Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Redbadge's Campaign (there will be spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isklexi" data-source="post: 6007986" data-attributes="member: 6684948"><p>The constables set off towards the coast of Ber on their excise cutter now crewed with Risuri sailors. The trip to Ber was uneventful thanks to the well patrolled shipping lanes. The trip did give the constables time to fully recover from the Distant Madness malady.</p><p></p><p>As they approached their destination the group could see a standoff between three ships: a Risuri cutter, a small Beran ship, and a Crisillyiri cutter. They decided to pull alongside the smaller unarmed vessels to get a handle on the situation. When they got close enough to the other ships, Rai experienced a moment of pain and found himself unable to manifest his cindersoul powers; Irony and Rai determined that the cause of his discomfort was a nearby source emanating massive amounts of elemental water magic suppressing his native elemental fire traits. They surmised that this temple must have been dedicated to Mavisha the plane of water just as the last temple was dedicated to Apet.</p><p></p><p>[gm]I decided to make Rai more sensitive to the elemental seals since he is a genasi. It wouldn't make a huge impact on him since he has 2 manifestations (air and fire) and could fall back on the other one for these encounters. It will also make for an interesting distraction during one of the stops in "Always on Time".[/gm]</p><p></p><p>The crew of the Il Dracon de Mer signaled via semaphore that the RHC constables should keep their distance lest they enjoy the taste of cannonballs. The squad requested representatives of the two other ships come aboard their vessel to discuss the situation. La Inspiracion sent over the disgruntled goblin archaeologist Paco de Los Loros, and the Dagger sent Xambria. </p><p></p><p>Paco furiously described how this culturally significant site had been forcefully seized by a foreign team and demanded the offending party be hung from the yardarm of their ship by their entrails. The constables took this under advisement as Xambria practically begged them to stop Caius' specialists before they opened another seal and released more monsters. The constables decided to neutralize the large cutter by playing to their strengths (stealthy commando assaults) and not their naval inexperience.</p><p></p><p>Xambria was able to provide water breathing magic to the party after they provided her with reagents for the ritual. The constables decided to swim around and approach their foe from "behind". The constables managed to get within 30 ft of the vessel before being spotted. This proved more than sufficient, and the constables quickly boarded the vessel. Rai and Doran magically leaped from the water straight to the deck using innate elemental magic and the Icon of Avilona respectively, and Irony simply teleported to the deck; Kirk and Bellicose simply had to swim and climb their way up.</p><p></p><p>The battle was fast paced, but this was not the first ship the constables had taken by force. Bellicose and Doran took down the crossbowman, and Doran returned to the deck from the crow's nest in a suitably dramatic fashion; he lept from the top of the main mast landing on top of one of the enemy sailors (he made it, the sailor not so much). Kirk and Rai cut a swath through the enemy crew to take on the captain while Irony gave them support. The constables disabled two thirds of the crew before the rest surrendered.</p><p></p><p>With a little over an hour left on their water breathing, the constables decided to make a move on the dig site. Kirk decided to go first with a one minute head start to scout out the site. He reached the dig undetected, but shortly after he arrived, the orcish druid Krantos arrived to warn the specialists after he spotted the rest of the RHC team. Kirk decided to strike with the element of surprise; he disabled all but two of the specialists before being overpowered (only one warlock and Finona made it through). Finona commanded Krantos to take his pets and intercept the rest of the constables while she and the remaining warlock attempted to finish the ritual.</p><p></p><p>[gm]There was a communication breakdown here. Kirk attacked early under the incorrect assumption that the rest of the party would show up soon, but they were still 10 rounds out (one minute). C'est la vie[/gm]</p><p></p><p>The rest of the constables faced off against Krantos in open water. Bellicose fought fire with fire by shooting an angry badger into the animal commanding orc's face; fortunately(?) the little mammal was eaten by a shark before it could drown. The party took out half of Krantos' animal companions before knocking the orc unconscious (causing the other two to flee).</p><p></p><p>When the constables reached the dig site, Finona quickly surrendered. Irony was able to tend to Kirk, and the ritual was stopped.</p><p></p><p>[gm]I decided to have Finona surrender immediately; she's a smart girl (intelligence 20), and she was outnumbered four to one (not counting the remaining minion who would have died in a heartbeat). She would also realize that this team took out not only Krantos but all of the mercenaries too.[/gm]</p><p></p><p>Next session the party will return to the surface to interrogate their prisoners, and Irony plans on using the detect planar energy ritual as well. With any luck, the constables will be able to unravel some of the motives behind their mysterious foes and get leads on the whereabouts of the alien fugitive.