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Recruitment for Tal'Dorei 5e PBP
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9077719" data-attributes="member: 15882"><p>Talisker (Tal) - WIP -</p><p></p><p>[SPOILER="Tal - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px">Tal (Talisker)<br /> <strong>Race: </strong>Human (variant)<br /> <strong>HP: 9/9</strong></span></td><td><span style="font-size: 9px"><strong>Pass Perc: </strong>15<br /> <strong>Pass Inv: </strong>9<br /> <strong>Pass Ins: </strong>13</span></td><td><span style="font-size: 9px">Feats: Mobility (human feat 1st)</span></td></tr><tr><td><table style='width: 100%'><tr><td><span style="font-size: 9px"> AC: 16</span></td></tr></table></td><td><strong><span style="font-size: 9px">Initiative: </span></strong><span style="font-size: 9px">+3 </span></td><td><strong><span style="font-size: 9px"><strong> Ki: 0/0</strong></span></strong></td></tr><tr><td><strong>[SPOILER="Stats(saves)"][/SPOILER]</strong>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>10+0 (+2)<br /> <strong>DEX:</strong> 16 + 3 (+5)<br /> <strong>CON: </strong>12 + 1<br /> <strong>INT: </strong>8 -1<br /> <strong>WIS: </strong>16 +3<br /> <strong>CHA:</strong>10 +0</span>[/SPOILER]</td><td><span style="font-size: 9px"><strong> [SPOILER="Skills"][/SPOILER][SPOILER="Skills"][/spoiler]</strong>[SPOILER="Skills"]<br /> Acrobatics +5<br /> Athletics +2<br /> Perception +5<br /> Stealth +5<br /> Survival +5<br /> [/SPOILER]</span></td><td>[spoiler=abilities]<br /> Unarmoured Defense<br /> Martial Arts<br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p></p><p>Equipment:</p><p>Explorer's pack</p><p>Walking stick (staff)</p><p>Carpenter's tools</p><p></p><p>Background: Outlander</p><p>[SPOILER="Feature"]</p><p>For the maps and geography we have an excellent memory. The general layout of terrain, settlements and also all other features which are around you can be available to recall them always.</p><p></p><p>This outlander background 5e has other feature in addition, you have a capability to find fresh water and food for your own and also up to five other peoples each of the day and provided that the land offers berries, water, small game and so forth.</p><p>[/SPOILER]</p><p>[SPOILER="Story"]</p><p>Tal lived in the woods with his parents and his extended family. His mother died of some disease and his family taught him to fight and fend for himself. They were a rough crew - mostly men who would go out and work at night and come back in the mornings with food and gifts. When he was 14, he secretly followed the men out to see where they were bringing home all the nice gifts and food from. That's when he discovered his 'family' was a group of brigands named the RoughShod. That night they raided a caravan and Tal couldn't bring himself to watch as his father rob random merchants on the road. He ran away before anyone would spot him. The next morning there was a chaos in the camp. People were packing and fleeing. Knowing the raid had failed horribly, and assuming his father had been killed, Tal fled on his own. </p><p></p><p>Tal wandered for a while. He'd been in town for just over a year. Generally, an unwanted vagabond who was begging for food or trying to find honest work and had been in and out of jail. A carpenter in town took pity on him and started training him in woodworking. Now sixteen, Tal is hardworking and doesn't complain much but is still a bit of an outsider.[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9077719, member: 15882"] Talisker (Tal) - WIP - [SPOILER="Tal - Mini-sheet"] [TABLE] [TR] [TD][SIZE=1]Tal (Talisker) [B]Race: [/B]Human (variant) [B]HP: 9/9[/B][/SIZE][/TD] [TD][SIZE=1][B]Pass Perc: [/B]15 [B]Pass Inv: [/B]9 [B]Pass Ins: [/B]13[/SIZE][/TD] [TD][SIZE=1]Feats: Mobility (human feat 1st)[/SIZE][/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][SIZE=1] AC: 16[/SIZE][/TD] [/TR] [/TABLE][/TD] [TD][B][SIZE=1]Initiative: [/SIZE][/B][SIZE=1]+3 [/SIZE][/TD] [TD][B][SIZE=1][B] Ki: 0/0[/B][/SIZE][/B][/TD] [/TR] [TR] [TD][B][SPOILER="Stats(saves)"][/SPOILER][/B][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]10+0 (+2) [B]DEX:[/B] 16 + 3 (+5) [B]CON: [/B]12 + 1 [B]INT: [/B]8 -1 [B]WIS: [/B]16 +3 [B]CHA:[/B]10 +0[/SIZE][/SPOILER][/TD] [TD][SIZE=1][B] [SPOILER="Skills"][/SPOILER][SPOILER="Skills"][/spoiler][/B][SPOILER="Skills"] Acrobatics +5 Athletics +2 Perception +5 Stealth +5 Survival +5 [/SPOILER][/SIZE][/TD] [TD][spoiler=abilities] Unarmoured Defense Martial Arts [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] Equipment: Explorer's pack Walking stick (staff) Carpenter's tools Background: Outlander [SPOILER="Feature"] For the maps and geography we have an excellent memory. The general layout of terrain, settlements and also all other features which are around you can be available to recall them always. This outlander background 5e has other feature in addition, you have a capability to find fresh water and food for your own and also up to five other peoples each of the day and provided that the land offers berries, water, small game and so forth. [/SPOILER] [SPOILER="Story"] Tal lived in the woods with his parents and his extended family. His mother died of some disease and his family taught him to fight and fend for himself. They were a rough crew - mostly men who would go out and work at night and come back in the mornings with food and gifts. When he was 14, he secretly followed the men out to see where they were bringing home all the nice gifts and food from. That's when he discovered his 'family' was a group of brigands named the RoughShod. That night they raided a caravan and Tal couldn't bring himself to watch as his father rob random merchants on the road. He ran away before anyone would spot him. The next morning there was a chaos in the camp. People were packing and fleeing. Knowing the raid had failed horribly, and assuming his father had been killed, Tal fled on his own. Tal wandered for a while. He'd been in town for just over a year. Generally, an unwanted vagabond who was begging for food or trying to find honest work and had been in and out of jail. A carpenter in town took pity on him and started training him in woodworking. Now sixteen, Tal is hardworking and doesn't complain much but is still a bit of an outsider.[/SPOILER] [/QUOTE]
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