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<blockquote data-quote="Merlin the Tuna" data-source="post: 5419413" data-attributes="member: 55638"><p>Having run a portion of the adventure in 3.5E, I can say that the 4E minion mechanics alone are making my current run <em>much</em> better than the 3.5E attempt. Now does anyone have any fire or acid handy for our friend here?</p><p></p><p>Anywho, I am indeed in the midst of a 4E run through RHoD, and despite a couple weaknesses in the adventure itself (mainly in providing hooks in Act 1 to steer the party towards Act 2 -- the adventure seems to assume that the PCs make some very specific conclusions when they see Koth's map), it's been going really well; we just wrapped up Act 1.</p><p></p><p>Unfortunately, since my party is pretty different (3 PCs starting at level 2), I haven't used much of the content from this thread and have had to homebrew all of the monsters. That isn't a huge loss though, since it's been pretty easy to slap together most enemies, and I'm not a tremendous fan of certain encounter compositions in the adventure to begin with. I will say that I used a lot of the hydra ideas that were posted here though, so thanks to everyone involved in that.</p></blockquote><p></p>
[QUOTE="Merlin the Tuna, post: 5419413, member: 55638"] Having run a portion of the adventure in 3.5E, I can say that the 4E minion mechanics alone are making my current run [I]much[/I] better than the 3.5E attempt. Now does anyone have any fire or acid handy for our friend here? Anywho, I am indeed in the midst of a 4E run through RHoD, and despite a couple weaknesses in the adventure itself (mainly in providing hooks in Act 1 to steer the party towards Act 2 -- the adventure seems to assume that the PCs make some very specific conclusions when they see Koth's map), it's been going really well; we just wrapped up Act 1. Unfortunately, since my party is pretty different (3 PCs starting at level 2), I haven't used much of the content from this thread and have had to homebrew all of the monsters. That isn't a huge loss though, since it's been pretty easy to slap together most enemies, and I'm not a tremendous fan of certain encounter compositions in the adventure to begin with. I will say that I used a lot of the hydra ideas that were posted here though, so thanks to everyone involved in that. [/QUOTE]
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