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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 5884810" data-attributes="member: 6684948"><p>We finally got around to another session last weekend, but it was a pretty short one. We started up "Digging for Lies". </p><p></p><p>The constables were annoyed at being relegated to glorified nannies for the expo. Their police contact, Sgt. Lockheart, was grateful for their help; since the party paid off Kell by putting him in contact with Cal, the nettles have been completely consumed by gang warfare. Over a dozen police have been murdered over the past two months, and the remaining officers are spread thin trying to contain the violence to the mostly abandoned nettles. </p><p></p><p>The party split up to explore the faire. I had each player take turns saying what tent they wanted to visit from the list (I only told then the each tent's name they had to go see it for themselves). When Rai visited Fildi and Dilfi's tent and brought back news of badger guns, Bellicose immediately went to buy a pair of badger pistols to use with his "Man with two guns is god" gunsmith power. After a few rounds, I decided to start the encounter (I didn't want them to visit all the tents in one go).</p><p></p><p>Only two of the constables were in the encounter area when it started; the rest showed up in round two after hearing the fight break out. Simon was knocked out in the first round by the flying things. The party managed to stabilize both Simon and Alforb but only on the round right before they died. Kvarti was the encounter's MVNPC; he kept decent pressure on the flying things while his high reflex made him almost immune to their lasers (I had the flying things fly out of melee range after being bloodied). Doran took an immediate dislike to Rock after he pulled out the solid gold gun (he agrees with the gun's description text; what a jackass). When the fight was down to a single bloodied flying thing left, Cal made an appearance and killed the last monster.</p><p></p><p>Kirk had killed one of the flying things with the soul stealing dagger and unwittingly brought the alien monsters to Cal's attention. Cal was furious to encounter the strange monsters and demanded they hand over the golden staff. Irony was able to convince Callaphax to let them keep the staff, but he stipulated that the constables had to retain personal custody of the artifact; he believes the local authorities (police or RHC) are too incompetent to keep it safe (because of the Macbannin affair and the uncontrolled gang wars).</p><p></p><p>When the party pressed Cal for information on the staff and monsters, he simply replied "I can't tell you". After a few of these answers, Irony deduced that he was bound by some sort of oath and said as much; Cal responded with "I always keep my promises".</p><p></p><p>I wanted to tie Cal into some of the backstory of the adventure; He has existed since the Dawn Wars and was around for the Ancient's war too. I think any immortal from the time of the Ancient's war would have been pretty pissed to see Gidim war beasts in the mortal world. However, I didn't want Cal to spoil any of the adventure's secrets (he won't know all of them, but he would know a lot of them), so I made him unable to reveal the info because of an oath he made a long time ago. Since the players will have to requisition the staff to satisfy Cal, I'll have him send them a gift of similar value since no one in the party really uses staves.</p></blockquote><p></p>
[QUOTE="Isklexi, post: 5884810, member: 6684948"] We finally got around to another session last weekend, but it was a pretty short one. We started up "Digging for Lies". The constables were annoyed at being relegated to glorified nannies for the expo. Their police contact, Sgt. Lockheart, was grateful for their help; since the party paid off Kell by putting him in contact with Cal, the nettles have been completely consumed by gang warfare. Over a dozen police have been murdered over the past two months, and the remaining officers are spread thin trying to contain the violence to the mostly abandoned nettles. The party split up to explore the faire. I had each player take turns saying what tent they wanted to visit from the list (I only told then the each tent's name they had to go see it for themselves). When Rai visited Fildi and Dilfi's tent and brought back news of badger guns, Bellicose immediately went to buy a pair of badger pistols to use with his "Man with two guns is god" gunsmith power. After a few rounds, I decided to start the encounter (I didn't want them to visit all the tents in one go). Only two of the constables were in the encounter area when it started; the rest showed up in round two after hearing the fight break out. Simon was knocked out in the first round by the flying things. The party managed to stabilize both Simon and Alforb but only on the round right before they died. Kvarti was the encounter's MVNPC; he kept decent pressure on the flying things while his high reflex made him almost immune to their lasers (I had the flying things fly out of melee range after being bloodied). Doran took an immediate dislike to Rock after he pulled out the solid gold gun (he agrees with the gun's description text; what a jackass). When the fight was down to a single bloodied flying thing left, Cal made an appearance and killed the last monster. Kirk had killed one of the flying things with the soul stealing dagger and unwittingly brought the alien monsters to Cal's attention. Cal was furious to encounter the strange monsters and demanded they hand over the golden staff. Irony was able to convince Callaphax to let them keep the staff, but he stipulated that the constables had to retain personal custody of the artifact; he believes the local authorities (police or RHC) are too incompetent to keep it safe (because of the Macbannin affair and the uncontrolled gang wars). When the party pressed Cal for information on the staff and monsters, he simply replied "I can't tell you". After a few of these answers, Irony deduced that he was bound by some sort of oath and said as much; Cal responded with "I always keep my promises". I wanted to tie Cal into some of the backstory of the adventure; He has existed since the Dawn Wars and was around for the Ancient's war too. I think any immortal from the time of the Ancient's war would have been pretty pissed to see Gidim war beasts in the mortal world. However, I didn't want Cal to spoil any of the adventure's secrets (he won't know all of them, but he would know a lot of them), so I made him unable to reveal the info because of an oath he made a long time ago. Since the players will have to requisition the staff to satisfy Cal, I'll have him send them a gift of similar value since no one in the party really uses staves. [/QUOTE]
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