Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Redbadge's Rise of the Runelords Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isklexi" data-source="post: 5983556" data-attributes="member: 6684948"><p>Here is the info for my half-orc sorcerer</p><p></p><p>[sblock=Level 1] <span style="color: royalblue">Travath Frostusk</span></p><p> Male Half-Orc Sorcerer 1</p><p> NG Medium humanoid (human, orc)</p><p> <span style="color: royalblue">Height</span>: 6’9” <span style="color: royalblue">Weight</span>: 311lbs <span style="color: royalblue">Age</span>: 16yrs <span style="color: royalblue">Skin</span>: Light Green <span style="color: royalblue">Eyes</span>: Gray <span style="color: royalblue">Hair</span>: Black & Silver</p><p> <span style="color: royalblue">Favored Class</span>: Sorcerer (Silver Draconic Bloodline) <span style="color: royalblue">Religion</span>: Apsu (LG) <span style="color: royalblue">Alignment</span>: Neutral Good</p><p> </p><p> <span style="color: royalblue">Strength</span>: 16 (+3) <span style="color: Gray">[16 (10 points)]</span></p><p> <span style="color: royalblue">Constitution</span>: 14 (+2)<span style="color: Gray"> [14 (5 point)]</span></p><p> <span style="color: royalblue">Dexterity</span>: 14 (+2) <span style="color: Gray">[14 (5 points)]</span></p><p> <span style="color: royalblue">Intelligence</span>: 12 (+1) <span style="color: Gray">[12 (2 points)]</span></p><p> <span style="color: royalblue">Wisdom</span>: 10 (+0) <span style="color: Gray">[10 (0 points)]</span></p><p> <span style="color: royalblue">Charisma</span>: 16 (+3) <span style="color: Gray">[14 (5 points) +2 (racial)]</span></p><p> </p><p> <span style="color: royalblue">Initiative</span>: +2 <span style="color: Gray">[+2 (dexterity)]</span></p><p> <span style="color: royalblue">Speed</span>: 30 ft. <span style="color: Gray">[30 ft. (base racial)]</span></p><p> <span style="color: royalblue">Vision</span>: Darkvision 60 ft. <span style="color: Gray">(racial)</span></p><p> <span style="color: royalblue">Languages</span>: Orc <span style="color: Gray">(racial)</span>, Common <span style="color: Gray">(racial)</span>, Draconic <span style="color: Gray">(intelligence)</span></p><p> </p><p> <span style="color: royalblue">Hit Points</span>: 11 <span style="color: Gray">[1d6 (max sorcerer HD) +2 (constitution) +3 (toughness)]</span> <span style="color: RoyalBlue">Hit Die:</span> 1d6 <span style="color: Gray">(sorcerer)</span></p><p> <span style="color: royalblue">Armor Class</span>: 12 <span style="color: Gray">[10 (base) +2 (dexterity)]</span></p><p> <span style="color: royalblue">Touch</span>: 12<span style="color: Gray"> [10 (base)+2 (dexterity)]</span></p><p> <span style="color: royalblue">Flat-footed</span>: 10 <span style="color: Gray">[10 (base)]</span></p><p> </p><p> <span style="color: royalblue">Fortitude</span>: +3 <span style="color: Gray">[+0 (class) +2 (constitution) +1 (luck)]</span></p><p> <span style="color: royalblue">Reflex</span>: +3 <span style="color: Gray">[+0 (class) +2 (dexterity) +1 (luck)]</span></p><p> <span style="color: royalblue">Will</span>: +3 <span style="color: Gray">[+2 (class) +0 (wisdom) +1 (luck)]</span></p><p> <span style="color: royalblue">Miscellaneous</span>: +1 luck bonus <span style="color: Gray">(Sacred Tattoos, Racial)</span></p><p> </p><p> <span style="color: royalblue">Combat Maneuver Bonus</span>: +3 <span style="color: Gray">[+0 (base attack bonus) +3 (strength)]</span></p><p> <span style="color: royalblue">Combat Maneuver Defense</span>: 15 <span style="color: Gray">[10 (base) +3 (strength) +2 (dexterity)]</span></p><p> <span style="color: royalblue">Base Attack Bonus</span>: +0<span style="color: Gray"> [+0 (sorcerer 1)]</span> <span style="color: royalblue">Space</span>: 5 ft. <span style="color: royalblue">Reach</span>: 5 ft.