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<blockquote data-quote="Isklexi" data-source="post: 5974063" data-attributes="member: 6684948"><p>Another long gap. We had family vacations line up in a row, but we'll be resuming sessions this weekend. We did correspondence by email for their preparations and trip to Agate.</p><p></p><p>Lorcan Kell rubbed the constables the wrong way with his veiled threats, and Irony has decided it's time they did something about him:</p><p></p><p>[sblock=The Plan]Lorcan Kell has made a grave mistake by threatening a Vekeshi Mystic, unbeknownst to him. There will be repercussions. In addition, as his powers and influence have grown, the Nettles has decayed into an even worse state, and crucial RHC resources have been diverted to deal with this problem that we have amplified. Lorcan Kell must be dealt with!</p><p> </p><p>I have decided to coordinate an assassination of Mr. Kell with my fellow Mystics. While I await their response to my query as to what aid and resources they can provide, I ask that you help me set up a lethal ambush for this pompous crime boss. I have been devising a plan to pull Lorcan Kell out into the open where he can be destroyed.</p><p> </p><p>If he wants his comrade Kaja back, he can have her. Once we return from the Ziggurat, I plan to raise her, perhaps using the resources Cal has provided, and then either befriend or charm her. Hopefully, she will choose to join our mission. We can also interrogate her about the circumstances of her death. At any rate, we will contact Kell through Kaja, at which point she will set up a meeting at a neutral location. Then we can make our move.</p><p> </p><p>To prepare, we need as much information on Lorcan Kell as possible. Why does he appear to be so attached to Kaja? How can we convince him to come to a location of our choosing? What powers and defenses has he prepared for himself, especially in light of his deal with Caliphax? Doran can use his Docker contacts throughout the city to compile an entire dossier on Lorcan Kell, including who he is, where he came from, and how he made it to the top. Rai should contact Cal and try to pry the nature of Lorcan Kell’s deal out of him. The rest of the team can aid in these investigatory preparations; we do not want any surprises.</p><p> </p><p>Once we have set up when and where Lorcan Kell will be, we can arrange an ambush for him. The crucial part of the assassination comes from Bellicose; he will be set up at a good vantage point to snipe Lorcan Kell and hopefully tag him with a kill shot right off the bat. Either Kirk or Doran will accompany Bellicose to serve as a spotter [OOC](aid another)[/OOC]. The rest of the team will hide in and around the meeting location and will attack once Bellicose has gotten his first one or two shots off. Since we really want to take out Lorcan Kell as quickly as possible (hopefully with one bullet), Bellicose needs to make a few preparations to aid in his sniper kill. Using his Gunsmith expertise, he should set up the following weapon for this one-time hit [OOC](the items can be disenchanted and he can switch back to his normal gear after the ambush)[/OOC][/sblock]</p><p></p><p>[sblock=The Prep]Doran met with his contact in the bars of Bosum Strand, Dorothy, asking her to look into Kell's background while they were away and gave her 50g in case she needed to grease some wheels).</p><p></p><p>[GM]I'll have him make a favor check with the Docker's on his return to Flint with a bonus.[/GM]</p><p></p><p>Irony and Kirk called in help from RHC surveillance teams to watch their homes and friends while they are away. They easily convinced the RHC to be on the lookout for foul play while they are gone. They even managed to get a person to follow Caius and Xambria.</p><p></p><p>[GM]Kirk did an aid another on Irony's diplomacy check, but she rolled a crit, so it didn't really matter.[/GM]</p><p></p><p>The constables then requisitioned a scroll of Sending so Delft could contact them in an emergency.</p><p>[/sblock]</p><p></p><p>The team came up with lots of great ideas during our 3 week downtime.</p><p>Their trip to Bole was uneventful; though when their luggage was unloaded they found an extra parcel containing a letter and a gift.</p><p></p><p>[sblock=The Letter]I regret that I was unable to see you off at the train station in person, but with all the business of my occupation and the occurrence at the arms faire, I have been dreadfully busy. I trust you will keep the artifacts secure, all three of them. I have confidence in your ability to get to the bottom of this anomaly; however, I feel compelled to inform you that should you be unable to determine how far the event at the arms faire reaches, I will personally begin my own investigation into the matter. On a more amicable note, I have included in this parcel an item that may help you in your future endeavors.</p><p></p><p>With Fondest Regards,</p><p>Cal[/sblock]</p><p></p><p>The item was an amulet made from a bronze chain and one of the pit fiend's own pinion feathers. It possesses healing powers fueled by killing opponents (I'm using souls as a theme for items they get from Caliphax). Irony was also greatly disturbed that Cal knew about the other artifacts the constables had hidden; this only made the party more paranoid.</p><p></p><p>[GM]The amulet is a reward for roleplaying. The party requisitioned the staff when no one could use it, because Cal showed an inordinate amount of interest in it, and they wanted to keep it safe.[/GM]</p><p></p><p>The constables continued to show resourcefulness on the trip. Irony used the Traveler's Chant ritual to make excellent time on the road trip to Agate. This gave them plenty of time to ask around the town for information. Irony once again dazzled in her role as the party's "face". The team pieced together a formidable amount of intel in the town.</p><p></p><p>[sblock=Streetwise]The party learned from multiple sources that Xambria's story was true. They also learned of another group of strangers that slunk into the bayou and left just as suddenly with a mysterious cargo. They also found out that the townsfolk were too superstitious after the deaths of the archaeologists to help guide them through the swamp, but they did advice them to bring an offering to appease the Voice of Rot.[/sblock]</p><p></p><p>The party is poised for a great session this weekend, and I can't wait to see how all their planning unfolds. As an aside, I need to thank Redbadge for showing me how to make spoiler blocks and GM notes, so my posts don't look like giant essays.