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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6171966" data-attributes="member: 92511"><p>[MENTION=53286]Lwaxy[/MENTION]: Hope all's well. Here's that pregen gnome for your approval. I've included all of the initial calculations for how the bonuses were figured out. There's no reason you need to keep those in your actual character sheet (unless you want them for your own reference). I also listed things vertically, just so its easy for you to see what this guy/gal currently has...You can make everything horizontal if its easier for you.</p><p><strong></strong></p><p><strong>Melmore Starcharm Toggletopple</strong></p><p>Illusionist / Level 1</p><p>Gnome / (Male or Female?)</p><p>HP: 6 (6 +Con. bonus)</p><p>AC: 5 / 8 (level, no armor, +2 from Dex/+3 vs. larger than man-sized from race)</p><p>XP: 0 (Next level at 1500)</p><p></p><p>Str: <strong>6 </strong>(racial adjustment waived)</p><p>Con:<strong> 9</strong></p><p>Dex: 14 +1 from race = <strong>15 </strong>(+2 with missiles/thrown, AC and Dex. checks)</p><p>Int: <strong>15</strong> (+2 SPs, languages, bonus tiers and Int. checks)</p><p>Wis: <strong>11</strong></p><p>Cha: <strong>9</strong></p><p></p><p>Wpn Prof [1]: Dagger</p><p>Wpn carried (dmg): Daggers (d4, 3 normal, 1 silver)</p><p></p><p>Spells per day: 4 +2 from theme =<strong> 6</strong> cantrip/0 tier, 1 +2 from Int. bonus applied here = <strong>3</strong> 1st tier.</p><p>Grimoire: cantrips/0: <em>Detect Illusions, Flare, Light, Prestidigitation, Silent Image</em></p><p>1st: <em>Color Spray, Protection Circle, Gaze Reflection </em></p><p></p><p>Skills: Starting SP<strong> 5</strong> (3 from class, +2 from Int.):</p><p>[sblock]<em>Arcane Lore</em> <strong>+2 /+3 </strong>(1 from class, 2 if illusion from class +1 SP),</p><p><em>Illusion Resistance </em><strong>+7</strong> (+2 from class +5 from race to saves vs. phantasmal magic), </p><p><em>Sleight of Hand</em><strong> +4</strong> (2 from class +1 from theme +1 SP),</p><p><em>Gather Information</em> <strong>+1</strong> (from theme),</p><p><em>Perform: Stage Magic</em> <strong>+1</strong> (from theme)</p><p>S<em>tealth </em><strong>+1</strong> (+1 SP. +4 when hiding, from race/size)</p><p><em>Lore: Herbalism </em><strong>+1</strong> (+1 SP). </p><p></p><p>Note: So 4 of your 5 starting Skill Points are spent on various skills above. The 5th is used for an extra language. Your Intelligence bonus allows you 2 in addition to your racial languages. So you have no more SPs until you get another at 4th level.[/sblock]</p><p></p><p>Gnome Traits/Abilities:</p><p>Low light vision (60’),</p><p>Gem Sense +2 to detect/notice the scent of gemstones within 50’,</p><p>Small size: +3 to AC vs. larger than medium & hiding.</p><p>Languages: Common, Gnomish, Sylvan, burrowing mammals, Kobold (1SP), +1 more language possible from Intelligence when SPs are available. </p><p></p><p>Theme: <em>Magician</em>: +1 Gather Information, Sleight of Hand and Perform Stage Magic, +2 cantrips per rank per day.</p><p></p><p>Equipment:</p><p>[sblock]Daggers (3),</p><p>Silver Dagger,</p><p>Herb Pouch (5 uses, heals 2hp per use),</p><p>Clothing (as determined by player),</p><p>Back Pack,</p><p>Bedroll,</p><p>Tinderbox,</p><p>1 week iron rations</p><p>1 full water/wineskin</p><p>Wizard Class "Quick Start" Pack: 1 Grimoire (with starting spells),</p><p>1 Spell Component pouch (provides material components for 1 month of spell casting per tier. Cantrips require no components.),</p><p>Writing Kit (10 pieces parchment, charcoal, chalk, 1 vial ink, 2 quills/stylus, melting wax for stamps/seals in a leather water-resistant satchel),</p><p>Torches (6),</p><p>1 Hand Mirror (silver),</p><p>2 Sacks (small),</p><p>1 Belt Pouch (large).