</p><p> </p><p> <span style="color: royalblue">Greataxe:</span> Critical 20 (x3); slashing damage</p><p> <span style="color: royalblue">-Melee Attack</span>: +3 <span style="color: Gray">[+0 (BAB) +3 (strength)]</span> <span style="color: royalblue">Damage</span>: 1d12+4 <span style="color: Gray">[+4 (1.5*strength)]</span></p><p> <span style="color: royalblue">Claw</span>: Critical 20 (x2); slashing damage</p><p> <span style="color: royalblue">-Melee Attack</span>: +3/+3 <span style="color: Gray">[+0 (BAB) +3 (strength)]</span> <span style="color: royalblue">Damage</span>: 1d4+3 <span style="color: Gray">[+3 (strength)]</span></p><p> </p><p> <span style="color: royalblue">Skill Ranks</span>: 4 <span style="color: Gray">[(2 (sorcerer) +1 (intelligence)) x01 (level) +1 (favored class)]</span></p><p> <span style="color: royalblue">Max Ranks</span>: 1<span style="color: Gray"> (level)</span> <span style="color: royalblue">Armor Check Penalty</span>: -0</p><p> </p><p> <span style="color: royalblue">Acrobatics:</span> +2<span style="color: Gray"> [+0 (ranks) +2 (dexterity)] </span>(Dexterity, ACP)</p><p> <span style="color: royalblue">Appraise:</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)] </span>(Intelligence, class skill)</p><p> <span style="color: royalblue">Bluff:</span> +3 <span style="color: Gray">[+0 (ranks) +3 (charisma)] </span>(Charisma, class skill)</p><p> <span style="color: royalblue">Climb:</span> +3 <span style="color: Gray">[+0 (ranks) +3 (strength)] </span>(Strength, ACP)</p><p> <span style="color: royalblue">Craft ():</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)]</span> (Intelligence, class skill)</p><p> <span style="color: royalblue">Diplomacy:</span> +3<span style="color: Gray"> [+0 (ranks) +3 (charisma)]</span> (Charisma)</p><p> <span style="color: royalblue">Disable Device:</span> +2 <span style="color: Gray">[+0 (ranks) +2 (dexterity)] </span>(Dexterity, ACP, trained only)</p><p> <span style="color: royalblue">Disguise:</span> +3 <span style="color: Gray">[+0 (ranks) +3 (charisma)]</span> (Charisma)</p><p> <span style="color: royalblue">Escape Artist:</span> +2 <span style="color: Gray">[+0 (ranks) +2 (dexterity)]</span> (Dexterity, ACP)</p><p> <span style="color: royalblue">Fly:</span> +2 <span style="color: Gray">[+0 (ranks) +2 (dexterity)]</span> (Dexterity, ACP, class skill)</p><p> <span style="color: royalblue">Handle Animal:</span> +3 <span style="color: Gray">[+0 (ranks) +3 (charisma)]</span> (Charisma, trained only)</p><p> <span style="color: royalblue">Heal:</span> +0 <span style="color: Gray">[+0 (ranks) +0 (wisdom)]</span> (Wisdom)</p><p> <span style="color: royalblue">Intimidate</span>: +7 <span style="color: Gray">[+1 (ranks) +3 (class) +3 (charisma)]</span> (Charisma, class skill)</p><p> <span style="color: royalblue">Knowledge (arcana):</span> +5 <span style="color: Gray">[+1 (ranks) +3 (class) +1 (intelligence)] </span>(Intelligence, trained only, class skill)</p><p> <span style="color: royalblue">Knowledge (Dungeoneering):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)] </span>(Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Engineering):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)]</span> (Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Geography):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)]</span> (Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (History): </span>+1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)]</span> (Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Local):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)]</span> (Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Nature):</span> +1<span