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Red hand of Doom, act 4
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<blockquote data-quote="Lord Zardoz" data-source="post: 4136897" data-attributes="member: 704"><p>As i said, Act 3 has already been concluded. The Ghost lord has his phylactery back, and the only fatalities were Hobgoblins. The Ghost lord will not fight the PC's at this point unless the players provoke him. Essentially, the Ghost Lord is a completely solved issue.</p><p></p><p>I am not interested in having the players get into Brindol without difficulty. Basically, they knew for some time that the Red Hand was heading that way. They opted to take the safe approach and avoid Red hand encounters where reasonable rather than the time saving approach that would have entailed more reach. They also opted to undertake a few tasks that, while important to them, they could have chosen to postpone. So no Teleport, no Tunnel.</p><p></p><p>On top of that, because of the geography of my campaign world, the Red hand would have shown up at "Brindol" about 20 days ago if they went directly there. I cannot plausibly delay the attack without making the Red Hand leadership inept. At the very least, the city is going to be essentially fully encircled, beseiged, and cut off by the time the players can get there. This is not going to be a literal wall of flesh, but every road and river access is blockaded, and the are going to be frequent patrols looking to intercept anyone trying to get in from a less obvious approach.</p><p></p><p>So my question is this: Short of having to run the 'Into the Horde' encounter, what kind of opposition might the players need to overcome or sneak past to get inside the city?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4136897, member: 704"] As i said, Act 3 has already been concluded. The Ghost lord has his phylactery back, and the only fatalities were Hobgoblins. The Ghost lord will not fight the PC's at this point unless the players provoke him. Essentially, the Ghost Lord is a completely solved issue. I am not interested in having the players get into Brindol without difficulty. Basically, they knew for some time that the Red Hand was heading that way. They opted to take the safe approach and avoid Red hand encounters where reasonable rather than the time saving approach that would have entailed more reach. They also opted to undertake a few tasks that, while important to them, they could have chosen to postpone. So no Teleport, no Tunnel. On top of that, because of the geography of my campaign world, the Red hand would have shown up at "Brindol" about 20 days ago if they went directly there. I cannot plausibly delay the attack without making the Red Hand leadership inept. At the very least, the city is going to be essentially fully encircled, beseiged, and cut off by the time the players can get there. This is not going to be a literal wall of flesh, but every road and river access is blockaded, and the are going to be frequent patrols looking to intercept anyone trying to get in from a less obvious approach. So my question is this: Short of having to run the 'Into the Horde' encounter, what kind of opposition might the players need to overcome or sneak past to get inside the city? END COMMUNICATION [/QUOTE]
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