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<blockquote data-quote="Mr_Spicoli" data-source="post: 3131576" data-attributes="member: 42038"><p>Here is the Warmage character</p><p></p><p> <strong>Kyrgynn Talsos</strong></p><p></p><p>Gender and Race: Male Elf</p><p>Size and Type: Medium Humanoid</p><p>Height and Weight: 5' 9" 169 lbs</p><p>Age: 130</p><p>Alignment: Chaotic Neutral</p><p>ECL: Warmage 5 (going for Incantrix or Mystic Thuerge)</p><p>Experience: 10000/15000 </p><p></p><p></p><p>Str 12 +1 </p><p>Dex 16 +3 </p><p>Con 14 +2 </p><p>Int 13 +1 </p><p>Wis 11 + </p><p>Cha 16 +3 (18 +4 modified)</p><p></p><p></p><p><strong>Miscellaneous Statistics</strong></p><p>Hit Points: 29 </p><p>[5 HD] [5 Warmage+ (1 HD + 2 Con)]</p><p>Armor Class (Normal): 18 , 19 w shield</p><p>[+10 Base, +3 Dex, +4 Armor]</p><p>Armor Class (Touch): 13 </p><p>[10 Base, 3 Dex]</p><p>Armor Class (Flat-Footed): 13 </p><p>[+10 Base, +3 Armor]</p><p>Initiative: +3</p><p>[3 Dex]</p><p>Base Attack Bonus: +2</p><p>(+2 warmage)</p><p>Grapple: +3</p><p>[+2 BAB, +1 Str]</p><p>Speed (Land): 30 ft</p><p>[30 Base]</p><p>Weight Carried: 53.5 lbs, Light encumbrance</p><p>[0-58 (Light), 59-116 (Medium), 117-175 (Heavy)]</p><p></p><p><strong>Saves</strong></p><p>Fortitude: +3 </p><p>[+2 Con, +1 warmage]</p><p>Reflex: +4 </p><p>[+3 Dex, +1 warmage]</p><p>Will: +4 </p><p>[+ Wis, +4 warmage]</p><p></p><p><strong>Melee Attacks</strong></p><p>flail +3, 1d8+1, (20/x3), Bludgeoning, Piercing </p><p>[+1 Str, +2 BAB]</p><p></p><p><strong>Ranged Attacks</strong></p><p>Composite Longbow +6/+4, 1d8+1, (20/x3), Range 110 ft, Piercing,[ench+1, +3 Dex, +2 BAB]</p><p></p><p><strong>Special Attacks & Abilities</strong></p><p></p><p>Spontaneous casting:can spontaneously cast summoning spells that aren't prepared.</p><p>Armored mage (light)</p><p>Warmage Edge</p><p>Advanced learning</p><p>At 4th,6th,8th etc. can replace 1 know spell with a new one. </p><p> </p><p><strong>Feats</strong></p><p></p><p>Simple Weapon Proficiency </p><p>Simple Armor Proficiency (light)</p><p>Simple shield Proficiency (light)</p><p>Weapon Proficiencies: Longsword, Rapier, Longbow(Composite Longbow), Shortbow(Composite Shortbow).</p><p>point blank shot</p><p>rapid shot</p><p>heighten spell</p><p> </p><p><strong>Spells known</strong></p><p>0th-6 read magic, detect magic, resistance, dancing lights, message, mage hand</p><p>1st-4 +1=5 magic missile, mage armor, grease, shocking grasp, protection from evil</p><p>2nd-2 +1=3 scorching ray, web, glitterdust</p><p><strong>Spells Per Day </strong> </p><p>0th-6 </p><p>1st-6 +1=7</p><p>2nd-4 +1=5 </p><p></p><p><strong>Spells memorized </strong> (any from sorcerer known list)</p><p></p><p>DC to save against warmage spell is: 10+spell lvl +cha bonus</p><p></p><p>At 4th,6th,8th etc. can replace 1 know spell with a new one.