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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6679534" data-attributes="member: 6684948"><p><strong>We're Back! (but not from outer space)</strong></p><p></p><p>[gm]Look, we’re still alive! Our Zeitgeist campaign is starting up again after a variety of complications both technical and personal. I decided to alter the train building minigame because my players didn’t show a lot of interest in it. They’d already set up a lot of logistics, so I calculated how many days it would take for each side to reach the finish line. I then basically set up a countdown for each railhead in days with extra days being added or subtracted as events occur. This does mean that the railhead team won’t have much to do for the first day or two though. With that we’ll join Irony, Doran, and Bellicose in Citado Cavallo.[/gm]</p><p></p><p>Irony, Doran, and Bellicose decided that their first course of action next morning would be to warn the Orcs of Lya’s plan to deceive one of the admirals into attacking the sea fort. Irony decided the best person to warn would be Corta Nariz who seemed more level headed than the men in charge. The group went down to the harbor to find Covallo’s daughter already busy running the logistics of the navy. Corta was wary that the constables may be trying to simply sow distrust against the Danoran delegation, but she did agree to keep an eye out for any unusual ship deployments.</p><p></p><p>With that, the Citado team decided to pursue the Goblin abductors. The directions in Dr. Malaprop’s letter were easy to follow, and it didn’t take long for the constables to locate the Goblin valley. Bellicose scouted the valley before the constables went in, spotting many large arthropods working alongside the Goblins. Irony insisted the team attempt to contact the Goblins (and their giant bugs) peacefully. The Goblin patrols weren’t immediately hostile and took the constables to a nearby cave. Unfortunately, none of the constables shared a language with the Goblins. Fortunately, Irony was able to perform a comprehend language ritual to speak with the tribe’s shaman.</p><p></p><p>The Fuego Tribe shaman, Willigu, demanded asked the constables why they had come to the valley. Irony told him they had come to free the captive doctor and help deescalate tension between the Goblins and Orcs. Willigu told the constables how the Orcs had evicted them from their ancestral home on a nearby volcano to search the mountain for the dragon Furioso’s lost treasure. He claimed that the Dragon Worm parasite was Furioso’s curse and the Orcs had brought the curse on themselves for disturbing Furioso’s lair. He also refused to release the doctor on the grounds that his tribe needed the doctor’s magic to protect them from the curse.</p><p></p><p>After some negotiation, Willigu agreed to free the doctor if the Orcs would allow the Goblins to return to their home and live in peace. With that promise, the constables marched back to Citado Cavallo to speak with Corta Nariz. Corta was especially interested in the possibility of getting an effective treatment against the dragon worm outbreak in the city. She said that she would put in a good word for them with Cavallo, but the decision was ultimately his. Before the constables left the harbor, Corta also revealed that Commodore Thrag Vidalia was planning to cruise the bay in his flagship tomorrow morning with a Risuri guest. </p><p></p><p>The constables were immediately suspicious and went to investigate. It didn’t take long to learn that the mystery guest had arrived via the city’s teleportation circle, and the guards there remembered her for her unusual skin color, purple. The mystery woman’s odd skin tone made it much easier for the constables to ask around town about her, and they tracked her to a rented house. The constables confronted the woman, and Irony questioned her. When pressed about her relationship with Thrag Vidalia, she produced a letter naming her a guest of Cavallo’s wife, but Irony detected traces of discharged enchantment magic on the letter of introduction. With the jig up, the enchantress surrendered without a fight. Irony cast a portal ritual to send the woman back to RHC custody in Flint.</p><p></p><p>The constables then hurried back to Cavallo’s manor to speak with him over dinner. Irony presented their proposal for Cavallo to meet with Willigu on neutral ground and hash out the differences between their people. Cavallo was moderately disappointed that the constables had not simply killed the Goblins, but he could see the benefit of stopping the dragon worm outbreak. He agreed to see the shaman on the condition that Willigu was presentable and civilized. After dinner, Irony contacted the RHC ship with instructions to assemble a presentable outfit for a person of short stature and a staff more refined than the current bug-head-on-a-stick that Willigu employed.