style="color: Gray"> [+0 (ranks) +1 (intelligence)] </span>(Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Nobility):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)] </span>(Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Planes):</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)] </span>(Intelligence, trained only)</p><p> <span style="color: royalblue">Knowledge (Religion):</span> +1<span style="color: Gray"> [+0 (ranks) +1 (intelligence)]</span> (Intelligence, trained only)</p><p> <span style="color: royalblue">Linguistics:</span> +1 <span style="color: Gray">[+0 (ranks) +1 (intelligence)] </span>(Intelligence, trained only)</p><p> <span style="color: royalblue">Perception:</span> +0<span style="color: Gray"> [+0 (ranks) +0 (wisdom)]</span> (Wisdom, class skill)</p><p> <span style="color: royalblue">Perform ():</span> +3 <span style="color: Gray">[+0 (ranks) +3 (charisma)] </span>(Charisma)</p><p> <span style="color: royalblue">Profession ():</span> +0 <span style="color: Gray">[+0 (ranks) +0 (wisdom)] </span>(Wisdom, trained only, class skill)</p><p> <span style="color: royalblue">Ride:</span> +2<span style="color: Gray"> [+0 (ranks) +2 (dexterity)] </span>(Dexterity, ACP)</p><p> <span style="color: royalblue">Sense Motive:</span> +0 <span style="color: Gray">[+0 (ranks) +0 (wisdom)] </span>(Wisdom)</p><p> <span style="color: royalblue">Slight of Hand:</span> +2 <span style="color: Gray">[+0 (ranks) +2 (dexterity)]</span> (Dexterity, ACP, trained only)</p><p> <span style="color: royalblue">Spellcraft:</span> +5 <span style="color: Gray">[+1 (ranks) +3 (class) +1 (intelligence)] </span>(Intelligence, class skill, trained only)</p><p> <span style="color: royalblue">Stealth:</span> +2 <span style="color: Gray">[+0 (ranks) +2 (dexterity)]</span> (Dexterity, ACP)</p><p> <span style="color: royalblue">Survival:</span> +5 <span style="color: Gray">[+1 (ranks) +0 (wisdom) +3 (class) +1 (trait)]</span> (Wisdom, class skill)</p><p> <span style="color: royalblue">Swim:</span> +3 <span style="color: Gray">[+0 (ranks) +3 (strength)] </span>(Strength, ACP)</p><p> <span style="color: royalblue">Use</span> Magic Device: +3 <span style="color: Gray">[+0 (ranks) +3 (charisma)]</span> (Charisma, class skill, trained only)</p><p> </p><p> <span style="color: royalblue">Traits:</span> <a href="http://www.d20pfsrd.com/traits/race-traits/outcast" target="_blank">Outcast</a>, Monster Hunter <span style="color: Gray">(you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts)</span></p><p> <span style="color: royalblue">Feats</span>: Eschew materials <span style="color: Gray">(sorcerer)</span>, Toughness<span style="color: Gray"> (level 1)</span>, Endurance <span style="color: Gray">(Racial)</span></p><p> <span style="color: royalblue">Weapon Proficiencies</span>: Sorcerer (simple weapons), Racial (Greataxe & Falchion)</p><p> <span style="color: royalblue">Armor Proficiencies</span>: Sorcerer (none)</p><p> <span style="color: royalblue">Half-Orc Features:</span> Ability Scores, Normal Speed, Languages, Darkvision, Shaman’s Apprentice <span style="color: Gray">(replaces Intimidating racial trait)</span>, Orc Blood, Sacred Tattoo <span style="color: Gray">(replaces Orc Ferocity racial trait)</span>, Weapon Familiarity</p><p> <span style="color: royalblue">Sorcerer Features:</span> Hit Die, Class Skills, Skill Ranks, Weapon and Armor Proficiency, Spells, Cantrips, Bloodline Arcana, Claws</p><p> </p><p> <span style="color: royalblue">Spells Per Day</span></p><p> <span style="color: royalblue">1st-Level Sorcerer Spells</span>: 4 per day (Mage Armor, Magic Missile) <span