</p><p></p><p><strong>Skills</strong></p><p>Total Skill Points:36</p><p>[36 Warmage] </p><p>Languages: Common, Elven, Orc, Giant, Dwarven, Draconic,</p><p> </p><p>Armor Check Penalty: -1</p><p>[-1 Armor]</p><p></p><p>Balance: +3</p><p></p><p>Bluff:</p><p></p><p>Climb: +1</p><p></p><p>Concentration: 9</p><p>[+1 Str, (8 (warmage))]</p><p>Craft:</p><p></p><p>Decipher Script:</p><p>[+, ( (warmage))]</p><p></p><p>Diplomacy:+5</p><p>[+4 Cha, (2 (warmage))]</p><p></p><p></p><p>Escape Artist</p><p>[+3 Dex, (1 (warmage))]</p><p></p><p>Gather Information +6</p><p>[+4 Cha, (4 (warmage))]</p><p></p><p>Hide: +3</p><p>[+3 Dex, (0 (warmage))]</p><p></p><p>Intimidate: + 7</p><p>[+4 Cha, ( 3 Warmage)</p><p></p><p>Jump: +2</p><p>[+1 Str, (1(warmage))]</p><p></p><p>Knowledge arcana: +6</p><p>[+1 Int, (5 Warmage)]</p><p>Knowledge history: +4</p><p>[+1 Int, (3 Warmage</p><p></p><p>Listen: +2</p><p>[+ Wis, ( (warmage)), +2 Racial]</p><p>Move Silently: +3</p><p>[+3 Dex, (0 (warmage)), - ACP]</p><p></p><p>Profession Soldier +2</p><p>[+ Wis, (+2 warmage)]</p><p></p><p>Search: + 3 </p><p>[+1 Int, + (0(warmage +2 racial]</p><p>Sense Motive: +0</p><p>[+0 Wis, (0 (warmage)]</p><p></p><p>Spellcraft: +6</p><p>[+1 Int, (5 (Warmage)]</p><p>Spot: +4</p><p>[+0 Wis, +2 (warmage) +2 racial]</p><p>Survival: +0 </p><p>[+ Wis, + Ranks ( (warmage)]</p><p>Swim: +1</p><p>[+1 Str, + Ranks ( ( )), -1 ACP]</p><p>Tumble</p><p>Use magic device</p><p>Use rope</p><p></p><p><strong>Equipment Worn and Carried</strong></p><p>Traveler’s Outfit</p><p>[0 lbs] [0 gp]</p><p></p><p>mw mighty composite longbow +1 str </p><p>[3 lbs][500gp]</p><p>Longsword</p><p>[4 lbs][15 gp]</p><p>Light steel shield</p><p>[6 lbs][9 gp]</p><p>Chain shirt +1[+5 Armor Bonus, +5 MDB, -2 ACP, 15% ASF]</p><p>[25 lbs][1250 gp]</p><p></p><p>Cloak of charisma +2 4000gp</p><p>Wand of cure light wnds (50 chgs) 750 gp</p><p>Backpack[*=Items in/on Backpack]</p><p>[2 lbs][2 gp]</p><p>Bedroll[*]</p><p>[5 lbs][1 sp]</p><p>Rations, Trail[*]</p><p>[5 lbs][2 gp 5 sp]</p><p>Signet Ring[Crest of the merchants guild]</p><p>[-- lbs][5 gp]</p><p>Pouch[Holds Gold and other valuables]</p><p>[0.5 lbs][1 gp]</p><p>(30) Arrows</p><p>(20 masterwork arrows)</p><p>(25 silver arrows)</p><p>[0.15 lb each = 9 lbs] [0.05 gp each = 178 gp]</p><p></p><p></p><p><strong>Expendable Items</strong></p><p>3 potions of cure light wounds 150 gp*</p><p>3 potions of cure moderate wounds 450 gp*</p><p>2 potions of shield of faith +2 100 gp*</p><p>1 potions of cure dises 150 gp*</p><p> </p><p></p><p>(Qty 3) Scroll of sleep [CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 75 gp]</p><p>(Qty 2) Scroll of charm person[CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 50 gp]</p><p>(Qty 2) Scroll of enlarge person[CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 50 gp]</p><p></p><p>(Qty 2) Scroll of feather fall[CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 50 gp]</p><p>(Qty 1) Scroll of jump[CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 25 gp]</p><p>(Qty 2) Scroll of reduce[CL 1]</p><p>[0.1 lb each = .1 lbs][25 gp each = 50 gp]</p><p>(Qty 2) Scroll of resiste energy[CL 3]</p><p>[0.1 lb each = .1 lbs][150 gp each = 300 gp]</p><p>(Qty 1) Scroll of levitate[CL 3]</p><p>[0.1 lb each = .1 lbs][150 gp each = 150 gp]</p><p>(Qty 2) Scroll of mirror image[CL 3]</p><p>[0.1 lb each = .1 lbs][150 gp each = 150 gp]</p><p>(Qty 2) Scroll of invisibility [CL 3]</p><p>[0.1 lb each = .1 lbs][150 gp each = 300 gp]</p><p>(Qty 1) Scroll of gaseous form [CL 5]</p><p>[0.1 lb each = .1 lbs][375 gp each = 375 gp]</p><p>(Qty 1) Scroll of see invisibility [CL 3]</p><p>[0.1 lb each = .1 lbs][150 gp each = 150 gp]</p><p>(Qty 1) Scroll of see lightning bolt [CL 5]</p><p>[0.1 lb each = .1 lbs][375 gp each = 375 gp]</p><p></p><p>flask of oil 1 flask</p><p>[1 lb each = 2 lbs][1 sp each = 1 sp]</p><p></p><p>Money: 92 GP</p><p></p><p><strong>Proficiencies:</strong> Proficient with all simple weapons, plus the handaxe, throwing axe, short sword, and shortbow. Proficient with light armor, & shields.