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Red hand of Doom, act 4
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<blockquote data-quote="Lord Zardoz" data-source="post: 4137695" data-attributes="member: 704"><p>The kind of solution I am looking for would be a combination of a decently challenging fight and / or a number of skill challenges.</p><p></p><p>The purpose of the road blocks and patrols is to make sure a large armed force does not attack the Red Hand army, and to prevent supplies from getting into or out of the city. But I do not think it would be plausible for the Red Hand to commit a significant portion of their army to chasing down a small group of people trying to get into or out of the city. While I do not want to run the 'Into the Horde' encounter which describes what happens if the players try to take on the entire army, I am open to running a reasonably hard fight.</p><p></p><p>Essentially, getting into the city should be dangerous and pose some real amount of risk. But how much, and how hard should it be to avoid it (number and type of skill checks).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4137695, member: 704"] The kind of solution I am looking for would be a combination of a decently challenging fight and / or a number of skill challenges. The purpose of the road blocks and patrols is to make sure a large armed force does not attack the Red Hand army, and to prevent supplies from getting into or out of the city. But I do not think it would be plausible for the Red Hand to commit a significant portion of their army to chasing down a small group of people trying to get into or out of the city. While I do not want to run the 'Into the Horde' encounter which describes what happens if the players try to take on the entire army, I am open to running a reasonably hard fight. Essentially, getting into the city should be dangerous and pose some real amount of risk. But how much, and how hard should it be to avoid it (number and type of skill checks). END COMMUNICATION [/QUOTE]
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Red hand of Doom, act 4
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