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Redbadge's Crypt of the Everflame (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5971717" data-attributes="member: 61463"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Ty takes the pack gingerly and immediately heads off to Renet's Steel.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">After watching him go, the mayor addresses you once more, apparently resigned to the fact that <em>everyone</em> will be going. “<span style="color: DarkSlateBlue">Well, I guess that is that, then. Benson?<span style="color: White">"</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: DarkSlateBlue"><span style="color: White"></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: DarkSlateBlue"><span style="color: White">The other woodcutter steps up, "</span></span></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal">If you'll follow me, please.<span style="color: White">"</span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White">He leads you back into the courtyard and around to the town watch headquarters, where Captain Wisslo still stands, arms crossed while he watches the activity of the town. Along the way, you also spot Joseph's father standing in the doorway of his shop, receiving a heavy pack from Ty the woodcutter.</span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White">Wisslo steps aside as Benson ushers you inside the watch building, and the captain gives Joseph a friendly nod as you pass over the threshold. Benson leads you to the muster room, a long, narrow room with brick walls and brick floor. Benches are lined up along either side of the room, and along the wall behind them are aligned an array of lockers, hooks, and pegs.</span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p>[GM]</p><p>Presumably, you all file in.[/GM]<span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p></p><p>[OOC]I haven't really decided. I think I'm going to default to the RAW (rules as written). In other words, it <em>is</em> possible to take 10 on a knowledge check, except when distracted, time-pressed, or in combat (an exception to this exception is the bard ability <em>Lore Master</em> which allows him to take 10 on Knowledge checks he has ranks in at any time). However, in this case, and moving forward, I think I'll say that most key conversations with NPCs count as distracting. The Knowledge (History) check at the beginning, however, would have been a good candidate for take 10, as well as any other situation in which your character is just sitting around thinking, or with which there isn't any specific context.[/OOC]</p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: YellowGreen"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="Redbadge, post: 5971717, member: 61463"] [FONT=Verdana][SIZE=2]Ty takes the pack gingerly and immediately heads off to Renet's Steel. After watching him go, the mayor addresses you once more, apparently resigned to the fact that [I]everyone[/I] will be going. “[COLOR=DarkSlateBlue]Well, I guess that is that, then. Benson?[COLOR=White]" The other woodcutter steps up, "[/COLOR][/COLOR][/SIZE][/FONT][FONT=Verdana][SIZE=2][COLOR=YellowGreen][COLOR=White][COLOR=Teal]If you'll follow me, please.[COLOR=White]" He leads you back into the courtyard and around to the town watch headquarters, where Captain Wisslo still stands, arms crossed while he watches the activity of the town. Along the way, you also spot Joseph's father standing in the doorway of his shop, receiving a heavy pack from Ty the woodcutter. Wisslo steps aside as Benson ushers you inside the watch building, and the captain gives Joseph a friendly nod as you pass over the threshold. Benson leads you to the muster room, a long, narrow room with brick walls and brick floor. Benches are lined up along either side of the room, and along the wall behind them are aligned an array of lockers, hooks, and pegs. [/COLOR][/COLOR][/COLOR][/COLOR][/SIZE][/FONT] [GM] Presumably, you all file in.[/GM][FONT=Verdana][SIZE=2][COLOR=YellowGreen][COLOR=White][COLOR=Teal][COLOR=White] [/COLOR][/COLOR][/COLOR][/COLOR][/SIZE][/FONT] [OOC]I haven't really decided. I think I'm going to default to the RAW (rules as written). In other words, it [I]is[/I] possible to take 10 on a knowledge check, except when distracted, time-pressed, or in combat (an exception to this exception is the bard ability [I]Lore Master[/I] which allows him to take 10 on Knowledge checks he has ranks in at any time). However, in this case, and moving forward, I think I'll say that most key conversations with NPCs count as distracting. The Knowledge (History) check at the beginning, however, would have been a good candidate for take 10, as well as any other situation in which your character is just sitting around thinking, or with which there isn't any specific context.[/OOC] [FONT=Verdana][SIZE=2][COLOR=YellowGreen][COLOR=White][COLOR=Teal][COLOR=White] [/COLOR][/COLOR][/COLOR][/COLOR][/SIZE][/FONT] [/QUOTE]
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