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Red Hand of Doom + Rise of Tiamat + Scales of War
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<blockquote data-quote="jimmytheccomic" data-source="post: 7086483" data-attributes="member: 6875326"><p>Hey there! </p><p></p><p>I've got at least half a year to plan it out, but my players want me to run a campaign where they tussle with Tiamat after we finish up our current outing.</p><p></p><p>I wasn't big on "Hoard of the Dragon Queen", but I love Red Hand of Doom and Rise of Tiamat, and Scales of War gives some fun ideas for high level play, so I'm putting together something that tosses them all into a kitchen sink/blender approach. </p><p></p><p>Has anyone attempted this with any level of success? Anything to watch out for?</p><p></p><p>Here's my vague outline so far: </p><p></p><p>Red Hand of Doom to get them to level 7ish. I play up the "Sandbox" elements of that book, and this section of the campaign ends after the major battle in the city- the Fane of Tiamat doesn't 'exist' yet at this point. They learn that the loot that would have been taken from the razed city was supposed to be delivered to a flying castle, so we still play out that section of "Hoard", because a flying castle stronghold is dope. </p><p></p><p>Either winning the battle, or taking the skycastle, gets them the attention of Waterdeep, so they are invited to the council, and we jump into the mission style gameplay of "Rise of Tiamat" for the mid-section of the campaign. I'd change around some of the story elements here- I want the players to be able to retrieve masks without completely throwing off the cultists plan, for instance. I also liked Sly Flourish's suggestion of putting the "Doom Vault" dungeon in here as a method for killing the leader of the cult- that gives us mission based gameplay and a MegaDungeon, so now we've covered several campaign styles. </p><p></p><p>After beating the Aspect of Tiamat, they'd have the option to start planejumping and finish her off, and we'd use some of the "Scale of War" adventures for high level play- I haven't had a chance to fully read these through, yet, but a lot of the concepts sounded cool. (Getting the arrow that had split Tiamat and Bahumat, raiding a Githyanki ship on the Astral Plane, attacking her a Bahumat realm to finish her off...)</p><p></p><p>Anyone tried something similar, or have any insight into these campaigns?</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7086483, member: 6875326"] Hey there! I've got at least half a year to plan it out, but my players want me to run a campaign where they tussle with Tiamat after we finish up our current outing. I wasn't big on "Hoard of the Dragon Queen", but I love Red Hand of Doom and Rise of Tiamat, and Scales of War gives some fun ideas for high level play, so I'm putting together something that tosses them all into a kitchen sink/blender approach. Has anyone attempted this with any level of success? Anything to watch out for? Here's my vague outline so far: Red Hand of Doom to get them to level 7ish. I play up the "Sandbox" elements of that book, and this section of the campaign ends after the major battle in the city- the Fane of Tiamat doesn't 'exist' yet at this point. They learn that the loot that would have been taken from the razed city was supposed to be delivered to a flying castle, so we still play out that section of "Hoard", because a flying castle stronghold is dope. Either winning the battle, or taking the skycastle, gets them the attention of Waterdeep, so they are invited to the council, and we jump into the mission style gameplay of "Rise of Tiamat" for the mid-section of the campaign. I'd change around some of the story elements here- I want the players to be able to retrieve masks without completely throwing off the cultists plan, for instance. I also liked Sly Flourish's suggestion of putting the "Doom Vault" dungeon in here as a method for killing the leader of the cult- that gives us mission based gameplay and a MegaDungeon, so now we've covered several campaign styles. After beating the Aspect of Tiamat, they'd have the option to start planejumping and finish her off, and we'd use some of the "Scale of War" adventures for high level play- I haven't had a chance to fully read these through, yet, but a lot of the concepts sounded cool. (Getting the arrow that had split Tiamat and Bahumat, raiding a Githyanki ship on the Astral Plane, attacking her a Bahumat realm to finish her off...) Anyone tried something similar, or have any insight into these campaigns? [/QUOTE]
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Red Hand of Doom + Rise of Tiamat + Scales of War
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