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Red Hand of Doom - OOC
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<blockquote data-quote="Walking Dad" data-source="post: 4241089" data-attributes="member: 59043"><p>[CODE]Undead traits:</p><p> * No Constitution score.</p><p> * Darkvision out to 60 feet.</p><p> * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p> * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p> * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</p><p> * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.</p><p> * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p> * Uses its Charisma modifier for Concentration checks.</p><p> * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p> * Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p> * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.</p><p> * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.</p><p> * Undead do not breathe, eat, or sleep.[/CODE]</p><p></p><p>Necropolitan Traits:</p><p>+2 will vs command undead</p><p>+2 turn resistance</p><p>natural healing</p><p></p><p>What warforged traits do you thing should be retained?</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4241089, member: 59043"] [CODE]Undead traits: * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. * Undead do not breathe, eat, or sleep.[/CODE] Necropolitan Traits: +2 will vs command undead +2 turn resistance natural healing What warforged traits do you thing should be retained? [/QUOTE]
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