style="color: royalblue">Save DC</span>: 14<span style="color: Gray"> [10 (base) +1 (spell level) +3 (charisma)]</span></p><p> <span style="color: royalblue">0th-Level Sorcerer Spells</span>: At-will (Detect Magic, Mage Hand, Ray of Frost, Read Magic) <span style="color: royalblue">Save DC</span>: 13 <span style="color: Gray">[10 (base) +0 (spell level) +3 (charisma)]</span></p><p><span style="color: Gray"></span> </p><p> <span style="color: royalblue"><strong>Bloodline Arcana</strong></span>: Whenever you cast a spell with the cold descriptor, that spell deals +1 damage per die rolled.</p><p> </p><p> <span style="color: royalblue"><em>Claws</em></span><em> (Su)</em>: Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage. At 11th level, these claws deal 1d6 additional points of cold damage on a successful hit. You can use your claws for <span style="color: royalblue">6 rounds</span> per day <span style="color: Gray">[3 (base)+3 (Charisma)]</span>. These rounds do not need to be consecutive.</p><p> </p><p> <span style="color: royalblue">Starting Wealth</span>: 70g</p><p> <span style="color: royalblue">Equipment</span>:</p><p> Greataxe <span style="color: Gray">(12lbs)</span></p><p> Backpack<span style="color: Gray"> (2lbs)</span></p><p> Cold-Weather Outfit <span style="color: Gray">(clothing, 7lbs)</span></p><p> Trail Rations *4<span style="color: Gray"> (4lbs)</span></p><p> Waterskin <span style="color: Gray">(4lbs)</span></p><p> Bedroll <span style="color: Gray">(5lbs)</span></p><p> Rope <span style="color: Gray">(50 ft, silk, 5lbs)</span></p><p> Tent <span style="color: Gray">(2 person, 30lbs)</span></p><p> <span style="color: royalblue">Coins</span>: 19g, 9s <span style="color: royalblue">Gems & Other Wealth</span>: None <span style="color: royalblue">Equipment Value</span>: 58g, 1s <span style="color: royalblue">Total Wealth</span>: 78g</p><p> <span style="color: royalblue">Total Weight</span>: 69 lbs. <span style="color: royalblue">Light Load</span>: 76 lbs <span style="color: royalblue">Medium Load</span>: 153 lbs <span style="color: royalblue">Heavy Load</span>: 230 lbs</p><p> <span style="color: royalblue">Overhead Lift</span>: 230 lbs <span style="color: royalblue">Ground Lift</span>: 460 lbs <span style="color: royalblue">Push or Drag</span>: 1150 lbs[/sblock]</p><p>[sblock=Background]Travath was born in the Kodar Mountains in the Lands of the Linnorm Kings in a rather unique community. Travath is a member of the Frostusk tribe; the tribe is semi-nomadic with established relations with the remote human settlement of Jottkurn. For most of the year, the Frostusk tribe of orcs wanders the mountains hunting and foraging, but during the harsh winter months, the tribe merges with Jottkurn to await the return of fairer weather. Cross breeding between the tribesmen and the villagers is fairly common, and the parents usually choose to stay with either the tribe or the village to raise the children together. </p><p> Travath’s father is Svent, one of the tribe’s best hunters, and his mother is Irina Talisdottir, the village’s herbalist and healer. Svent couldn’t leave the tribe, because they needed his skills for gathering food, and Irina couldn’t leave her herb gardens untended. Travath spent alternating years with each parent only being together as a family during winter. As a result, winter is Travath’s favorite time of year, when both communities came together as a whole.