</p><p></p><p></p><p>Abilities: +2 Dex, -2 Con</p><p>Size: Medium creature</p><p>Speed: Base land speed is 30 ft.</p><p>Immunities: Immune to magic sleep effects</p><p>Saves: +2 bonus on saves versus enchantment spells or effects.</p><p>Low-Light Vision: See double the length a human can in poor illumination.</p><p>Weapon Proficiencies: Longsword, Rapier, Longbow(Composite Longbow), Shortbow(Composite Shortbow).</p><p>Skills: +2 Racial Bonus to Listen, Search, and Spot.</p><p>Sight: Automatically makes a search check to discover a secret door when they pass within 5 ft of it.</p><p>Languages: Common, Elven, Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>Favored Class: Wizard</p><p></p><p> </p><p></p><p><strong>Appearance:</strong> A tall thin man with sunburnt complextion. He wears his black hair long. He has a thin sleek nose and red cheeks. His gray green eyes are always shifting with intensity. He is muscular yet tall, lending for a deceptively thin appearance. He moves technically like that of an athletic runner. He dresses in military fashion and armor on duty, and as a spry young mage off duty. </p><p></p><p><strong>Personality</strong>: </p><p>Kyrgynn is a charming yet arrogant man. He loves to charm friends and ladies alike with a carefree money spending aqttitude. He enjoys music, poetry, & the tales spun by talented bards. He is steafast in his knowledge of his powers and the presence he commands. As a squad officer he is used to both leading melee fighters, and devising tactics & strategies. Much of his military experience carries over to his free time. His attitudes towards commoners, service employees, and women he is pursuing is pretty similar. For the women it works well mostly, because he knows when to push it, when not to. For the commoners and employees he can sometimes wear thin.</p><p>He has skillful abilities of diplomacy and intimidation that he chooses appropriately to suit the situation. More often then not various degrees of each can be combined for the best results, and he has excelled in that. </p><p></p><p><strong>Background:</strong></p><p>When Kyrgynn was 19 he set out with his friends to find themselves and the world. He traveled all the way across Khorvaire by hitching rides on wagons and carts. He was always into music and tales, and learned to play the lute. He loved listening and telling great tales and of humorous escapades. He became quite a good caravan entertainer as well as guard. When his caravan was waylayed by bandits, they took all the merchants captive as slaves. Here he was indoctrinated into the Cult of Odilammara, the old deity of Art, Revelry & Pleasure. He found an unexpected secret of wisdom from this cult. That knowledge was also pleasure instead of just power. The secrets of knowledge were close to this cult and they hired their services to other orders, sages, and mages for recordkeeping and book copying. The activities of the cult interwove with arcane pursuits as well. A girl from the cult introduced him to arcane spellcraft and started teaching him the basics. She fled with him from the bandit cult to the city.