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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6150345" data-attributes="member: 63746"><p>Would he be likely to need his rescuing in a cemetary at night by any chance? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Think I would, actually. How about one of the two options below? Any one of those strike your fancy? (And Lwaxy too, if you have a preferance?)</p><p></p><p><strong>Hideout idea 1 (<em>From the stony ashes</em>):</strong> A half-basement with walls of cemented round cobbles, low ceiling arches and a short open staircase leading up to the street in a rough, half-abandoned part of town. Was once topped by two-stories of half-timbered house (an inn?) that have since been abandoned, partially burned and, in the case of most of the second story and roof, downright fallen over (a curse/haunting/grisly murder/tragic events?). They've been slowly stealing furniture to furnish the place like a real thieves den ever since. Still, it has a tendency to flood when it rains for more than a day and everything smells faintly of smoke but it's theirs until somebody bigger can wrestle it from them! They've put out colourful makeshift awnings in front, partially under what left of the overhanging second story, with a ringed firepit front and center, and that's where they do most of their communal living, partying and cooking anyways. Has side (stairs) and back access (a camouflaged set of stones that are not, in fact, cemented to the rest anymore <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p style="text-align: center"><a href="http://naturalhomes.org/img/dinan.jpg" target="_blank"><img src="http://t0.gstatic.com/images?q=tbn:ANd9GcS6lyB79tCJt0JA5N4KjNdjWCWmcxt216AviI54nN8c0SXuaRUfeg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><strong>Hideout idea 2 (<em>Eagle's nest</em>):</strong> One of those third-story bridging rooms in one of the more crowded parts of town, close-in to the central fortress <assuming there is one?>. Technically once a corridor connecting a rich-man's houses, it's long since been sold off, partitioned, burned down, rebuilt and re-partitioned again until eight families now live in the two linked buildings (not counting themselves), each with pieces of the deed or renting it from someone who does. Note that they don't own any space in either of the connecting houses, just the bridge itself. The climb can get pretty annoying at times, particularly when you're carrying up anything heavy, like pails of water or one half of a drunk comrade, and it's not in the best of repairs (the whole thing will fall down one of these days, mark my words, or the stove will fall through), but it does offer protection from the rain, at least some kind of a view, *and* unparalleled roof access (for those discreet coming and goings, don't you know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p style="text-align: center"><img src="http://www.comunidadumbria.com/imgs/partidas/g_14054.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>Hm, don't know if you'll allow it but how about something a bit out of the ordinary for the contact (for that Fantasy feel)? (If not I'll probably go for Big John instead).</p><p></p><p><strong>Contact:</strong> Rust-Stalker, a gnoll bard. Seven-foot of pure savagery, or so the un-initiated would assume. Black-clawed and grey-pelted, the creature resembles a demonic hyena standing on two legs, its powerful muscles covered in... a sensible leather jerkin over black and white woolens??? Only (grinning) concession to type, around its waist sits a barbaric belt of rusty chains and crude children skulls in shining, polished brass. No visible weapons anywhere. Despite all that - the civilized clothes, the lack of weapons - one look into its eyes is usually enough for most people: this is definitively not human, not even remotely. And it knows. And it grins in that knowledge.</p><p></p><p>Rust-Stalker is actually a mechanical genius when it comes to locks, traps and even clockwork devices. Very, *very* intelligent, he uses his appearance to the fullest, yet is still somehow the most connected and artistic of the group, knowing the strangest (and often the most useful) of people and creatures. From what they've been able to gather, he was captured and brought as a pup to one of the city's more disturbing freak shows, where he grew up- well let's just say 'in strange company'. Big John, the owner of their hideout and un-official leader of the band, murdered his way into that show and eventually freed him when he was still something like 3 or 4 years old. Since then he's been growing up with the big guy as his unofficial father figure, doing pretty much what he wants when he wants it, wandering about the city roofs and alleys at pretty much all hours of the day and night when the band leader doesn't need him for something. And, as mentioned, picking up the weirdest bits of info, people and sometimes even gear in the process...</p><p></p><p>He and Small John (the Dead one) hit it off right from the start. John especially likes the little shiver of fear that always comes with discussing -well- *anything* with a seven-foot-tall cannibal predator from a different culture! Half-tamed doesn't even begin to cover it! How's that for feeling <em>alive</em>?