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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 5852918" data-attributes="member: 6684948"><p>The constables came up with a pretty clever plan to take out the smugglers. In exchange for parole and dropped charges, the party convinced Danisca Waryeye to help them with their sting operation. With the help of a small police squad, the constables took out the Family thugs at the docks and stole their boat. Taking Danisca with them, they rendezvoused with the smuggler ship and had Danisca distract the captain and crew by starting the trade. Meanwhile, Rai, Kirk, and Doran snuck around to the back side of the smuggler ship using a water walking ritual cast by Irony. They climbed up the far side of the ship and took the distracted crew completely by surprise. Some of the smugglers attempted to fight back using the wands, but the fight went downhill for them very fast (their captain went down in the first couple of rounds from focused fire). </p><p></p><p>The next day, the team set out to find crime boss Lorcan Kell and ascertain the whereabouts of Dr Wolfgang. They knew that Kell based his operation out of an old theater near Parity Lake (Irony had interrogated the attempted kidnappers that were after Dr Kindleton). They didn't know the exact location of the building, so they began to search the area. It wasn't long before they witnessed a robbery in the streets. Kirk, Bellicose, and Doran chased after the thieves while Rai and Irony stayed to talk to the weeping woman. Irony quickly discovered that the robbery was a ruse, and Rufus Hammerton came out to speak with them. Rufus' friendly tone quickly chilled after Rai stabbed his leather ball (the bouncing annoyed him). Bellicose rejoined Irony and Rai just in time to be escorted by a sizable group of thugs to the theater (Bellicose had fallen behind the faster Doran and Kirk). Doran and Kirk had come to the theater and decided to check out the building before following the thieves inside. Once Rufus and the rest of the party showed up, they had little choice but to enter the theatre under guard.</p><p></p><p>Kell greeted the constables "warmly" and offered entertainment while they negotiated for the location of the doctor. As a docker, Doran was not pleased by the choice of entertainment. Kell attempted to extort the party for an exorbitant 1000 gold. Irony was considering paying up when Rai decided to take his own swing at a counter offer. Rai offered to put Kell in contact with Callaphax. Cal showed up but remained invisible during the conversation (something to do with a theater full of gun toting brigands). Kel was skeptical of a disembodied voice and demanded they prove that an actual devil was present by having him possess someone. No one privy to the conversation was willing to play host, but Cal offered an alternative; he can possess a corpse instead. Kell had his men bring up the poor docker from the stage whereupon he immediately stabbed the man through his left eye with a 5 inch long dagger (again Doran was less than pleased). Kell's amusement at calling the party's "bluff" quickly sobered when the dead man got up off the floor and began negotiating. Seizing the opportunity for supernatural power, Kell gave the PCs Wolgang's location, and they left to find the doctor while Cal stayed to negotiate with the crime lord.</p><p></p><p>The constables arrived at the abandoned church and searched it a little before confronting Wolfgang (Kell's thugs handed over the place so there was no resistance). Kirk found the latrine and immediately pulled aside the tapestry to reveal the hidden passage behind it (he then made use of the bucket). It didn't take long for Wolfgang to realize his guards had abandoned him and confront the party. He quickly backed down after realizing how outnumbered he was. The constables showed their badges to prove they were with the RHC. Wolfgang told them what he had discovered in the documents and where to find them. When the group tried to leave they were ambushed by the shadow man and a group of assassins.</p><p></p><p>The party quickly caught on to the ambusher's light snuffing tactics and threw a sunrod to the far back of the room out of the nethermancers' range. With at least partial lighting restored, the constables closed rank on the ambushers and began eliminating them quickly. The shadow man fought the party well, but he was quickly surrounded and outnumbered. With the threat isolated, Irony told Wolfgang to head to the latrine since the church's door was barred. Confused, Wolfgang asked why he was heading to the latrine. Caught up in the heat of battle, Kirk shouted out that there was a secret passage in there. Upon hearing this, the shadow man immediately used his phasing to withdraw from combat and warn the ambushers outside. </p><p></p><p>The party moved to the entrance and spotted Leone Quital. Leone claimed he wanted to talk. He demanded they hand over the doctor and his documents. Irony attempted to distract Leone while the others made it through the latrine tunnel. Unfortunately, squeezing through the tunnel was slow going and Leone's scouts returned with the location of the tunnels exit before they could make it through. Leone sealed the latrine tunnel exit with more iron bars. Irony continued to use her diplomatic skills in an attempt to stall the ambushers while the rest of the constables frantically searched the church for another way out. The party found the bricked up chimney and managed to escape before the first hour was up.</p><p></p><p>Our sessions have been a little sporadic lately for various reasons, so I haven't updated this thread in a while. One thing i noted from these sessions is that my group continually surprises me with how well they can coordinate and plan their efforts. I'm thinking of making some of the scenarios harder to challenge them more, but I don't want to overwhelm them (I'm afraid my inexperience with DMing will make it difficult to tell). </p><p>The party also keeps throwing me some curve balls. When Rai called up Cal during the negotiations, it made sense in the context of Kell's character for him to leap at the chance for that kind of power, but I don't want the party to get off scott free from that. When the constables have to take out Kell and his followers in a later adventure, I'll probably make the encounters more difficult. In the short term the gang wars are going to get very ugly much faster than normal.</p><p>I also didn't expect Kirk to spontaneously pull aside the tapestry and find the hidden passage before any combat at all had occurred. I felt that would drain all the suspense out of the confrontation with Leone, so I used Wolfgang's confusion to draw the info out of the party during combat so the enemy could overhear it. I think that worked pretty well to heighten the tension during the following encounter by denying their original escape route.</p></blockquote><p></p>