</p><p> </p><p> At the age of 12, Travath started to display natural magical abilities. Svent took his son to Grandpa Frostusk to learn how to wield this power. Grandpa Frostusk is the old patriarch of the orc tribe and lives like a hermit near the mountain’s peak. Travath was at first excited to learn more about magic, but separation from his family and Grandpa’s strict discipline quickly wore on the young half-orc. After a few years, Travath rebelled against the monotony of Grandpa’s unbending regimen. He decided to leave the mountains and see what the world at large was like. Grandpa Frostusk was not pleased at this flouting of authority, but his morals would not allow for forcing Travath to stay.</p><p> </p><p> Rebelling against authority is a pretty common start for young adventurers, but Travath’s tale has a rather significant addition; Grandpa Frostusk isn’t an orc. The patriarch of the Frostusk tribe is an old silver dragon. Centuries ago Frostusk had taken it upon himself to bring order, civility, and proper morals to the savage orcs that lived in his territory. He turned the orcs away from worshiping evil deities and towards the good draconic god Apsu. He accomplished what he had set out to do and a little more than he originally planned; every orc in the tribe has some degree of dragon blood in them. He had become so attached to his humanoid children he permanently adopted the name Frostusk which had originally been a pseudonym he used when first making contact with the orcs. Grandpa Frostusk was also responsible for creating the symbiotic relationship between the tribe and Jottkurn.</p><p> </p><p> Travath is enjoying his newfound freedom immensely. He finds the rest of the world fascinating if uncomfortably warm. Wherever he goes, people tend to treat him with the usual distrust and disdain afforded half-orcs. Travath chalks this up to being suspicious of strangers; he is vaguely aware that his home is unusual but doesn’t make the connection that people would distrust him because of what he looks like. He is often hired as extra muscle, and employers are usually shocked when they learn he can wield magic. Travath is charismatic and friendly, so he tends to overcome a person’s initial misgivings quickly.[/sblock]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 5983556, member: 6684948"] Here is the info for my half-orc sorcerer [sblock=Level 1] [COLOR=royalblue]Travath Frostusk[/COLOR] Male Half-Orc Sorcerer 1 NG Medium humanoid (human, orc) [COLOR=royalblue]Height[/COLOR]: 6’9” [COLOR=royalblue]Weight[/COLOR]: 311lbs [COLOR=royalblue]Age[/COLOR]: 16yrs [COLOR=royalblue]Skin[/COLOR]: Light Green [COLOR=royalblue]Eyes[/COLOR]: Gray [COLOR=royalblue]Hair[/COLOR]: Black & Silver [COLOR=royalblue]Favored Class[/COLOR]: Sorcerer (Silver Draconic Bloodline) [COLOR=royalblue]Religion[/COLOR]: Apsu (LG) [COLOR=royalblue]Alignment[/COLOR]: Neutral Good [COLOR=royalblue]Strength[/COLOR]: 16 (+3) [COLOR=Gray][16 (10 points)][/COLOR] [COLOR=royalblue]Constitution[/COLOR]: 14 (+2)[COLOR=Gray] [14 (5 point)][/COLOR] [COLOR=royalblue]Dexterity[/COLOR]: 14 (+2) [COLOR=Gray][14 (5 points)][/COLOR] [COLOR=royalblue]Intelligence[/COLOR]: 12 (+1) [COLOR=Gray][12 (2 points)][/COLOR] [COLOR=royalblue]Wisdom[/COLOR]: 10 (+0) [COLOR=Gray][10 (0 points)][/COLOR] [COLOR=royalblue]Charisma[/COLOR]: 16 (+3) [COLOR=Gray][14 (5 points) +2 (racial)][/COLOR] [COLOR=royalblue]Initiative[/COLOR]: +2 [COLOR=Gray][+2 (dexterity)][/COLOR] [COLOR=royalblue]Speed[/COLOR]: 30 ft. [COLOR=Gray][30 ft. (base racial)][/COLOR] [COLOR=royalblue]Vision[/COLOR]: Darkvision 60 ft. [COLOR=Gray](racial)[/COLOR] [COLOR=royalblue]Languages[/COLOR]: Orc [COLOR=Gray](racial)[/COLOR], Common [COLOR=Gray](racial)[/COLOR], Draconic [COLOR=Gray](intelligence)[/COLOR] [COLOR=royalblue]Hit Points[/COLOR]: 11 [COLOR=Gray][1d6 (max sorcerer HD) +2 (constitution) +3 (toughness)][/COLOR] [COLOR=RoyalBlue]Hit Die:[/COLOR] 1d6 [COLOR=Gray](sorcerer)[/COLOR] [COLOR=royalblue]Armor