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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="gideonpepys" data-source="post: 5723860" data-attributes="member: 79141"><p>I'd respond to a player who exploits mechanics like this by revealing just how much of a one-trick pony they have created, rather than disallowing it. (I'm not saying you shouldn't follow RangerWickett's advice, or saying it's bad advice - just throwing out another method of dealing with the situation.)</p><p></p><p>Charge-based builds are easy for a DM to lock down. Particularly builds that want to charge several times in a combat. Terrain is an obvious choice, as are readied actions (particularly ones that inflict forced movement). Use attacks that slow, immobilize and daze (in the latter case leaving the target one square away from or adjacent to enemies).</p><p></p><p>In <em>Dying Skyseer</em> alot of the bad guys the players encounter are connected. So it makes sense for later encounters to adapt to the party - justifying your alteration of encounters (if you feel you needs such justification).</p><p></p><p>Alot of sound DMing advice recommends responding to players' individual skills and talents by making changes to published material that allow them to shine. It makes the game more fun, right? Conversely, the same advice should extend to players who potentially make the game less fun (for everyone but themselves) by building exploitative but legal characters. The same would apply - for example - to a player who found a way to engage in ranged combat while flying. While it might be tempting scream 'broken', just respond by adjusting the challenges that lie ahead.</p><p></p><p>One player of mine built an astounding psion/bard who - in late paragon/epic tier - could seriously lock down the bad guys with -9 attack penalties and the like, round after round after round. But he was a glass cannon. So I smashed him. Almost every encounter he ended up dying or dead, until he learned to mix up his attacks and not present the enemy with such an obvious and tempting target (while spoiling combats into the bargain).</p><p></p><p>Incidentally, reading these reports has inspired me to finally collate my own: I love reading how other DMs games have panned out. </p><p></p><p>Which bit was your player embarrassed about, incidentally?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5723860, member: 79141"] I'd respond to a player who exploits mechanics like this by revealing just how much of a one-trick pony they have created, rather than disallowing it. (I'm not saying you shouldn't follow RangerWickett's advice, or saying it's bad advice - just throwing out another method of dealing with the situation.) Charge-based builds are easy for a DM to lock down. Particularly builds that want to charge several times in a combat. Terrain is an obvious choice, as are readied actions (particularly ones that inflict forced movement). Use attacks that slow, immobilize and daze (in the latter case leaving the target one square away from or adjacent to enemies). In [I]Dying Skyseer[/I] alot of the bad guys the players encounter are connected. So it makes sense for later encounters to adapt to the party - justifying your alteration of encounters (if you feel you needs such justification). Alot of sound DMing advice recommends responding to players' individual skills and talents by making changes to published material that allow them to shine. It makes the game more fun, right? Conversely, the same advice should extend to players who potentially make the game less fun (for everyone but themselves) by building exploitative but legal characters. The same would apply - for example - to a player who found a way to engage in ranged combat while flying. While it might be tempting scream 'broken', just respond by adjusting the challenges that lie ahead. One player of mine built an astounding psion/bard who - in late paragon/epic tier - could seriously lock down the bad guys with -9 attack penalties and the like, round after round after round. But he was a glass cannon. So I smashed him. Almost every encounter he ended up dying or dead, until he learned to mix up his attacks and not present the enemy with such an obvious and tempting target (while spoiling combats into the bargain). Incidentally, reading these reports has inspired me to finally collate my own: I love reading how other DMs games have panned out. Which bit was your player embarrassed about, incidentally? [/QUOTE]
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