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<blockquote data-quote="Redbadge" data-source="post: 5975301" data-attributes="member: 61463"><p><em>4 Neth 4709 (20:09:12)</em></p><p> <em>Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas</em></p><p><em></em></p><p><em></em>Night has long since fallen, and the new moon combined with the overcast sky makes the woods pitch black. Only Gamble's <em>light</em> keeps the darkness at bay.</p><p>[sblock=DC 5 Perception]After the sun sets, you begin to hear howling off in the distance.[/sblock]</p><p>You come to the fork in the road in the area marked <em>Broken Glade</em> on the map. Tomorrow's journey will take you down the left fork, south towards the crypt. Tonight, however, you decide to stop and camp for the night after having already traveled a full 8 hours.</p><p></p><p>Despite a bit of fumbling, Lissa is still capable of putting together a suitable camp. She has chosen a relatively safe spot, well off from the road, and concealed on all four sides. Though the site doesn't offer much cover from the wind or the inevitable rain, the ground is level, firm, and free of roots and leaves.</p><p></p><p>There is plenty of dry wood (for now) to start a fire, and Joseph brings back an armload of tinder, kindling, and logs. Under the watchful eye of Lissa, he builds a warm and welcoming fire with his flint and steel and the firewood. The fire gives off light like a torch as long as it is tended, and Joseph has collected enough wood to last 10 hours. You set up the two tents on opposite sides of the fire before sitting down to eat.</p><p></p><p>If everyone contributes, one of the rations can be cooked into a fine stew (by putting heated stones into the waterskins, and adding the contents of the trail rations; Lissa can even contribute some mushrooms for added flavor). The meat and cheese from another ration can be given to Nyra. Finally, you remember that you have the bottle of brandy, if you choose to pass it around.</p><p></p><p>[GM]Since you have your watch all set, I'll need Perception checks from everyone to determine how alert they are during their turn. Also, remember to note how and where you'll be sleeping (especially in the case of Lissa and Nyra), and whether or not you take off your armor, how far away you keep your gear and weapons, whether they are loaded or not, and any other precautions you may take. Your status block should note the above, including the new weight and total amounts of your food and water.[/GM]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5975301, member: 61463"] [I]4 Neth 4709 (20:09:12)[/I] [I]Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas [/I]Night has long since fallen, and the new moon combined with the overcast sky makes the woods pitch black. Only Gamble's [I]light[/I] keeps the darkness at bay. [sblock=DC 5 Perception]After the sun sets, you begin to hear howling off in the distance.[/sblock] You come to the fork in the road in the area marked [I]Broken Glade[/I] on the map. Tomorrow's journey will take you down the left fork, south towards the crypt. Tonight, however, you decide to stop and camp for the night after having already traveled a full 8 hours. Despite a bit of fumbling, Lissa is still capable of putting together a suitable camp. She has chosen a relatively safe spot, well off from the road, and concealed on all four sides. Though the site doesn't offer much cover from the wind or the inevitable rain, the ground is level, firm, and free of roots and leaves. There is plenty of dry wood (for now) to start a fire, and Joseph brings back an armload of tinder, kindling, and logs. Under the watchful eye of Lissa, he builds a warm and welcoming fire with his flint and steel and the firewood. The fire gives off light like a torch as long as it is tended, and Joseph has collected enough wood to last 10 hours. You set up the two tents on opposite sides of the fire before sitting down to eat. If everyone contributes, one of the rations can be cooked into a fine stew (by putting heated stones into the waterskins, and adding the contents of the trail rations; Lissa can even contribute some mushrooms for added flavor). The meat and cheese from another ration can be given to Nyra. Finally, you remember that you have the bottle of brandy, if you choose to pass it around. [GM]Since you have your watch all set, I'll need Perception checks from everyone to determine how alert they are during their turn. Also, remember to note how and where you'll be sleeping (especially in the case of Lissa and Nyra), and whether or not you take off your armor, how far away you keep your gear and weapons, whether they are loaded or not, and any other precautions you may take. Your status block should note the above, including the new weight and total amounts of your food and water.[/GM] [/QUOTE]
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