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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 5784149" data-attributes="member: 6684948"><p>Last weekend we had to cut our session short after just one encounter; one of the players was feeling sick and had to leave.</p><p></p><p>The constables performed a sting operation on the Waryeyes' businesses. After realizing he'd been duped, Kirk, the ranking officer on the team, wasn't willing to give the gnomes a chance to escape. Rai and Irony, the constables who weren't present on the original visit, went into the apothecary to confront Danisca. Kirk kept watch over the entrance to Blander's studio while Doran and Bellicose guarded the alley between the buildings. </p><p></p><p>When confronted, Danisca tried to feign ignorance, but the constables already knew she was guilty and demanded she come with them. Danisca lured Rai and Irony to her lab, claiming she needed to tend to her alchemical devices before leaving. Once there, Danisca snatched a gas mask off a table and set off the dreaming dust trap. Both Irony and Rai shrugged off the effects off the gas and attempted to subdue Danisca. The culprit turned invisible and fled through the back door into the alley.</p><p></p><p>Danisca took advantage of her temporary invisibility to charm doran. Blander, alerted by his wife's empathic alert, burst into the alley from his studio to help his wife. The fight broke out in force in the alley. Bellicose used slowing and immobilizing powers to keep the gnomes from fleeing.</p><p></p><p>Upon hearing gunshots, Kirk rushed into the studio. As he dashed through the stage area, He inadvertently set off the pyrotechnics there. Thinking quickly, he jumped up on stage and dived behind the velvet curtain. Kirk's triumph was short lived when he found that he had tumbled into the midst of Blander's badgers. The badgers had been following their master into the alley before being distracted by Kirk's intrusion.</p><p></p><p>Meanwhile in the alley, the apothecary guards joined the fracas after having to run around the building to avoid the dreaming dust trap. The alley brawl was short but fierce. Kirk managed to subdue the badgers after their initial assault bloodied him. The rest of the team was able to keep the Waryeyes trapped in the alley long enough to subdue them and their guards.</p><p></p><p>Next session, the constables will interrogate the gnomes to find the location of the smuggling deal.</p><p></p><p>One minor issue I noted during play, the badgers' diehard ability is pretty much a non-issue. The ability states that they have to be dealt at least 5 damage in a single attack to kill them outright, but any level one PC with an 18 in their primary ability score can do that with a roll of 1 on their damage die. The ability may as well not be there. The ability should be buffed to let them absorb more damage (maybe boost it up to 7-9). It still wouldn't affect actual strikers, but it would make the badgers better at harassing leaders or absorbing area or burst attacks.</p></blockquote><p></p>
[QUOTE="Isklexi, post: 5784149, member: 6684948"] Last weekend we had to cut our session short after just one encounter; one of the players was feeling sick and had to leave. The constables performed a sting operation on the Waryeyes' businesses. After realizing he'd been duped, Kirk, the ranking officer on the team, wasn't willing to give the gnomes a chance to escape. Rai and Irony, the constables who weren't present on the original visit, went into the apothecary to confront Danisca. Kirk kept watch over the entrance to Blander's studio while Doran and Bellicose guarded the alley between the buildings. When confronted, Danisca tried to feign ignorance, but the constables already knew she was guilty and demanded she come with them. Danisca lured Rai and Irony to her lab, claiming she needed to tend to her alchemical devices before leaving. Once there, Danisca snatched a gas mask off a table and set off the dreaming dust trap. Both Irony and Rai shrugged off the effects off the gas and attempted to subdue Danisca. The culprit turned invisible and fled through the back door into the alley. Danisca took advantage of her temporary invisibility to charm doran. Blander, alerted by his wife's empathic alert, burst into the alley from his studio to help his wife. The fight broke out in force in the alley. Bellicose used slowing and immobilizing powers to keep the gnomes from fleeing. Upon hearing gunshots, Kirk rushed into the studio. As he dashed through the stage area, He inadvertently set off the pyrotechnics there. Thinking quickly, he jumped up on stage and dived behind the velvet curtain. Kirk's triumph was short lived when he found that he had tumbled into the midst of Blander's badgers. The badgers had been following their master into the alley before being distracted by Kirk's intrusion. Meanwhile in the alley, the apothecary guards joined the fracas after having to run around the building to avoid the dreaming dust trap. The alley brawl was short but fierce. Kirk managed to subdue the badgers after their initial assault bloodied him. The rest of the team was able to keep the Waryeyes trapped in the alley long enough to subdue them and their guards. Next session, the constables will interrogate the gnomes to find the location of the smuggling deal. One minor issue I noted during play, the badgers' diehard ability is pretty much a non-issue. The ability states that they have to be dealt at least 5 damage in a single attack to kill them outright, but any level one PC with an 18 in their primary ability score can do that with a roll of 1 on their damage die. The ability may as well not be there. The ability should be buffed to let them absorb more damage (maybe boost it up to 7-9). It still wouldn't affect actual strikers, but it would make the badgers better at harassing leaders or absorbing area or burst attacks. [/QUOTE]
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