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Red Hand of Doom: help for a dm?
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<blockquote data-quote="Squire James" data-source="post: 3797556" data-attributes="member: 548"><p>The module actually has details about getting a good-aligned party into Rhest. It went something like:</p><p></p><p>1. PC's warned of possible forces on the north road, possibly enough to intercept and attack the people moving east to Brindol.</p><p></p><p>2. PC's find guarded watchtower, and take it over after a hard fight. Sometime around the end of the fight (or perhaps that night when resting), the sharpest PC sees a winged figure go down in the outskirts of the swamp (it is a giant owl ridden by an elf, though the party doesn't necessarily know this).</p><p></p><p>3. PC's investigate the swamp, and encounter the greenspawn thing that ate the owl. Other elves land and parlay ensues.</p><p></p><p>Things can certainly go wrong here... the party may ignore the flying creature or decide the elves are being too haughty to live! But there was plenty of startup for my group of PC's.</p><p></p><p>As for the other question, I'd run the adventure as written for a while and see if they're having an easy or hard time with things. If they handle lots of mooks with ease, consider adding 20-50% more mooks. If they handle the Big Boys with ease, think of increasing levels by 2 or raising an age category on the dragons. Except the Ghost Lord... just give him a better spell selection and you're good to go!</p></blockquote><p></p>
[QUOTE="Squire James, post: 3797556, member: 548"] The module actually has details about getting a good-aligned party into Rhest. It went something like: 1. PC's warned of possible forces on the north road, possibly enough to intercept and attack the people moving east to Brindol. 2. PC's find guarded watchtower, and take it over after a hard fight. Sometime around the end of the fight (or perhaps that night when resting), the sharpest PC sees a winged figure go down in the outskirts of the swamp (it is a giant owl ridden by an elf, though the party doesn't necessarily know this). 3. PC's investigate the swamp, and encounter the greenspawn thing that ate the owl. Other elves land and parlay ensues. Things can certainly go wrong here... the party may ignore the flying creature or decide the elves are being too haughty to live! But there was plenty of startup for my group of PC's. As for the other question, I'd run the adventure as written for a while and see if they're having an easy or hard time with things. If they handle lots of mooks with ease, consider adding 20-50% more mooks. If they handle the Big Boys with ease, think of increasing levels by 2 or raising an age category on the dragons. Except the Ghost Lord... just give him a better spell selection and you're good to go! [/QUOTE]
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Red Hand of Doom: help for a dm?
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