Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Red Stone [Organization fit for any campaign] PEACH [Long]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sigurd" data-source="post: 4349333" data-attributes="member: 19412"><p>I like it but I think its way too big. It seems utopian that an organization would get so large without making more of its economic underpinnings. What about competition from other cults\organizations\guilds etc.... ? Regional variation will always favour local groups and give them a home turf advantage. This limits 'conglomerate' sized organizations unless they are very ruthless and very very well managed.</p><p></p><p>If it were a general "Dwarven View of 'crime & smuggling'" than I'd find it more realistic. It wouldn't require a centralized leadership to keep it together. Being that large it may seem to make it easier for story development but it actually becomes a crutch that denies variety. Sort of like looking for the 'thieves guild' in every town you visit - because there has to be one.</p><p></p><p>I'd prune it back to the area you're interested in right now and make it more believable by tying it down concretely into your region. You can always spread it later with copy cat organizations or new chapters or ..... If you make it like a secret national government\corporation you create a huge need for it to generate massive wealth just to continue existance.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 4349333, member: 19412"] I like it but I think its way too big. It seems utopian that an organization would get so large without making more of its economic underpinnings. What about competition from other cults\organizations\guilds etc.... ? Regional variation will always favour local groups and give them a home turf advantage. This limits 'conglomerate' sized organizations unless they are very ruthless and very very well managed. If it were a general "Dwarven View of 'crime & smuggling'" than I'd find it more realistic. It wouldn't require a centralized leadership to keep it together. Being that large it may seem to make it easier for story development but it actually becomes a crutch that denies variety. Sort of like looking for the 'thieves guild' in every town you visit - because there has to be one. I'd prune it back to the area you're interested in right now and make it more believable by tying it down concretely into your region. You can always spread it later with copy cat organizations or new chapters or ..... If you make it like a secret national government\corporation you create a huge need for it to generate massive wealth just to continue existance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Red Stone [Organization fit for any campaign] PEACH [Long]
Top