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Red Moon Rises: our Playtest of 5th Edition
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<blockquote data-quote="Jack7" data-source="post: 6025324" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Neechen, the thing that made it so easy to me with this edition was this: after reviewing the materials in the packet I realized that this was much closer to AD&D to me, but also how simple it was and how simple the character classes and races were.</span></p><p></p><p><span style="font-family: 'Verdana'">So before we started, (and we were really playing because my oldest daughter wanted to, she’s about 16) I told my wife and kids, “look, this is an extremely simple version of the game. It’s gonna be really easy to make these characters up so instead of worrying about this or that detail or this or that power or function just role play and have fun and make up any backgrounds you like. We’ll develop them more in detail as we go along.”</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Once I said that they really cut loose. </span></p><p></p><p><span style="font-family: 'Verdana'">My wife said, “Well then I want to be a Paladin and disguise myself as a man and hang back in public but I’ll lead in the group. “</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">My youngest daughter, 13, said, “I want my parents to have died in a shipwreck and I get washed up in Wales and am taken a slave and have to live hard until I escape and start living as a thief. That’s a good way to become a thief, because you have to.”</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">My oldest daughter told us, “My Wizard has problems with her family, they don’t like her using magic and think she’s a witch but she really wants to be a Wizard. So she runs away and hears about Wizards in Britain and goes there as a stowaway to study.” And she told us her Fighter/Cleric was “a Roman but wanted to go to Wales as a Missionary where he met other missionaries and priests and decided he wanted to roam the countryside helping people.”</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">They let their imaginations run wild and they all came up with very good character background stories (that also worked as a team) which they then played in game as part of their character development. So they all became interested in their “characters” not in their character powers.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If you ask me that was the draw especially for my wife and girls. They could have interesting stories and develop themselves instead of concentrate on power or skill or feat or attribute development or mechanical side-issues. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I think this is why the game really appealed to them. And to me for many of the same reasons. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">When my wife likes and enjoys role playing you know you’re doing something right. A couple of times she even jumped up and said stuff, “Let me turn that Moorwight, I don’t fear any undead, I’m secretly a Paladin,” or, “I’m gonna lay hands on that wardog because he saved Hilda from the wolf! He deserves to live!” (The dog then bonded with her and became her loyal Paladin’s warhound.)</span></p><p><span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Ordinarily she’d consider that dorky and ridiculous, but she identified with her character and forgot it was just a character.</span></p><p> </p><p></p><p><span style="font-family: 'Verdana'">To me that’s exactly what a role play game is supposed to be like. </span></p></blockquote><p></p>
[QUOTE="Jack7, post: 6025324, member: 54707"] [FONT=Verdana]Neechen, the thing that made it so easy to me with this edition was this: after reviewing the materials in the packet I realized that this was much closer to AD&D to me, but also how simple it was and how simple the character classes and races were.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]So before we started, (and we were really playing because my oldest daughter wanted to, she’s about 16) I told my wife and kids, “look, this is an extremely simple version of the game. It’s gonna be really easy to make these characters up so instead of worrying about this or that detail or this or that power or function just role play and have fun and make up any backgrounds you like. We’ll develop them more in detail as we go along.” [/FONT] [FONT=Verdana]Once I said that they really cut loose. [/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]My wife said, “Well then I want to be a Paladin and disguise myself as a man and hang back in public but I’ll lead in the group. “ My youngest daughter, 13, said, “I want my parents to have died in a shipwreck and I get washed up in Wales and am taken a slave and have to live hard until I escape and start living as a thief. That’s a good way to become a thief, because you have to.” My oldest daughter told us, “My Wizard has problems with her family, they don’t like her using magic and think she’s a witch but she really wants to be a Wizard. So she runs away and hears about Wizards in Britain and goes there as a stowaway to study.” And she told us her Fighter/Cleric was “a Roman but wanted to go to Wales as a Missionary where he met other missionaries and priests and decided he wanted to roam the countryside helping people.” They let their imaginations run wild and they all came up with very good character background stories (that also worked as a team) which they then played in game as part of their character development. So they all became interested in their “characters” not in their character powers. If you ask me that was the draw especially for my wife and girls. They could have interesting stories and develop themselves instead of concentrate on power or skill or feat or attribute development or mechanical side-issues. I think this is why the game really appealed to them. And to me for many of the same reasons. When my wife likes and enjoys role playing you know you’re doing something right. A couple of times she even jumped up and said stuff, “Let me turn that Moorwight, I don’t fear any undead, I’m secretly a Paladin,” or, “I’m gonna lay hands on that wardog because he saved Hilda from the wolf! He deserves to live!” (The dog then bonded with her and became her loyal Paladin’s warhound.)[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Ordinarily she’d consider that dorky and ridiculous, but she identified with her character and forgot it was just a character.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]To me that’s exactly what a role play game is supposed to be like. [/FONT] [/QUOTE]
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