Class[/COLOR]: 12 [COLOR=Gray][10 (base) +2 (dexterity)][/COLOR] [COLOR=royalblue]Touch[/COLOR]: 12[COLOR=Gray] [10 (base)+2 (dexterity)][/COLOR] [COLOR=royalblue]Flat-footed[/COLOR]: 10 [COLOR=Gray][10 (base)][/COLOR] [COLOR=royalblue]Fortitude[/COLOR]: +3 [COLOR=Gray][+0 (class) +2 (constitution) +1 (luck)][/COLOR] [COLOR=royalblue]Reflex[/COLOR]: +3 [COLOR=Gray][+0 (class) +2 (dexterity) +1 (luck)][/COLOR] [COLOR=royalblue]Will[/COLOR]: +3 [COLOR=Gray][+2 (class) +0 (wisdom) +1 (luck)][/COLOR] [COLOR=royalblue]Miscellaneous[/COLOR]: +1 luck bonus [COLOR=Gray](Sacred Tattoos, Racial)[/COLOR] [COLOR=royalblue]Combat Maneuver Bonus[/COLOR]: +3 [COLOR=Gray][+0 (base attack bonus) +3 (strength)][/COLOR] [COLOR=royalblue]Combat Maneuver Defense[/COLOR]: 15 [COLOR=Gray][10 (base) +3 (strength) +2 (dexterity)][/COLOR] [COLOR=royalblue]Base Attack Bonus[/COLOR]: +0[COLOR=Gray] [+0 (sorcerer 1)][/COLOR] [COLOR=royalblue]Space[/COLOR]: 5 ft. [COLOR=royalblue]Reach[/COLOR]: 5 ft. [COLOR=royalblue]Greataxe:[/COLOR] Critical 20 (x3); slashing damage [COLOR=royalblue]-Melee Attack[/COLOR]: +3 [COLOR=Gray][+0 (BAB) +3 (strength)][/COLOR] [COLOR=royalblue]Damage[/COLOR]: 1d12+4 [COLOR=Gray][+4 (1.5*strength)][/COLOR] [COLOR=royalblue]Claw[/COLOR]: Critical 20 (x2); slashing damage [COLOR=royalblue]-Melee Attack[/COLOR]: +3/+3 [COLOR=Gray][+0 (BAB) +3 (strength)][/COLOR] [COLOR=royalblue]Damage[/COLOR]: 1d4+3 [COLOR=Gray][+3 (strength)][/COLOR] [COLOR=royalblue]Skill Ranks[/COLOR]: 4 [COLOR=Gray][(2 (sorcerer) +1 (intelligence)) x01 (level) +1 (favored class)][/COLOR] [COLOR=royalblue]Max Ranks[/COLOR]: 1[COLOR=Gray] (level)[/COLOR] [COLOR=royalblue]Armor Check Penalty[/COLOR]: -0 [COLOR=royalblue]Acrobatics:[/COLOR] +2[COLOR=Gray] [+0 (ranks) +2 (dexterity)] [/COLOR](Dexterity, ACP) [COLOR=royalblue]Appraise:[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, class skill) [COLOR=royalblue]Bluff:[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (charisma)] [/COLOR](Charisma, class skill) [COLOR=royalblue]Climb:[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (strength)] [/COLOR](Strength, ACP) [COLOR=royalblue]Craft ():[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, class skill) [COLOR=royalblue]Diplomacy:[/COLOR] +3[COLOR=Gray] [+0 (ranks) +3 (charisma)][/COLOR] (Charisma) [COLOR=royalblue]Disable Device:[/COLOR] +2 [COLOR=Gray][+0 (ranks) +2 (dexterity)] [/COLOR](Dexterity, ACP, trained only) [COLOR=royalblue]Disguise:[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (charisma)][/COLOR] (Charisma) [COLOR=royalblue]Escape Artist:[/COLOR] +2 [COLOR=Gray][+0 (ranks) +2 (dexterity)][/COLOR] (Dexterity, ACP) [COLOR=royalblue]Fly:[/COLOR] +2 [COLOR=Gray][+0 (ranks) +2 (dexterity)][/COLOR] (Dexterity, ACP, class skill) [COLOR=royalblue]Handle Animal:[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (charisma)][/COLOR] (Charisma, trained only) [COLOR=royalblue]Heal:[/COLOR] +0 [COLOR=Gray][+0 (ranks) +0 (wisdom)][/COLOR] (Wisdom) [COLOR=royalblue]Intimidate[/COLOR]: +7 [COLOR=Gray][+1 (ranks) +3 (class) +3 (charisma)][/COLOR] (Charisma, class skill) [COLOR=royalblue]Knowledge (arcana):[/COLOR] +5 [COLOR=Gray][+1 (ranks) +3 (class) +1 (intelligence)] [/COLOR](Intelligence, trained only, class skill) [COLOR=royalblue]Knowledge (Dungeoneering):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, trained only) [COLOR=royalblue]Knowledge (Engineering):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, trained only) [COLOR=royalblue]Knowledge (Geography):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, trained only) [COLOR=royalblue]Knowledge (History): [/COLOR]+1 [COLOR=Gray][+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, trained