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<blockquote data-quote="Falstyr" data-source="post: 4905489" data-attributes="member: 82794"><p>I'm going to run RHOD 4e soon and been reading the original module as well as the conversion pdf's provided from this thread. It looks great, but some things are indeed ready to be updated for a 1.0 full version with all the errata's and monsters/skills.</p><p></p><p>Hags can now be replaced by their proper monsters. Summoning for the Abishai's can be added. Heck I'd even like to see some usage of the war standards and banners from the Adventurer's Vault. Imagine the RHoD army gaining some bonus from their banners and the Brindol forces gaining bonuses from the Lion's of Brindol war standards that the PC's can place strategically. Perhaps even add a skill challenge to motivate the troops in the upcoming battle against the horde invasion.</p><p></p><p>These adjustments can be made by myself, but would be great adjustments for everyone I'm sure.</p><p></p><p>As for XP distribution and leveling up. I don't see a good reason with RHoD to do this. Wouldn't it be wiser to only use the XP's to gauge encounters and to have an estimate what level the PC's must be at key points? That way you can auto-level them at a set time and make sure they are strong enough. It would also reduce the need to fight every battle for the XP and just play the module to its fullest. Retreat and working around an encounter becomes a viable option without the risk of getting behind on XP. In an adventure like this...it feels better to get more out of the story and overall experience.</p><p></p><p></p><p>I know it has been many months, but how did the maps and tokens come along? Any link perhaps?</p></blockquote><p></p>
[QUOTE="Falstyr, post: 4905489, member: 82794"] I'm going to run RHOD 4e soon and been reading the original module as well as the conversion pdf's provided from this thread. It looks great, but some things are indeed ready to be updated for a 1.0 full version with all the errata's and monsters/skills. Hags can now be replaced by their proper monsters. Summoning for the Abishai's can be added. Heck I'd even like to see some usage of the war standards and banners from the Adventurer's Vault. Imagine the RHoD army gaining some bonus from their banners and the Brindol forces gaining bonuses from the Lion's of Brindol war standards that the PC's can place strategically. Perhaps even add a skill challenge to motivate the troops in the upcoming battle against the horde invasion. These adjustments can be made by myself, but would be great adjustments for everyone I'm sure. As for XP distribution and leveling up. I don't see a good reason with RHoD to do this. Wouldn't it be wiser to only use the XP's to gauge encounters and to have an estimate what level the PC's must be at key points? That way you can auto-level them at a set time and make sure they are strong enough. It would also reduce the need to fight every battle for the XP and just play the module to its fullest. Retreat and working around an encounter becomes a viable option without the risk of getting behind on XP. In an adventure like this...it feels better to get more out of the story and overall experience. I know it has been many months, but how did the maps and tokens come along? Any link perhaps? [/QUOTE]
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