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Recurring comment about Marvel Heroic RP that seems wrong to me
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<blockquote data-quote="pemerton" data-source="post: 9247893" data-attributes="member: 42582"><p>How are monsters built in RuneQuest? By "modelling", as in the GM assigns the abilities that will make the monster perform, in play, as its fiction demands of it. This is the same way that NPCs and creatures are built in 4e D&D.</p><p></p><p>I've never heard it asserted that RQ, and 4e D&D, don't allow for the creation of monsters, NPCs and the like.</p><p></p><p>By saying there's "no system" in MHRP, all I hear is that there is no points buy, and no character classes. But there are guidelines for writing Distinctions and Milestones; there are pages of powers and specialities, with descriptors that allows you to match the right one to your fictional character (eg The Knight has Weapon d8 with their sword, and is a Combat Expert d8 but not a Combat Master d10); and there are also lists of SFX and limits, again with discussions of what these model. And further examples can be taken from existing characters, as the rulebook notes (and provides a worked example of, on OM114).</p><p></p><p>[USER=6816042]@Arilyn[/USER] is correct that it is not a system that creates its own game, like <em>How can I eke the most performance out of my 100 build points?</em> or <em>What will my random lifepath turn out to be?</em> That doesn't mean it's not a system.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9247893, member: 42582"] How are monsters built in RuneQuest? By "modelling", as in the GM assigns the abilities that will make the monster perform, in play, as its fiction demands of it. This is the same way that NPCs and creatures are built in 4e D&D. I've never heard it asserted that RQ, and 4e D&D, don't allow for the creation of monsters, NPCs and the like. By saying there's "no system" in MHRP, all I hear is that there is no points buy, and no character classes. But there are guidelines for writing Distinctions and Milestones; there are pages of powers and specialities, with descriptors that allows you to match the right one to your fictional character (eg The Knight has Weapon d8 with their sword, and is a Combat Expert d8 but not a Combat Master d10); and there are also lists of SFX and limits, again with discussions of what these model. And further examples can be taken from existing characters, as the rulebook notes (and provides a worked example of, on OM114). [USER=6816042]@Arilyn[/USER] is correct that it is not a system that creates its own game, like [I]How can I eke the most performance out of my 100 build points?[/I] or [I]What will my random lifepath turn out to be?[/I] That doesn't mean it's not a system. [/QUOTE]
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