[QUOTE="Isklexi, post: 5852918, member: 6684948"] The constables came up with a pretty clever plan to take out the smugglers. In exchange for parole and dropped charges, the party convinced Danisca Waryeye to help them with their sting operation. With the help of a small police squad, the constables took out the Family thugs at the docks and stole their boat. Taking Danisca with them, they rendezvoused with the smuggler ship and had Danisca distract the captain and crew by starting the trade. Meanwhile, Rai, Kirk, and Doran snuck around to the back side of the smuggler ship using a water walking ritual cast by Irony. They climbed up the far side of the ship and took the distracted crew completely by surprise. Some of the smugglers attempted to fight back using the wands, but the fight went downhill for them very fast (their captain went down in the first couple of rounds from focused fire). The next day, the team set out to find crime boss Lorcan Kell and ascertain the whereabouts of Dr Wolfgang. They knew that Kell based his operation out of an old theater near Parity Lake (Irony had interrogated the attempted kidnappers that were after Dr Kindleton). They didn't know the exact location of the building, so they began to search the area. It wasn't long before they witnessed a robbery in the streets. Kirk, Bellicose, and Doran chased after the thieves while Rai and Irony stayed to talk to the weeping woman. Irony quickly discovered that the robbery was a ruse, and Rufus Hammerton came out to speak with them. Rufus' friendly tone quickly chilled after Rai stabbed his leather ball (the bouncing annoyed him). Bellicose rejoined Irony and Rai just in time to be escorted by a sizable group of thugs to the theater (Bellicose had fallen behind the faster Doran and Kirk). Doran and Kirk had come to the theater and decided to check out the building before following the thieves inside. Once Rufus and the rest of the party showed up, they had little choice but to enter the theatre under guard. Kell greeted the constables "warmly" and offered entertainment while they negotiated for the location of the doctor. As a docker, Doran was not pleased by the choice of entertainment. Kell attempted to extort the party for an exorbitant 1000 gold. Irony was considering paying up when Rai decided to take his own swing at a counter offer. Rai offered to put Kell in contact with Callaphax. Cal showed up but remained invisible during the conversation (something to do with a theater full of gun toting brigands). Kel was skeptical of a disembodied voice and demanded they prove that an actual devil was present by having him possess someone. No one privy to the conversation was willing to play host, but Cal offered an alternative; he can possess a corpse instead. Kell had his men bring up the poor docker from the stage whereupon he immediately stabbed the man through his left eye with a 5 inch long dagger (again Doran was less than pleased). Kell's amusement at calling the party's "bluff" quickly sobered when the dead man got up off the floor and began negotiating. Seizing the opportunity for supernatural power, Kell gave the PCs Wolgang's location, and they left to find the doctor while Cal stayed to negotiate with the crime lord. The constables arrived at the abandoned church and searched it a little before confronting Wolfgang (Kell's thugs handed over the place so there was no resistance). Kirk found the latrine and immediately pulled aside the tapestry to reveal the hidden passage behind it (he then made use of the bucket). It didn't take long for Wolfgang to realize his guards had abandoned him and confront the party. He quickly backed down after realizing how outnumbered he was. The constables showed their badges to prove they were with the RHC. Wolfgang told them what he had discovered in the documents and where to find them. When the group tried to leave they were ambushed by the shadow man and a group of assassins. The party quickly caught on to the ambusher's light snuffing tactics and threw a sunrod to the far back of the room out of the nethermancers' range. With at least partial lighting restored, the constables closed rank on the ambushers and began eliminating them quickly. The shadow man fought the party well, but he was quickly surrounded and outnumbered. With the threat isolated, Irony told Wolfgang to head to the latrine since the church's door was barred. Confused, Wolfgang asked why he was heading to the latrine. Caught up in the heat of battle, Kirk shouted out that there was a secret passage in there. Upon hearing this, the shadow man immediately used his phasing to withdraw from combat and warn the ambushers outside. The party moved to the entrance and spotted Leone Quital. Leone claimed he wanted to talk. He demanded they hand over the doctor and his documents. Irony attempted to distract Leone while the others made it through the latrine tunnel. Unfortunately, squeezing through the tunnel was slow going and Leone's scouts returned with the location of the tunnels exit before they could make it through. Leone sealed the latrine tunnel exit with more iron bars. Irony continued to use her diplomatic skills in an attempt to stall the ambushers while the rest of the constables frantically searched the church for another way out. The party found the bricked up chimney and managed to escape before the first hour was up. Our sessions have been a little sporadic lately for various reasons, so I haven't updated this thread in a while. One thing i noted from these sessions is that my group continually surprises me with how well they can coordinate and plan their efforts. I'm thinking of making some of the scenarios harder to challenge them more, but I don't want to overwhelm them (I'm afraid my inexperience with DMing will make it difficult to tell). The party also keeps throwing me some curve balls. When Rai called up Cal during the negotiations, it made sense in the context of Kell's character for him to leap at the chance for that kind of power, but I don't want the party to get off scott free from that. When the constables have to take out Kell and his followers in a later adventure, I'll probably make the encounters more difficult. In the short term the gang wars are going to get very ugly much faster than normal. I also didn't expect Kirk to spontaneously pull aside the tapestry and find the hidden passage before any combat at all had occurred. I felt that would drain all the suspense out of the confrontation with Leone, so I used Wolfgang's confusion to draw the info out of the party during combat so the enemy could overhear it. I think that worked pretty well to heighten the tension during the following encounter by denying their original escape route. [/QUOTE]
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