Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Red hand of Doom, act 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 4138055" data-attributes="member: 7533"><p>Some options...</p><p></p><p>1. Allies. If they've managed to recruit the mercenary dwarves, the owl-riding elves, or the forest giants, for example, they could call in the favor to help them mount a lightning-strike surprise attack from behind enemy lines that would allow them to break through into the city.</p><p></p><p>2. The River. Go up stream, and quietly float downriver onto the unwalled side of the city.</p><p></p><p>3. The Opposite Shore. For that matter, the Red Hand Horde, if I remember correctly, only really besieges one side of the city, due to the natural barrier the river presents. The PCs could take a round about trip, skirting a handful of outlying Red Hand patrols and fliers ("Don't let them get away! They'll report our position to the main army!"), cross the river far up or down stream, and come into the city from the other side, over the bridges.</p><p></p><p>4. Help From the City. If they can communicate long-range with someone in the city, I'm fairly certain there's one NPC wizard that could come fetch them with a Teleport... Of course, they'd have to evade capture, until he can locate and extract them.</p><p></p><p>5. "Help" From the Red Hand. The besieging army captures them, and brings into the siege camps as prisoners. An opportunity to escape presents itself (perhaps not until the real battle begins, which also means they lose out on all the bonus Victory Points that could be gained from the planning sessions with the leaders of Brindol) by which they can make it the rest of the way into the city.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4138055, member: 7533"] Some options... 1. Allies. If they've managed to recruit the mercenary dwarves, the owl-riding elves, or the forest giants, for example, they could call in the favor to help them mount a lightning-strike surprise attack from behind enemy lines that would allow them to break through into the city. 2. The River. Go up stream, and quietly float downriver onto the unwalled side of the city. 3. The Opposite Shore. For that matter, the Red Hand Horde, if I remember correctly, only really besieges one side of the city, due to the natural barrier the river presents. The PCs could take a round about trip, skirting a handful of outlying Red Hand patrols and fliers ("Don't let them get away! They'll report our position to the main army!"), cross the river far up or down stream, and come into the city from the other side, over the bridges. 4. Help From the City. If they can communicate long-range with someone in the city, I'm fairly certain there's one NPC wizard that could come fetch them with a Teleport... Of course, they'd have to evade capture, until he can locate and extract them. 5. "Help" From the Red Hand. The besieging army captures them, and brings into the siege camps as prisoners. An opportunity to escape presents itself (perhaps not until the real battle begins, which also means they lose out on all the bonus Victory Points that could be gained from the planning sessions with the leaders of Brindol) by which they can make it the rest of the way into the city. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Red hand of Doom, act 4
Top