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General Tabletop Discussion
*Dungeons & Dragons
Red Moon Rises: our Playtest of 5th Edition
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<blockquote data-quote="Jack7" data-source="post: 6029988" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I’ve been examining the Magic Items from the October Playtest Packet which I downloaded today.</span></p><p> </p><p><span style="font-family: 'Verdana'">I like the way that 5E is handling most magical items. They are differentiated between each other well enough that each seems unique, and they give you basic background information of each, but so much remains unsaid that there is a great deal of room to maneuver and to modify each item as you see fit. I also like the attuning process.</span></p><p> </p><p>I very much like the fact that many items are arcane in nature and have interesting sub-plot background stories woven into their design, such as the Ring of Wizardry. It would be easy to create an adventure or Quest out of that item alone. <em><strong><span style="color: lime">Very Gygaxian.</span></strong></em></p><p> </p><p><span style="font-family: 'Verdana'">I won’t be using either the background material or the exact attuning process described in these entries in my 5E Campaign or in my future 5E games, due to my setting, but as a general game design principle I like both approaches, and I will be keeping certain aspects of most items (though every item in my game will be unique, even lowly items).</span></p><p> </p><p><span style="font-family: 'Verdana'">Overall I like what they are doing and think they have gone a considerable way to putting the magic and wonder back into magic items. Hopefully they’ll do the same for relics.</span></p><p> </p><p><span style="font-family: 'Verdana'">I am pleased with their design efforts.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 6029988, member: 54707"] [FONT=Verdana]I’ve been examining the Magic Items from the October Playtest Packet which I downloaded today.[/FONT] [FONT=Verdana]I like the way that 5E is handling most magical items. They are differentiated between each other well enough that each seems unique, and they give you basic background information of each, but so much remains unsaid that there is a great deal of room to maneuver and to modify each item as you see fit. I also like the attuning process.[/FONT] I very much like the fact that many items are arcane in nature and have interesting sub-plot background stories woven into their design, such as the Ring of Wizardry. It would be easy to create an adventure or Quest out of that item alone. [I][B][COLOR=lime]Very Gygaxian.[/COLOR][/B][/I] [FONT=Verdana]I won’t be using either the background material or the exact attuning process described in these entries in my 5E Campaign or in my future 5E games, due to my setting, but as a general game design principle I like both approaches, and I will be keeping certain aspects of most items (though every item in my game will be unique, even lowly items).[/FONT] [FONT=Verdana]Overall I like what they are doing and think they have gone a considerable way to putting the magic and wonder back into magic items. Hopefully they’ll do the same for relics.[/FONT] [FONT=Verdana]I am pleased with their design efforts.[/FONT] [/QUOTE]
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