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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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<blockquote data-quote="Voda Vosa" data-source="post: 4782677" data-attributes="member: 51271"><p>[sblock=Tiali]</p><p>Your coming to Amn was not pleasant, if any is. Your search for a courier ended quite quick. In the turn of an alley, the young and inexperienced dwarf was caught by a band of shadow thieves, and his gold and rations were "Gently removed" They left him his bone totem, considering it a piece of trash. Oh and they left a good amount of punches as presents too. </p><p>Used to starve, "Slim" got slimmer as the days past by. After a weak or so, he found two of the tugs that assaulted him. The humans didn't noticed him, neither they noticed the huge Bear spirit. Enough is to say that Slim's display finish the tugs in a blink, but also caught the attention of the ever vigilant Cowled wizards. They teleported Slim to the quarters, and interrogated him. After some nasty moments, they released the dwarf with his few left belongings, which is much to say about those wizards. After you walked a few blocks away from the place they teleported you back, you step into another wizard. </p><p>"I ask for apologies in the name of the Cowled wizards. Lately, much of our members are unpolite and corrpt mages, set in those places by high functionaires of the goverment. I'll make you a present good dwarf, for the problems we have caused you. Here" the wizard pulls a card from his sleeves "This is credential to enter in the The Blazing Swords guild, I'm sure they could give you a fair remuneration and a place to live. Fare you well" With that the wizard teleported back from whatever place he came from.</p><p>In the credential, you found the address, and found the place after much asking around. </p><p>They guild was a nice place, and when the dwarf presented the card, the Guild members took you in without questioning. </p><p>The Guild assigned you a couple of jobs, much of them of protection to some members of the city elite, or transportation of goods from one merchant to another. </p><p>The late job was assisting the colwd wizards and the authorities of the city to recruit mercenaries for a mission to Spellhold, to which you are assigned to travel too.</p><p>As you where there, watching bored at the recruits, you heard the sound of battle outside the building. Your superior ask you to investigate, and there you go!</p><p>After turning around the building you see a quite strange assemblage of persons, of different races and professions it seems. In the ground there was a bloodied man, and another, being pointed in the throat by an eldarin with a sword. There's a shifter of feral appearance too, an elf, another eldarin, and a grim Deva </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4782677, member: 51271"] [sblock=Tiali] Your coming to Amn was not pleasant, if any is. Your search for a courier ended quite quick. In the turn of an alley, the young and inexperienced dwarf was caught by a band of shadow thieves, and his gold and rations were "Gently removed" They left him his bone totem, considering it a piece of trash. Oh and they left a good amount of punches as presents too. Used to starve, "Slim" got slimmer as the days past by. After a weak or so, he found two of the tugs that assaulted him. The humans didn't noticed him, neither they noticed the huge Bear spirit. Enough is to say that Slim's display finish the tugs in a blink, but also caught the attention of the ever vigilant Cowled wizards. They teleported Slim to the quarters, and interrogated him. After some nasty moments, they released the dwarf with his few left belongings, which is much to say about those wizards. After you walked a few blocks away from the place they teleported you back, you step into another wizard. "I ask for apologies in the name of the Cowled wizards. Lately, much of our members are unpolite and corrpt mages, set in those places by high functionaires of the goverment. I'll make you a present good dwarf, for the problems we have caused you. Here" the wizard pulls a card from his sleeves "This is credential to enter in the The Blazing Swords guild, I'm sure they could give you a fair remuneration and a place to live. Fare you well" With that the wizard teleported back from whatever place he came from. In the credential, you found the address, and found the place after much asking around. They guild was a nice place, and when the dwarf presented the card, the Guild members took you in without questioning. The Guild assigned you a couple of jobs, much of them of protection to some members of the city elite, or transportation of goods from one merchant to another. The late job was assisting the colwd wizards and the authorities of the city to recruit mercenaries for a mission to Spellhold, to which you are assigned to travel too. As you where there, watching bored at the recruits, you heard the sound of battle outside the building. Your superior ask you to investigate, and there you go! After turning around the building you see a quite strange assemblage of persons, of different races and professions it seems. In the ground there was a bloodied man, and another, being pointed in the throat by an eldarin with a sword. There's a shifter of feral appearance too, an elf, another eldarin, and a grim Deva [/sblock] [/QUOTE]
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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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