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Red Hand of Doom: help for a dm?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3794035" data-attributes="member: 704"><p>I think it depends at least as much on how well your able to have villains escape or use their limited use items. The Hobgoblin Veterans in this adventure have a staggering amount of healing potions on them, and their gear is pretty good. If your able to make the Veterans take advantage of those potions, then the players obtaining them is not such a problem.</p><p></p><p>There are plenty of opportunities to obtain magic items and cash, but you can mitigate this fairly simply. The adventure is very time sensitive, and if your players do not have Handy Haversacks or Bags of Holding, then carrying huge amounts of masterwork weapons and armour around will add up. You do not even need to bother modifying their tactical movement rate. Just apply the penalty to the overland movement.</p><p></p><p>Alternatively, consider having some of the beefier opponents simply sunder various objects. Or just deem that the bonuses to the magical weapons only function for worshippers of Tiamat unless the players can have some time consuming magical rites to purify the weapons.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3794035, member: 704"] I think it depends at least as much on how well your able to have villains escape or use their limited use items. The Hobgoblin Veterans in this adventure have a staggering amount of healing potions on them, and their gear is pretty good. If your able to make the Veterans take advantage of those potions, then the players obtaining them is not such a problem. There are plenty of opportunities to obtain magic items and cash, but you can mitigate this fairly simply. The adventure is very time sensitive, and if your players do not have Handy Haversacks or Bags of Holding, then carrying huge amounts of masterwork weapons and armour around will add up. You do not even need to bother modifying their tactical movement rate. Just apply the penalty to the overland movement. Alternatively, consider having some of the beefier opponents simply sunder various objects. Or just deem that the bonuses to the magical weapons only function for worshippers of Tiamat unless the players can have some time consuming magical rites to purify the weapons. END COMMUNICATION [/QUOTE]
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Red Hand of Doom: help for a dm?
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