</p><p> In the city they entered the Collegia Arcanus where he learned the ways of arcane secret. His arcane studies mixed well with his love of exploration. He chose to further his studies on his own and work as a mercecenary in a couple of companies. He became interested in learning the art of casting in combat, and using armor while casting. He befreinded & studied under the tutelage of a Warmage in the mercenary company who divulged to him the secrets of armored casting.</p><p>He has worked for the guard and watches of cities and towns as well as mercenary companies. Loyal to those loyal to him, he can be trusted to the end. Screw him over once, or threaten his companions and you have yourself an enemy.</p></blockquote><p></p>
[QUOTE="Mr_Spicoli, post: 3131576, member: 42038"] Here is the Warmage character [B]Kyrgynn Talsos[/B] Gender and Race: Male Elf Size and Type: Medium Humanoid Height and Weight: 5' 9" 169 lbs Age: 130 Alignment: Chaotic Neutral ECL: Warmage 5 (going for Incantrix or Mystic Thuerge) Experience: 10000/15000 Str 12 +1 Dex 16 +3 Con 14 +2 Int 13 +1 Wis 11 + Cha 16 +3 (18 +4 modified) [B]Miscellaneous Statistics[/B] Hit Points: 29 [5 HD] [5 Warmage+ (1 HD + 2 Con)] Armor Class (Normal): 18 , 19 w shield [+10 Base, +3 Dex, +4 Armor] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 13 [+10 Base, +3 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +2 (+2 warmage) Grapple: +3 [+2 BAB, +1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 53.5 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] [B]Saves[/B] Fortitude: +3 [+2 Con, +1 warmage] Reflex: +4 [+3 Dex, +1 warmage] Will: +4 [+ Wis, +4 warmage] [B]Melee Attacks[/B] flail +3, 1d8+1, (20/x3), Bludgeoning, Piercing [+1 Str, +2 BAB] [B]Ranged Attacks[/B] Composite Longbow +6/+4, 1d8+1, (20/x3), Range 110 ft, Piercing,[ench+1, +3 Dex, +2 BAB] [B]Special Attacks & Abilities[/B] Spontaneous casting:can spontaneously cast summoning spells that aren't prepared. Armored mage (light) Warmage Edge Advanced learning At 4th,6th,8th etc. can replace 1 know spell with a new one. [B]Feats[/B] Simple Weapon Proficiency Simple Armor Proficiency (light) Simple shield Proficiency (light) Weapon Proficiencies: Longsword, Rapier, Longbow(Composite Longbow), Shortbow(Composite Shortbow). point blank shot rapid shot heighten spell [B]Spells known[/B] 0th-6 read magic, detect magic, resistance, dancing lights, message, mage hand 1st-4 +1=5 magic missile, mage armor, grease, shocking grasp, protection from evil 2nd-2 +1=3 scorching ray, web, glitterdust [B]Spells Per Day [/B] 0th-6 1st-6 +1=7 2nd-4 +1=5 [B]Spells memorized [/B] (any from sorcerer known list) DC to save against warmage spell is: 10+spell lvl +cha bonus At 4th,6th,8th etc. can replace 1 know spell with a new one. [B]Skills[/B] Total Skill Points:36 [36 Warmage] Languages: Common, Elven, Orc, Giant, Dwarven, Draconic, Armor Check Penalty: -1 [-1 Armor] Balance: +3 Bluff: Climb: +1 Concentration: 9 [+1 Str, (8 (warmage))] Craft: Decipher Script: [+, ( (warmage))] Diplomacy:+5 [+4 Cha, (2 (warmage))] Escape Artist [+3 Dex, (1 (warmage))] Gather Information +6 [+4 Cha, (4 (warmage))] Hide: +3 [+3 Dex, (0 (warmage))] Intimidate: + 7 [+4 Cha, ( 3 Warmage) Jump: +2 [+1 Str, (1(warmage))] Knowledge arcana: +6 [+1 Int, (5 Warmage)] Knowledge history: +4 [+1 Int, (3 Warmage Listen: +2 [+ Wis, ( (warmage)), +2 Racial] Move Silently: +3 [+3 Dex, (0 (warmage)), - ACP] Profession Soldier +2 [+ Wis, (+2 warmage)] Search: + 3 [+1 Int, + (0(warmage +2 racial] Sense Motive: +0 [+0 Wis, (0 (warmage)] Spellcraft: +6 [+1 Int, (5 (Warmage)] Spot: +4 [+0 Wis, +2 (warmage) +2 racial] Survival: +0 [+ Wis, + Ranks ( (warmage)] Swim: +1 [+1 Str, + Ranks ( ( )), -1 ACP] Tumble Use magic device Use rope [B]Equipment Worn and Carried[/B] Traveler’s Outfit [0 lbs] [0 gp] mw mighty composite longbow +1 str [3 lbs][500gp] Longsword [4 lbs][15 gp] Light steel shield [6 lbs][9 gp] Chain shirt +1[+5 Armor Bonus, +5 MDB, -2 ACP, 15% ASF] [25 lbs][1250 gp] Cloak of charisma +2 4000gp Wand of cure light wnds (50 chgs) 750 gp Backpack[*=Items in/on Backpack] [2 lbs][2 gp] Bedroll[*] [5 lbs][1 sp] Rations, Trail[*] [5 lbs][2 gp 5 sp] Signet Ring[Crest of the merchants guild] [-- lbs][5 gp] Pouch[Holds Gold and other valuables] [0.5 lbs][1 gp] (30) Arrows (20 masterwork arrows) (25 silver arrows) [0.15 lb each = 9 lbs] [0.05 gp each = 178 gp] [B]Expendable Items[/B] 3 potions of cure light wounds 150 gp* 3 potions of cure moderate wounds 450 gp* 2 potions of shield of faith +2 100 gp* 1 potions of cure dises 150 gp* (Qty 3) Scroll of sleep [CL 1] [0.1 lb each = .1 lbs][25 gp each = 75 gp] (Qty 2) Scroll of charm person[CL 1] [0.1 lb each = .1 lbs][25 gp each = 50 gp] (Qty 2) Scroll of enlarge person[CL 1] [0.1 lb each = .1 lbs][25 gp each = 50 gp] (Qty 2) Scroll of feather fall[CL 1] [0.1 lb each = .1 lbs][25 gp each = 50 gp] (Qty 1) Scroll of jump[CL 1] [0.1 lb each = .1 lbs][25 gp each = 25 gp] (Qty 2) Scroll of reduce[CL 1] [0.1 lb each = .1 lbs][25 gp each = 50 gp] (Qty 2) Scroll of resiste energy[CL 3] [0.1 lb each = .1 lbs][150 gp each = 300 gp] (Qty 1) Scroll of levitate[CL 3] [0.1 lb each = .1 lbs][150 gp each = 150 gp] (Qty 2) Scroll of mirror image[CL 3] [0.1 lb each = .1 lbs][150 gp each = 150 gp] (Qty 2) Scroll of invisibility [CL 3] [0.1 lb each = .1 lbs][150 gp each = 300 gp] (Qty 1) Scroll of gaseous form [CL 5] [0.1 lb each = .1 lbs][375 gp each = 375 gp] (Qty 1) Scroll of see invisibility [CL 3] [0.1 lb each = .1 lbs][150 gp each = 150 gp] (Qty 1) Scroll of see lightning bolt [CL 5] [0.1 lb each = .1 lbs][375 gp each = 375 gp] flask of oil 1 flask [1 lb each = 2 lbs][1 sp each = 1 sp] Money: 92 GP [B]Proficiencies:[/B] Proficient with all simple weapons, plus the handaxe, throwing axe, short sword, and shortbow. Proficient with light armor, & shields. Abilities: +2 Dex, -2 Con Size: Medium creature Speed: Base land speed is 30 ft. Immunities: Immune to magic sleep effects Saves: +2 bonus on saves versus enchantment spells or effects. Low-Light Vision: See double the length a human can in poor illumination. Weapon Proficiencies: Longsword, Rapier, Longbow(Composite Longbow), Shortbow(Composite Shortbow). Skills: +2 Racial Bonus to Listen, Search, and Spot. Sight: Automatically