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Red Hand of Doom: help for a dm?
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<blockquote data-quote="Pbartender" data-source="post: 3798542" data-attributes="member: 7533"><p>I'd say it has far more to do with the tyipcal tactics of your players, than with the relative party level to CR ratio of the encounters.</p><p></p><p>Our group, for example, fought the Skull Gorge Battle twice... The first time we had our asses handed to us on a platter. A mistake in planning had us stumble into the encounter before we were ready for it, and due to poor battle tactics, our druid died and two other PCs went down before we retreated. The second time we tackled it, we knew what we were getting into and were prepared. We clobbered the pesky hobgoblins, and forced the dragon to retreat.</p><p></p><p>The hydra we ignored... There wasn't a good reason to fight it, and maybe it would take out a few Red Hand soldiers as they passed by.</p><p></p><p>The Ghost Lord, ostensibly a "bad guy", we hope to negotiage with to either stay out of the fight or exact vengeance against the Red Hand, since we've retrieved his phylactery for him.</p><p></p><p>The players need to be able to figure out when they should fight, when they shouldn't fight, and what the best way to approach each encounter is. They need to know that it's not necessary to fight every encounter (though not fighting and winning can alter the outcome of the adventure). And you, the DM, needs to make sure they are getting enough information (when they look for it) to let them figure those things out.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3798542, member: 7533"] I'd say it has far more to do with the tyipcal tactics of your players, than with the relative party level to CR ratio of the encounters. Our group, for example, fought the Skull Gorge Battle twice... The first time we had our asses handed to us on a platter. A mistake in planning had us stumble into the encounter before we were ready for it, and due to poor battle tactics, our druid died and two other PCs went down before we retreated. The second time we tackled it, we knew what we were getting into and were prepared. We clobbered the pesky hobgoblins, and forced the dragon to retreat. The hydra we ignored... There wasn't a good reason to fight it, and maybe it would take out a few Red Hand soldiers as they passed by. The Ghost Lord, ostensibly a "bad guy", we hope to negotiage with to either stay out of the fight or exact vengeance against the Red Hand, since we've retrieved his phylactery for him. The players need to be able to figure out when they should fight, when they shouldn't fight, and what the best way to approach each encounter is. They need to know that it's not necessary to fight every encounter (though not fighting and winning can alter the outcome of the adventure). And you, the DM, needs to make sure they are getting enough information (when they look for it) to let them figure those things out. [/QUOTE]
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Red Hand of Doom: help for a dm?
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