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Recruitment/OOC for Star Trek + Savage Worlds game.
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<blockquote data-quote="Tokell32" data-source="post: 8554537" data-attributes="member: 7035101"><p>Savage Worlds is a generic system, started with a wild weird west setting and they've released settings for basically every genre. Now as we're kitbashing Star Trek and Savage Worlds together, there is not a specific conversion or setting rules to use. That said, the best intro I could find (that's free, you have to sign up to drive thru RPG however) is <a href="https://www.drivethrurpg.com/product/339651/Savage-Worlds-Adventure-Edition-Test-Drive" target="_blank">This one.</a> The system is classless, and basically uses a combination of skills and edges (think feats) to allow people to act.</p><p></p><p>That said, its still for the default western setting but it is the right edition (they are largely backwards compatible so it can be confusing). All the character stuff will apply (but the setting won't be western). The basic idea behind Savage Worlds (to borrow dnd terms) is that instead of having a fixed dice (d20) and variable DC's it has fixed DC's (generally 4) but a few are different) and variable dice. Instead of having Strength +3 you'll have d10 strength and roll that d10 against the the DC of 4. The game aims to be fast furious fun, fairly mini agnostic (they do measure things in inches and the game can be run with minis or more theatre of mind).</p><p></p><p>Honestly being strong on Trek is the important thing here. I think everyone will be able to pick up the system as we go (and I recommend the system). As this isn't a published conversion some things will have to be worked out (the rules for race creation, lasers and tech are all in the book but we can talk about things as they go). At worst if you have a strong idea for a character ( <a href="https://vulcanstev.wordpress.com/2009/06/10/gaming-in-the-universe-of-star-trek/" target="_blank">Here's</a> a blog with Captain Kirk as a Savage Worlds Character). I guess in addition to your character ideas, did people have a preference for Era, and style (Exploration ship aka Enterprise/Voyageer, Space Station, aka DS9, Speciality Team like Elite Force or Away team video games). Perhaps an idea of villains you'd like to see.</p><p></p><p>If people were interested something different could be played. (You ever want to found your own klingon house? Perhaps play raider and pirate?). I was sort of expecting a StarFleet Exploration Vessel dealing with some 'episodes' or monster/puzzle/social issue of the week type thing and let anything that develops develop from there. Let me know what you think</p><p></p><p>I guess one question that would be good to ask is if you guys wanted to have a Playercharacter be the captain or perhaps leave him NPC (to rubberstamp your shenangians) and basically have the rest of the senior officers be the players / Jr officers when needed.</p><p></p><p>And we still are looking for a couple more players, don't be shy.</p></blockquote><p></p>
[QUOTE="Tokell32, post: 8554537, member: 7035101"] Savage Worlds is a generic system, started with a wild weird west setting and they've released settings for basically every genre. Now as we're kitbashing Star Trek and Savage Worlds together, there is not a specific conversion or setting rules to use. That said, the best intro I could find (that's free, you have to sign up to drive thru RPG however) is [URL='https://www.drivethrurpg.com/product/339651/Savage-Worlds-Adventure-Edition-Test-Drive']This one.[/URL] The system is classless, and basically uses a combination of skills and edges (think feats) to allow people to act. That said, its still for the default western setting but it is the right edition (they are largely backwards compatible so it can be confusing). All the character stuff will apply (but the setting won't be western). The basic idea behind Savage Worlds (to borrow dnd terms) is that instead of having a fixed dice (d20) and variable DC's it has fixed DC's (generally 4) but a few are different) and variable dice. Instead of having Strength +3 you'll have d10 strength and roll that d10 against the the DC of 4. The game aims to be fast furious fun, fairly mini agnostic (they do measure things in inches and the game can be run with minis or more theatre of mind). Honestly being strong on Trek is the important thing here. I think everyone will be able to pick up the system as we go (and I recommend the system). As this isn't a published conversion some things will have to be worked out (the rules for race creation, lasers and tech are all in the book but we can talk about things as they go). At worst if you have a strong idea for a character ( [URL='https://vulcanstev.wordpress.com/2009/06/10/gaming-in-the-universe-of-star-trek/']Here's[/URL] a blog with Captain Kirk as a Savage Worlds Character). I guess in addition to your character ideas, did people have a preference for Era, and style (Exploration ship aka Enterprise/Voyageer, Space Station, aka DS9, Speciality Team like Elite Force or Away team video games). Perhaps an idea of villains you'd like to see. If people were interested something different could be played. (You ever want to found your own klingon house? Perhaps play raider and pirate?). I was sort of expecting a StarFleet Exploration Vessel dealing with some 'episodes' or monster/puzzle/social issue of the week type thing and let anything that develops develop from there. Let me know what you think I guess one question that would be good to ask is if you guys wanted to have a Playercharacter be the captain or perhaps leave him NPC (to rubberstamp your shenangians) and basically have the rest of the senior officers be the players / Jr officers when needed. And we still are looking for a couple more players, don't be shy. [/QUOTE]
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