</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6679534, member: 6684948"] [b]We're Back! (but not from outer space)[/b] [gm]Look, we’re still alive! Our Zeitgeist campaign is starting up again after a variety of complications both technical and personal. I decided to alter the train building minigame because my players didn’t show a lot of interest in it. They’d already set up a lot of logistics, so I calculated how many days it would take for each side to reach the finish line. I then basically set up a countdown for each railhead in days with extra days being added or subtracted as events occur. This does mean that the railhead team won’t have much to do for the first day or two though. With that we’ll join Irony, Doran, and Bellicose in Citado Cavallo.[/gm] Irony, Doran, and Bellicose decided that their first course of action next morning would be to warn the Orcs of Lya’s plan to deceive one of the admirals into attacking the sea fort. Irony decided the best person to warn would be Corta Nariz who seemed more level headed than the men in charge. The group went down to the harbor to find Covallo’s daughter already busy running the logistics of the navy. Corta was wary that the constables may be trying to simply sow distrust against the Danoran delegation, but she did agree to keep an eye out for any unusual ship deployments. With that, the Citado team decided to pursue the Goblin abductors. The directions in Dr. Malaprop’s letter were easy to follow, and it didn’t take long for the constables to locate the Goblin valley. Bellicose scouted the valley before the constables went in, spotting many large arthropods working alongside the Goblins. Irony insisted the team attempt to contact the Goblins (and their giant bugs) peacefully. The Goblin patrols weren’t immediately hostile and took the constables to a nearby cave. Unfortunately, none of the constables shared a language with the Goblins. Fortunately, Irony was able to perform a comprehend language ritual to speak with the tribe’s shaman. The Fuego Tribe shaman, Willigu, demanded asked the constables why they had come to the valley. Irony told him they had come to free the captive doctor and help deescalate tension between the Goblins and Orcs. Willigu told the constables how the Orcs had evicted them from their ancestral home on a nearby volcano to search the mountain for the dragon Furioso’s lost treasure. He claimed that the Dragon Worm parasite was Furioso’s curse and the Orcs had brought the curse on themselves for disturbing Furioso’s lair. He also refused to release the doctor on the grounds that his tribe needed the doctor’s magic to protect them from the curse. After some negotiation, Willigu agreed to free the doctor if the Orcs would allow the Goblins to return to their home and live in peace. With that promise, the constables marched back to Citado Cavallo to speak with Corta Nariz. Corta was especially interested in the possibility of getting an effective treatment against the dragon worm outbreak in the city. She said that she would put in a good word for them with Cavallo, but the decision was ultimately his. Before the constables left the harbor, Corta also revealed that Commodore Thrag Vidalia was planning to cruise the bay in his flagship tomorrow morning with a Risuri guest. The constables were immediately suspicious and went to investigate. It didn’t take long to learn that the mystery guest had arrived via the city’s teleportation circle, and the guards there remembered her for her unusual skin color, purple. The mystery woman’s odd skin tone made it much easier for the constables to ask around town about her, and they tracked her to a rented house. The constables confronted the woman, and Irony questioned her. When pressed about her relationship with Thrag Vidalia, she produced a letter naming her a guest of Cavallo’s wife, but Irony detected traces of discharged enchantment magic on the letter of introduction. With the jig up, the enchantress surrendered without a fight. Irony cast a portal ritual to send the woman back to RHC custody in Flint. The constables then hurried back to Cavallo’s manor to speak with him over dinner. Irony presented their proposal for Cavallo to meet with Willigu on neutral ground and hash out the differences between their people. Cavallo was moderately disappointed that the constables had not simply killed the Goblins, but he could see the benefit of stopping the dragon worm outbreak. He agreed to see the shaman on the condition that Willigu was presentable and civilized. After dinner, Irony contacted the RHC ship with instructions to assemble a presentable outfit for a person of short stature and a staff more refined than the current bug-head-on-a-stick that Willigu employed. [/QUOTE]
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