makes a search check to discover a secret door when they pass within 5 ft of it. Languages: Common, Elven, Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard [B]Appearance:[/B] A tall thin man with sunburnt complextion. He wears his black hair long. He has a thin sleek nose and red cheeks. His gray green eyes are always shifting with intensity. He is muscular yet tall, lending for a deceptively thin appearance. He moves technically like that of an athletic runner. He dresses in military fashion and armor on duty, and as a spry young mage off duty. [B]Personality[/B]: Kyrgynn is a charming yet arrogant man. He loves to charm friends and ladies alike with a carefree money spending aqttitude. He enjoys music, poetry, & the tales spun by talented bards. He is steafast in his knowledge of his powers and the presence he commands. As a squad officer he is used to both leading melee fighters, and devising tactics & strategies. Much of his military experience carries over to his free time. His attitudes towards commoners, service employees, and women he is pursuing is pretty similar. For the women it works well mostly, because he knows when to push it, when not to. For the commoners and employees he can sometimes wear thin. He has skillful abilities of diplomacy and intimidation that he chooses appropriately to suit the situation. More often then not various degrees of each can be combined for the best results, and he has excelled in that. [B]Background:[/B] When Kyrgynn was 19 he set out with his friends to find themselves and the world. He traveled all the way across Khorvaire by hitching rides on wagons and carts. He was always into music and tales, and learned to play the lute. He loved listening and telling great tales and of humorous escapades. He became quite a good caravan entertainer as well as guard. When his caravan was waylayed by bandits, they took all the merchants captive as slaves. Here he was indoctrinated into the Cult of Odilammara, the old deity of Art, Revelry & Pleasure. He found an unexpected secret of wisdom from this cult. That knowledge was also pleasure instead of just power. The secrets of knowledge were close to this cult and they hired their services to other orders, sages, and mages for recordkeeping and book copying. The activities of the cult interwove with arcane pursuits as well. A girl from the cult introduced him to arcane spellcraft and started teaching him the basics. She fled with him from the bandit cult to the city. In the city they entered the Collegia Arcanus where he learned the ways of arcane secret. His arcane studies mixed well with his love of exploration. He chose to further his studies on his own and work as a mercecenary in a couple of companies. He became interested in learning the art of casting in combat, and using armor while casting. He befreinded & studied under the tutelage of a Warmage in the mercenary company who divulged to him the secrets of armored casting. He has worked for the guard and watches of cities and towns as well as mercenary companies. Loyal to those loyal to him, he can be trusted to the end. Screw him over once, or threaten his companions and you have yourself an enemy. [/QUOTE]
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