</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6007986, member: 6684948"] The constables set off towards the coast of Ber on their excise cutter now crewed with Risuri sailors. The trip to Ber was uneventful thanks to the well patrolled shipping lanes. The trip did give the constables time to fully recover from the Distant Madness malady. As they approached their destination the group could see a standoff between three ships: a Risuri cutter, a small Beran ship, and a Crisillyiri cutter. They decided to pull alongside the smaller unarmed vessels to get a handle on the situation. When they got close enough to the other ships, Rai experienced a moment of pain and found himself unable to manifest his cindersoul powers; Irony and Rai determined that the cause of his discomfort was a nearby source emanating massive amounts of elemental water magic suppressing his native elemental fire traits. They surmised that this temple must have been dedicated to Mavisha the plane of water just as the last temple was dedicated to Apet. [gm]I decided to make Rai more sensitive to the elemental seals since he is a genasi. It wouldn't make a huge impact on him since he has 2 manifestations (air and fire) and could fall back on the other one for these encounters. It will also make for an interesting distraction during one of the stops in "Always on Time".[/gm] The crew of the Il Dracon de Mer signaled via semaphore that the RHC constables should keep their distance lest they enjoy the taste of cannonballs. The squad requested representatives of the two other ships come aboard their vessel to discuss the situation. La Inspiracion sent over the disgruntled goblin archaeologist Paco de Los Loros, and the Dagger sent Xambria. Paco furiously described how this culturally significant site had been forcefully seized by a foreign team and demanded the offending party be hung from the yardarm of their ship by their entrails. The constables took this under advisement as Xambria practically begged them to stop Caius' specialists before they opened another seal and released more monsters. The constables decided to neutralize the large cutter by playing to their strengths (stealthy commando assaults) and not their naval inexperience. Xambria was able to provide water breathing magic to the party after they provided her with reagents for the ritual. The constables decided to swim around and approach their foe from "behind". The constables managed to get within 30 ft of the vessel before being spotted. This proved more than sufficient, and the constables quickly boarded the vessel. Rai and Doran magically leaped from the water straight to the deck using innate elemental magic and the Icon of Avilona respectively, and Irony simply teleported to the deck; Kirk and Bellicose simply had to swim and climb their way up. The battle was fast paced, but this was not the first ship the constables had taken by force. Bellicose and Doran took down the crossbowman, and Doran returned to the deck from the crow's nest in a suitably dramatic fashion; he lept from the top of the main mast landing on top of one of the enemy sailors (he made it, the sailor not so much). Kirk and Rai cut a swath through the enemy crew to take on the captain while Irony gave them support. The constables disabled two thirds of the crew before the rest surrendered. With a little over an hour left on their water breathing, the constables decided to make a move on the dig site. Kirk decided to go first with a one minute head start to scout out the site. He reached the dig undetected, but shortly after he arrived, the orcish druid Krantos arrived to warn the specialists after he spotted the rest of the RHC team. Kirk decided to strike with the element of surprise; he disabled all but two of the specialists before being overpowered (only one warlock and Finona made it through). Finona commanded Krantos to take his pets and intercept the rest of the constables while she and the remaining warlock attempted to finish the ritual. [gm]There was a communication breakdown here. Kirk attacked early under the incorrect assumption that the rest of the party would show up soon, but they were still 10 rounds out (one minute). C'est la vie[/gm] The rest of the constables faced off against Krantos in open water. Bellicose fought fire with fire by shooting an angry badger into the animal commanding orc's face; fortunately(?) the little mammal was eaten by a shark before it could drown. The party took out half of Krantos' animal companions before knocking the orc unconscious (causing the other two to flee). When the constables reached the dig site, Finona quickly surrendered. Irony was able to tend to Kirk, and the ritual was stopped. [gm]I decided to have Finona surrender immediately; she's a smart girl (intelligence 20), and she was outnumbered four to one (not counting the remaining minion who would have died in a heartbeat). She would also realize that this team took out not only Krantos but all of the mercenaries too.[/gm] Next session the party will return to the surface to interrogate their prisoners, and Irony plans on using the detect planar energy ritual as well. With any luck, the constables will be able to unravel some of the motives behind their mysterious foes and get leads on the whereabouts of the alien fugitive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Redbadge's Campaign (there will be spoilers)
Top