</p><p></p><p></p><p>Perfect! I'll be going for Chaotic Good for his alignement, though just on the border with Chaotic Neutral since he lost his soul (Not that he was very deep into Good territory before, granted <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6150345, member: 63746"] Would he be likely to need his rescuing in a cemetary at night by any chance? ;) Think I would, actually. How about one of the two options below? Any one of those strike your fancy? (And Lwaxy too, if you have a preferance?) [B]Hideout idea 1 ([I]From the stony ashes[/I]):[/B] A half-basement with walls of cemented round cobbles, low ceiling arches and a short open staircase leading up to the street in a rough, half-abandoned part of town. Was once topped by two-stories of half-timbered house (an inn?) that have since been abandoned, partially burned and, in the case of most of the second story and roof, downright fallen over (a curse/haunting/grisly murder/tragic events?). They've been slowly stealing furniture to furnish the place like a real thieves den ever since. Still, it has a tendency to flood when it rains for more than a day and everything smells faintly of smoke but it's theirs until somebody bigger can wrestle it from them! They've put out colourful makeshift awnings in front, partially under what left of the overhanging second story, with a ringed firepit front and center, and that's where they do most of their communal living, partying and cooking anyways. Has side (stairs) and back access (a camouflaged set of stones that are not, in fact, cemented to the rest anymore :)). [CENTER][URL="http://naturalhomes.org/img/dinan.jpg"][IMG]http://t0.gstatic.com/images?q=tbn:ANd9GcS6lyB79tCJt0JA5N4KjNdjWCWmcxt216AviI54nN8c0SXuaRUfeg[/IMG][/URL][/CENTER] [B]Hideout idea 2 ([I]Eagle's nest[/I]):[/B] One of those third-story bridging rooms in one of the more crowded parts of town, close-in to the central fortress <assuming there is one?>. Technically once a corridor connecting a rich-man's houses, it's long since been sold off, partitioned, burned down, rebuilt and re-partitioned again until eight families now live in the two linked buildings (not counting themselves), each with pieces of the deed or renting it from someone who does. Note that they don't own any space in either of the connecting houses, just the bridge itself. The climb can get pretty annoying at times, particularly when you're carrying up anything heavy, like pails of water or one half of a drunk comrade, and it's not in the best of repairs (the whole thing will fall down one of these days, mark my words, or the stove will fall through), but it does offer protection from the rain, at least some kind of a view, *and* unparalleled roof access (for those discreet coming and goings, don't you know :)). [CENTER][IMG]http://www.comunidadumbria.com/imgs/partidas/g_14054.jpg[/IMG][/CENTER] Hm, don't know if you'll allow it but how about something a bit out of the ordinary for the contact (for that Fantasy feel)? (If not I'll probably go for Big John instead). [B]Contact:[/B] Rust-Stalker, a gnoll bard. Seven-foot of pure savagery, or so the un-initiated would assume. Black-clawed and grey-pelted, the creature resembles a demonic hyena standing on two legs, its powerful muscles covered in... a sensible leather jerkin over black and white woolens??? Only (grinning) concession to type, around its waist sits a barbaric belt of rusty chains and crude children skulls in shining, polished brass. No visible weapons anywhere. Despite all that - the civilized clothes, the lack of weapons - one look into its eyes is usually enough for most people: this is definitively not human, not even remotely. And it knows. And it grins in that knowledge. Rust-Stalker is actually a mechanical genius when it comes to locks, traps and even clockwork devices. Very, *very* intelligent, he uses his appearance to the fullest, yet is still somehow the most connected and artistic of the group, knowing the strangest (and often the most useful) of people and creatures. From what they've been able to gather, he was captured and brought as a pup to one of the city's more disturbing freak shows, where he grew up- well let's just say 'in strange company'. Big John, the owner of their hideout and un-official leader of the band, murdered his way into that show and eventually freed him when he was still something like 3 or 4 years old. Since then he's been growing up with the big guy as his unofficial father figure, doing pretty much what he wants when he wants it, wandering about the city roofs and alleys at pretty much all hours of the day and night when the band leader doesn't need him for something. And, as mentioned, picking up the weirdest bits of info, people and sometimes even gear in the process... He and Small John (the Dead one) hit it off right from the start. John especially likes the little shiver of fear that always comes with discussing -well- *anything* with a seven-foot-tall cannibal predator from a different culture! Half-tamed doesn't even begin to cover it! How's that for feeling [I]alive[/I]? Perfect! I'll be going for Chaotic Good for his alignement, though just on the border with Chaotic Neutral since he lost his soul (Not that he was very deep into Good territory before, granted :)). [/QUOTE]
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