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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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<blockquote data-quote="Rathan" data-source="post: 4828439" data-attributes="member: 1322"><p>Gredel moves around his companions to slither in next to A2 as he tries to club him as well into the dirt! Swing hard overhead Grendel nearly takes the assiassins head off as he allows Orim to take a much needed breather! </p><p></p><p><span style="color: sienna">Take your last breath foul assassin and given unto my friend Orim a moment of rest!"</span> Grendel shouts as his blow connects! Grendel then turns to Sovelis and gives him an inspiring word of hope!</p><p></p><p><span style="color: sienna"> Soveliss my dear friend... snap out of it and may thy wounds be refreshed with healing energies!"</span> Grendel adds as he moves to help out his comrades as best he can...</p><p></p><p>[sblock=Actions<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Move Action: Moving into the square north of A2</p><p>Standard Action: Using <span style="color: red">Healing Strike</span> (Divine, Healing, Radiant, Weapon)</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier radiant damage, and the</p><p>target is marked until the end of your next turn. In</p><p>addition, you or one ally within 5 squares of you can</p><p>spend a healing surge. Attacking A2: <a href="http://invisiblecastle.com/roller/view/2121747/" target="_blank">1d20+6=21, 2d4+3=6</a> Orim spend a healing surge!</p><p>Minor Action: Using <span style="color: red">Healing Word</span> (Special - Divine, Healing)</p><p>Minor Action Close burst 5</p><p>Special: You can use this power twice per encounter, but only</p><p>once per round. At 16th level, you can use this power three</p><p>times per encounter.</p><p>Target: You or one ally</p><p>Effect: The target can spend a healing surge and regain an</p><p>additional 1d6 hit points. Soveliss... spend a healing surge + <a href="http://invisiblecastle.com/roller/view/2121755/" target="_blank">1d6=5</a>![/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 4828439, member: 1322"] Gredel moves around his companions to slither in next to A2 as he tries to club him as well into the dirt! Swing hard overhead Grendel nearly takes the assiassins head off as he allows Orim to take a much needed breather! [color=sienna]Take your last breath foul assassin and given unto my friend Orim a moment of rest!"[/color] Grendel shouts as his blow connects! Grendel then turns to Sovelis and gives him an inspiring word of hope! [color=sienna] Soveliss my dear friend... snap out of it and may thy wounds be refreshed with healing energies!"[/color] Grendel adds as he moves to help out his comrades as best he can... [sblock=Actions:] Move Action: Moving into the square north of A2 Standard Action: Using [color=red]Healing Strike[/color] (Divine, Healing, Radiant, Weapon) Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge. Attacking A2: [url=http://invisiblecastle.com/roller/view/2121747/]1d20+6=21, 2d4+3=6[/url] Orim spend a healing surge! Minor Action: Using [color=red]Healing Word[/color] (Special - Divine, Healing) Minor Action Close burst 5 Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Soveliss... spend a healing surge + [url=http://invisiblecastle.com/roller/view/2121755/]1d6=5[/url]![/sblock] [/QUOTE]
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Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold
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