[/sblock]</p><p></p><p>Remaining coin: 115 gp</p><p></p><p>Background/History/Traits/Notes: t.b.d. by player.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6171966, member: 92511"] [MENTION=53286]Lwaxy[/MENTION]: Hope all's well. Here's that pregen gnome for your approval. I've included all of the initial calculations for how the bonuses were figured out. There's no reason you need to keep those in your actual character sheet (unless you want them for your own reference). I also listed things vertically, just so its easy for you to see what this guy/gal currently has...You can make everything horizontal if its easier for you. [B] Melmore Starcharm Toggletopple[/B] Illusionist / Level 1 Gnome / (Male or Female?) HP: 6 (6 +Con. bonus) AC: 5 / 8 (level, no armor, +2 from Dex/+3 vs. larger than man-sized from race) XP: 0 (Next level at 1500) Str: [B]6 [/B](racial adjustment waived) Con:[B] 9[/B] Dex: 14 +1 from race = [B]15 [/B](+2 with missiles/thrown, AC and Dex. checks) Int: [B]15[/B] (+2 SPs, languages, bonus tiers and Int. checks) Wis: [B]11[/B] Cha: [B]9[/B] Wpn Prof [1]: Dagger Wpn carried (dmg): Daggers (d4, 3 normal, 1 silver) Spells per day: 4 +2 from theme =[B] 6[/B] cantrip/0 tier, 1 +2 from Int. bonus applied here = [B]3[/B] 1st tier. Grimoire: cantrips/0: [I]Detect Illusions, Flare, Light, Prestidigitation, Silent Image[/I] 1st: [I]Color Spray, Protection Circle, Gaze Reflection [/I] Skills: Starting SP[B] 5[/B] (3 from class, +2 from Int.): [sblock][I]Arcane Lore[/I] [B]+2 /+3 [/B](1 from class, 2 if illusion from class +1 SP), [I]Illusion Resistance [/I][B]+7[/B] (+2 from class +5 from race to saves vs. phantasmal magic), [I]Sleight of Hand[/I][B] +4[/B] (2 from class +1 from theme +1 SP), [I]Gather Information[/I] [B]+1[/B] (from theme), [I]Perform: Stage Magic[/I] [B]+1[/B] (from theme) S[I]tealth [/I][B]+1[/B] (+1 SP. +4 when hiding, from race/size) [I]Lore: Herbalism [/I][B]+1[/B] (+1 SP). Note: So 4 of your 5 starting Skill Points are spent on various skills above. The 5th is used for an extra language. Your Intelligence bonus allows you 2 in addition to your racial languages. So you have no more SPs until you get another at 4th level.[/sblock] Gnome Traits/Abilities: Low light vision (60’), Gem Sense +2 to detect/notice the scent of gemstones within 50’, Small size: +3 to AC vs. larger than medium & hiding. Languages: Common, Gnomish, Sylvan, burrowing mammals, Kobold (1SP), +1 more language possible from Intelligence when SPs are available. Theme: [I]Magician[/I]: +1 Gather Information, Sleight of Hand and Perform Stage Magic, +2 cantrips per rank per day. Equipment: [sblock]Daggers (3), Silver Dagger, Herb Pouch (5 uses, heals 2hp per use), Clothing (as determined by player), Back Pack, Bedroll, Tinderbox, 1 week iron rations 1 full water/wineskin Wizard Class "Quick Start" Pack: 1 Grimoire (with starting spells), 1 Spell Component pouch (provides material components for 1 month of spell casting per tier. Cantrips require no components.), Writing Kit (10 pieces parchment, charcoal, chalk, 1 vial ink, 2 quills/stylus, melting wax for stamps/seals in a leather water-resistant satchel), Torches (6), 1 Hand Mirror (silver), 2 Sacks (small), 1 Belt Pouch (large).[/sblock] Remaining coin: 115 gp Background/History/Traits/Notes: t.b.d. by player. [/QUOTE]
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