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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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<blockquote data-quote="Voda Vosa" data-source="post: 4760200" data-attributes="member: 51271"><p><strong>Immarael, Julian and Grendel</strong></p><p></p><p>The trio waves goodby to the man that helped them with the cart, and to the barkeeper.<strong> "Come again when your hunting's done." </strong>he says before getting into his establishment. </p><p></p><p>The group walks the streets of the amnian capital, peering into the alleys and dark corners of the buildings, making their way to the south, to the reunion point established by Soveliss. </p><p></p><p>As you turn the last corner to the tavern of the Shifting sands, you see two men, fitting the description given by the eldarin. One of the is looking around furtively, while the other is picking a lock. In that moment, Sovelis, Red and Orin appear from the other side of the street.</p><p></p><p></p><p>Soveliss, Red and Orin</p><p></p><p>After discussing the best course of action, and before retaking the search for the two ruffians, Taran goes silently in trance, and after a few seconds, his eyes open again, glitering in green. The elf raise his hand<span style="color: SeaGreen"><strong> "I'm sorry, my people need me. We'll meet again"</strong></span> and with that he takes his leave.</p><p>The eldarin and the elf are left alone with the strange looking Deva, who stays quite near Red. He has lost his aim now, with the shifter and the elf gone, but he has found someone much more important. The wisdom of the priest of Aumator was great indeed.</p><p>The three made their way to the south, searching for any track or clue of the ruffians. You find a set of footprints of blood, leading towards a narrow alley. You are quite close to the Shifting sands tavern now.</p><p>As you turn the corner, you see two men, the ones that you are looking for. One of the is looking around furtively, while the other is picking a lock. In that moment, Julian, Grendel and Immarael appear from the other side of the street.</p><p></p><p>OOC: Express your actions. It's obvious that there are only two courses of action.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4760200, member: 51271"] [B]Immarael, Julian and Grendel[/B] The trio waves goodby to the man that helped them with the cart, and to the barkeeper.[B] "Come again when your hunting's done." [/B]he says before getting into his establishment. The group walks the streets of the amnian capital, peering into the alleys and dark corners of the buildings, making their way to the south, to the reunion point established by Soveliss. As you turn the last corner to the tavern of the Shifting sands, you see two men, fitting the description given by the eldarin. One of the is looking around furtively, while the other is picking a lock. In that moment, Sovelis, Red and Orin appear from the other side of the street. Soveliss, Red and Orin After discussing the best course of action, and before retaking the search for the two ruffians, Taran goes silently in trance, and after a few seconds, his eyes open again, glitering in green. The elf raise his hand[COLOR="SeaGreen"][B] "I'm sorry, my people need me. We'll meet again"[/B][/COLOR] and with that he takes his leave. The eldarin and the elf are left alone with the strange looking Deva, who stays quite near Red. He has lost his aim now, with the shifter and the elf gone, but he has found someone much more important. The wisdom of the priest of Aumator was great indeed. The three made their way to the south, searching for any track or clue of the ruffians. You find a set of footprints of blood, leading towards a narrow alley. You are quite close to the Shifting sands tavern now. As you turn the corner, you see two men, the ones that you are looking for. One of the is looking around furtively, while the other is picking a lock. In that moment, Julian, Grendel and Immarael appear from the other side of the street. OOC: Express your actions. It's obvious that there are only two courses of action. [/QUOTE]
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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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