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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6776675" data-attributes="member: 6684948"><p><strong>Coup part Deux</strong></p><p></p><p>[gm]Real life strikes again. Thanks to technical difficulties from updating an OS, visiting sick relatives, and angry babies cutting sessions short, this encounter took a bit longer to finish than expected, and I never got around to updating this thread. Here is the last half of the summer palace combat encounter. I’ll try to get the more updates soon.[/gm]</p><p></p><p>The constables, the Bruse, and the Danorans rappelled down into the maze outside while Kenna’s duplicant stayed behind to hold the throne room doors closed against the other duplicants. The party hurried through the maze with Bruse Shantus acting as navigator. They fended off several duplicants patrolling the maze before reaching the other side. As they rounded the last corner, they encountered Pardo, the Minister of Rebellion, leading the duplicants.</p><p></p><p>The constables and the Danorans formed a phalanx between Pardo’s forces and the Bruse. Pardo charged into their midst attempting to savage them with claws and spells. Fortunately, the constables are experts at controlling melee combat and were able to disrupt Pardo’s tactics while dismantling his duplicant forces. Partway through the fight, Asteron arrived to help protect his uncle. They defeated the Minister of Rebellion, but he was also a duplicant. </p><p></p><p>The forces still loyal to the Bruse were able to rout the duplicant forces after their initial momentum was broken. Bruse Shantus was infuriated by Pardo’s insurrection. The Bruse immediately began sending missives to mobilize Ber’s navy to assault the home of Pardo’s Gnoll tribe, Isla dola Focas. Zarkava, the Bruse’s vizier, performed divinations to confirm that the people replaced by duplicants were being held prisoner on the island.</p><p></p><p>The Bruse planned to bring Ber’s full naval might against the Cult of the Steel Lord. Ber’s northern fleet would sail from Citado Cavallo in the northwest while its other main fleet would sail from Shantre in the southwest. The two fleets would pincer the island’s defenders between them. While the Bruse was confident his forces could crush the Gnoll defenders, he asked that the constables and the Danorans help in the effort. Since both parties are still after Tinker, he suggested that they make landfall on Isla dola Focas once Ber’s fleets had engaged the Gnoll fleet. Once there, they could make their way to the caves beneath the island’s active volcano to rescue the hostages and find Tinker Oddcog.</p><p></p><p>[gm]The fight with Pardo was a little anticlimactic. He only had melee attacks, and the party is well equipped to interrupt melee combatants with powers that push or slide. I can’t fault them for having a party composition with strong control over the battle space. I haven’t decided whether I’ll tweak boss fights going forward to make them a bit more resistant to melee disruption. On one hand it makes the bosses seem a bit disappointing, but on the other hand, it let’s the players shine and feel powerful.</p><p></p><p>I also added the bit about Ber’s navy being split between north and southern fleets. Since I made some new Minotaur NPCs (and I like Minotaurs), I fleshed out their society within Ber. Shantre is one of three major Minotaur city-states. Bruse Shantus originally ruled there (the city is named after his family) before becoming the Bruse. Shantre is a coastal city with a history of ocean-going mercantilism. This expands the rivalry between Cavallo and Shantus from a recent political one to a more historical rivalry between the northern Orcish pirates and the southern Minotaur merchant fleets.[/gm]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6776675, member: 6684948"] [b]Coup part Deux[/b] [gm]Real life strikes again. Thanks to technical difficulties from updating an OS, visiting sick relatives, and angry babies cutting sessions short, this encounter took a bit longer to finish than expected, and I never got around to updating this thread. Here is the last half of the summer palace combat encounter. I’ll try to get the more updates soon.[/gm] The constables, the Bruse, and the Danorans rappelled down into the maze outside while Kenna’s duplicant stayed behind to hold the throne room doors closed against the other duplicants. The party hurried through the maze with Bruse Shantus acting as navigator. They fended off several duplicants patrolling the maze before reaching the other side. As they rounded the last corner, they encountered Pardo, the Minister of Rebellion, leading the duplicants. The constables and the Danorans formed a phalanx between Pardo’s forces and the Bruse. Pardo charged into their midst attempting to savage them with claws and spells. Fortunately, the constables are experts at controlling melee combat and were able to disrupt Pardo’s tactics while dismantling his duplicant forces. Partway through the fight, Asteron arrived to help protect his uncle. They defeated the Minister of Rebellion, but he was also a duplicant. The forces still loyal to the Bruse were able to rout the duplicant forces after their initial momentum was broken. Bruse Shantus was infuriated by Pardo’s insurrection. The Bruse immediately began sending missives to mobilize Ber’s navy to assault the home of Pardo’s Gnoll tribe, Isla dola Focas. Zarkava, the Bruse’s vizier, performed divinations to confirm that the people replaced by duplicants were being held prisoner on the island. The Bruse planned to bring Ber’s full naval might against the Cult of the Steel Lord. Ber’s northern fleet would sail from Citado Cavallo in the northwest while its other main fleet would sail from Shantre in the southwest. The two fleets would pincer the island’s defenders between them. While the Bruse was confident his forces could crush the Gnoll defenders, he asked that the constables and the Danorans help in the effort. Since both parties are still after Tinker, he suggested that they make landfall on Isla dola Focas once Ber’s fleets had engaged the Gnoll fleet. Once there, they could make their way to the caves beneath the island’s active volcano to rescue the hostages and find Tinker Oddcog. [gm]The fight with Pardo was a little anticlimactic. He only had melee attacks, and the party is well equipped to interrupt melee combatants with powers that push or slide. I can’t fault them for having a party composition with strong control over the battle space. I haven’t decided whether I’ll tweak boss fights going forward to make them a bit more resistant to melee disruption. On one hand it makes the bosses seem a bit disappointing, but on the other hand, it let’s the players shine and feel powerful. I also added the bit about Ber’s navy being split between north and southern fleets. Since I made some new Minotaur NPCs (and I like Minotaurs), I fleshed out their society within Ber. Shantre is one of three major Minotaur city-states. Bruse Shantus originally ruled there (the city is named after his family) before becoming the Bruse. Shantre is a coastal city with a history of ocean-going mercantilism. This expands the rivalry between Cavallo and Shantus from a recent political one to a more historical rivalry between the northern Orcish pirates and the southern Minotaur merchant fleets.[/gm] [/QUOTE]
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