only) [COLOR=royalblue]Knowledge (Local):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, trained only) [COLOR=royalblue]Knowledge (Nature):[/COLOR] +1[COLOR=Gray] [+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, trained only) [COLOR=royalblue]Knowledge (Nobility):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, trained only) [COLOR=royalblue]Knowledge (Planes):[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, trained only) [COLOR=royalblue]Knowledge (Religion):[/COLOR] +1[COLOR=Gray] [+0 (ranks) +1 (intelligence)][/COLOR] (Intelligence, trained only) [COLOR=royalblue]Linguistics:[/COLOR] +1 [COLOR=Gray][+0 (ranks) +1 (intelligence)] [/COLOR](Intelligence, trained only) [COLOR=royalblue]Perception:[/COLOR] +0[COLOR=Gray] [+0 (ranks) +0 (wisdom)][/COLOR] (Wisdom, class skill) [COLOR=royalblue]Perform ():[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (charisma)] [/COLOR](Charisma) [COLOR=royalblue]Profession ():[/COLOR] +0 [COLOR=Gray][+0 (ranks) +0 (wisdom)] [/COLOR](Wisdom, trained only, class skill) [COLOR=royalblue]Ride:[/COLOR] +2[COLOR=Gray] [+0 (ranks) +2 (dexterity)] [/COLOR](Dexterity, ACP) [COLOR=royalblue]Sense Motive:[/COLOR] +0 [COLOR=Gray][+0 (ranks) +0 (wisdom)] [/COLOR](Wisdom) [COLOR=royalblue]Slight of Hand:[/COLOR] +2 [COLOR=Gray][+0 (ranks) +2 (dexterity)][/COLOR] (Dexterity, ACP, trained only) [COLOR=royalblue]Spellcraft:[/COLOR] +5 [COLOR=Gray][+1 (ranks) +3 (class) +1 (intelligence)] [/COLOR](Intelligence, class skill, trained only) [COLOR=royalblue]Stealth:[/COLOR] +2 [COLOR=Gray][+0 (ranks) +2 (dexterity)][/COLOR] (Dexterity, ACP) [COLOR=royalblue]Survival:[/COLOR] +5 [COLOR=Gray][+1 (ranks) +0 (wisdom) +3 (class) +1 (trait)][/COLOR] (Wisdom, class skill) [COLOR=royalblue]Swim:[/COLOR] +3 [COLOR=Gray][+0 (ranks) +3 (strength)] [/COLOR](Strength, ACP) [COLOR=royalblue]Use[/COLOR] Magic Device: +3 [COLOR=Gray][+0 (ranks) +3 (charisma)][/COLOR] (Charisma, class skill, trained only) [COLOR=royalblue]Traits:[/COLOR] [URL="http://www.d20pfsrd.com/traits/race-traits/outcast"]Outcast[/URL], Monster Hunter [COLOR=Gray](you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts)[/COLOR] [COLOR=royalblue]Feats[/COLOR]: Eschew materials [COLOR=Gray](sorcerer)[/COLOR], Toughness[COLOR=Gray] (level 1)[/COLOR], Endurance [COLOR=Gray](Racial)[/COLOR] [COLOR=royalblue]Weapon Proficiencies[/COLOR]: Sorcerer (simple weapons), Racial (Greataxe & Falchion) [COLOR=royalblue]Armor Proficiencies[/COLOR]: Sorcerer (none) [COLOR=royalblue]Half-Orc Features:[/COLOR] Ability Scores, Normal Speed, Languages, Darkvision, Shaman’s Apprentice [COLOR=Gray](replaces Intimidating racial trait)[/COLOR], Orc Blood, Sacred Tattoo [COLOR=Gray](replaces Orc Ferocity racial trait)[/COLOR], Weapon Familiarity [COLOR=royalblue]Sorcerer Features:[/COLOR] Hit Die, Class Skills, Skill Ranks, Weapon and Armor Proficiency, Spells, Cantrips, Bloodline Arcana, Claws [COLOR=royalblue]Spells Per Day[/COLOR] [COLOR=royalblue]1st-Level Sorcerer Spells[/COLOR]: 4 per day (Mage Armor, Magic Missile) [COLOR=royalblue]Save DC[/COLOR]: 14[COLOR=Gray] [10 (base) +1 (spell level) +3 (charisma)][/COLOR] [COLOR=royalblue]0th-Level Sorcerer Spells[/COLOR]: At-will (Detect Magic, Mage Hand, Ray of Frost, Read Magic) [COLOR=royalblue]Save DC[/COLOR]: 13 [COLOR=Gray][10 (base) +0 (spell level) +3 (charisma)] [/COLOR] [COLOR=royalblue][B]Bloodline Arcana[/B][/COLOR]: Whenever you cast a spell with the cold descriptor, that spell deals +1 damage per die rolled. [COLOR=royalblue][I]Claws[/I][/COLOR][I] (Su)[/I]: Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage. At 11th level, these claws deal 1d6 additional points of cold damage on a successful hit. You can