<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Isklexi, post: 5974063, member: 6684948"] Another long gap. We had family vacations line up in a row, but we'll be resuming sessions this weekend. We did correspondence by email for their preparations and trip to Agate. Lorcan Kell rubbed the constables the wrong way with his veiled threats, and Irony has decided it's time they did something about him: [sblock=The Plan]Lorcan Kell has made a grave mistake by threatening a Vekeshi Mystic, unbeknownst to him. There will be repercussions. In addition, as his powers and influence have grown, the Nettles has decayed into an even worse state, and crucial RHC resources have been diverted to deal with this problem that we have amplified. Lorcan Kell must be dealt with! I have decided to coordinate an assassination of Mr. Kell with my fellow Mystics. While I await their response to my query as to what aid and resources they can provide, I ask that you help me set up a lethal ambush for this pompous crime boss. I have been devising a plan to pull Lorcan Kell out into the open where he can be destroyed. If he wants his comrade Kaja back, he can have her. Once we return from the Ziggurat, I plan to raise her, perhaps using the resources Cal has provided, and then either befriend or charm her. Hopefully, she will choose to join our mission. We can also interrogate her about the circumstances of her death. At any rate, we will contact Kell through Kaja, at which point she will set up a meeting at a neutral location. Then we can make our move. To prepare, we need as much information on Lorcan Kell as possible. Why does he appear to be so attached to Kaja? How can we convince him to come to a location of our choosing? What powers and defenses has he prepared for himself, especially in light of his deal with Caliphax? Doran can use his Docker contacts throughout the city to compile an entire dossier on Lorcan Kell, including who he is, where he came from, and how he made it to the top. Rai should contact Cal and try to pry the nature of Lorcan Kell’s deal out of him. The rest of the team can aid in these investigatory preparations; we do not want any surprises. Once we have set up when and where Lorcan Kell will be, we can arrange an ambush for him. The crucial part of the assassination comes from Bellicose; he will be set up at a good vantage point to snipe Lorcan Kell and hopefully tag him with a kill shot right off the bat. Either Kirk or Doran will accompany Bellicose to serve as a spotter [OOC](aid another)[/OOC]. The rest of the team will hide in and around the meeting location and will attack once Bellicose has gotten his first one or two shots off. Since we really want to take out Lorcan Kell as quickly as possible (hopefully with one bullet), Bellicose needs to make a few preparations to aid in his sniper kill. Using his Gunsmith expertise, he should set up the following weapon for this one-time hit [OOC](the items can be disenchanted and he can switch back to his normal gear after the ambush)[/OOC][/sblock] [sblock=The Prep]Doran met with his contact in the bars of Bosum Strand, Dorothy, asking her to look into Kell's background while they were away and gave her 50g in case she needed to grease some wheels). [GM]I'll have him make a favor check with the Docker's on his return to Flint with a bonus.[/GM] Irony and Kirk called in help from RHC surveillance teams to watch their homes and friends while they are away. They easily convinced the RHC to be on the lookout for foul play while they are gone. They even managed to get a person to follow Caius and Xambria. [GM]Kirk did an aid another on Irony's diplomacy check, but she rolled a crit, so it didn't really matter.[/GM] The constables then requisitioned a scroll of Sending so Delft could contact them in an emergency. [/sblock] The team came up with lots of great ideas during our 3 week downtime. Their trip to Bole was uneventful; though when their luggage was unloaded they found an extra parcel containing a letter and a gift. [sblock=The Letter]I regret that I was unable to see you off at the train station in person, but with all the business of my occupation and the occurrence at the arms faire, I have been dreadfully busy. I trust you will keep the artifacts secure, all three of them. I have confidence in your ability to get to the bottom of this anomaly; however, I feel compelled to inform you that should you be unable to determine how far the event at the arms faire reaches, I will personally begin my own investigation into the matter. On a more amicable note, I have included in this parcel an item that may help you in your future endeavors. With Fondest Regards, Cal[/sblock] The item was an amulet made from a bronze chain and one of the pit fiend's own pinion feathers. It possesses healing powers fueled by killing opponents (I'm using souls as a theme for items they get from Caliphax). Irony was also greatly disturbed that Cal knew about the other artifacts the constables had hidden; this only made the party more paranoid. [GM]The amulet is a reward for roleplaying. The party requisitioned the staff when no one could use it, because Cal showed an inordinate amount of interest in it, and they wanted to keep it safe.[/GM] The constables continued to show resourcefulness on the trip. Irony used the Traveler's Chant ritual to make excellent time on the road trip to Agate. This gave them plenty of time to ask around the town for information. Irony once again dazzled in her role as the party's "face". The team pieced together a formidable amount of intel in the town. [sblock=Streetwise]The party learned from multiple sources that Xambria's story was true. They also learned of another group of strangers that slunk into the bayou and left just as suddenly with a mysterious cargo. They also found out that the townsfolk were too superstitious after the deaths of the archaeologists to help guide them through the swamp, but they did advice them to bring an offering to appease the Voice of Rot.[/sblock] The party is poised for a great session this weekend, and I can't wait to see how all their planning unfolds. As an aside, I need to thank Redbadge for showing me how to make spoiler blocks and GM notes, so my posts don't look like giant essays.:blush: [/QUOTE]
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