use your claws for [COLOR=royalblue]6 rounds[/COLOR] per day [COLOR=Gray][3 (base)+3 (Charisma)][/COLOR]. These rounds do not need to be consecutive. [COLOR=royalblue]Starting Wealth[/COLOR]: 70g [COLOR=royalblue]Equipment[/COLOR]: Greataxe [COLOR=Gray](12lbs)[/COLOR] Backpack[COLOR=Gray] (2lbs)[/COLOR] Cold-Weather Outfit [COLOR=Gray](clothing, 7lbs)[/COLOR] Trail Rations *4[COLOR=Gray] (4lbs)[/COLOR] Waterskin [COLOR=Gray](4lbs)[/COLOR] Bedroll [COLOR=Gray](5lbs)[/COLOR] Rope [COLOR=Gray](50 ft, silk, 5lbs)[/COLOR] Tent [COLOR=Gray](2 person, 30lbs)[/COLOR] [COLOR=royalblue]Coins[/COLOR]: 19g, 9s [COLOR=royalblue]Gems & Other Wealth[/COLOR]: None [COLOR=royalblue]Equipment Value[/COLOR]: 58g, 1s [COLOR=royalblue]Total Wealth[/COLOR]: 78g [COLOR=royalblue]Total Weight[/COLOR]: 69 lbs. [COLOR=royalblue]Light Load[/COLOR]: 76 lbs [COLOR=royalblue]Medium Load[/COLOR]: 153 lbs [COLOR=royalblue]Heavy Load[/COLOR]: 230 lbs [COLOR=royalblue]Overhead Lift[/COLOR]: 230 lbs [COLOR=royalblue]Ground Lift[/COLOR]: 460 lbs [COLOR=royalblue]Push or Drag[/COLOR]: 1150 lbs[/sblock] [sblock=Background]Travath was born in the Kodar Mountains in the Lands of the Linnorm Kings in a rather unique community. Travath is a member of the Frostusk tribe; the tribe is semi-nomadic with established relations with the remote human settlement of Jottkurn. For most of the year, the Frostusk tribe of orcs wanders the mountains hunting and foraging, but during the harsh winter months, the tribe merges with Jottkurn to await the return of fairer weather. Cross breeding between the tribesmen and the villagers is fairly common, and the parents usually choose to stay with either the tribe or the village to raise the children together. Travath’s father is Svent, one of the tribe’s best hunters, and his mother is Irina Talisdottir, the village’s herbalist and healer. Svent couldn’t leave the tribe, because they needed his skills for gathering food, and Irina couldn’t leave her herb gardens untended. Travath spent alternating years with each parent only being together as a family during winter. As a result, winter is Travath’s favorite time of year, when both communities came together as a whole. At the age of 12, Travath started to display natural magical abilities. Svent took his son to Grandpa Frostusk to learn how to wield this power. Grandpa Frostusk is the old patriarch of the orc tribe and lives like a hermit near the mountain’s peak. Travath was at first excited to learn more about magic, but separation from his family and Grandpa’s strict discipline quickly wore on the young half-orc. After a few years, Travath rebelled against the monotony of Grandpa’s unbending regimen. He decided to leave the mountains and see what the world at large was like. Grandpa Frostusk was not pleased at this flouting of authority, but his morals would not allow for forcing Travath to stay. Rebelling against authority is a pretty common start for young adventurers, but Travath’s tale has a rather significant addition; Grandpa Frostusk isn’t an orc. The patriarch of the Frostusk tribe is an old silver dragon. Centuries ago Frostusk had taken it upon himself to bring order, civility, and proper morals to the savage orcs that lived in his territory. He turned the orcs away from worshiping evil deities and towards the good draconic god Apsu. He accomplished what he had set out to do and a little more than he originally planned; every orc in the tribe has some degree of dragon blood in them. He had become so attached to his humanoid children he permanently adopted the name Frostusk which had originally been a pseudonym he used when first making contact with the orcs. Grandpa Frostusk was also responsible for creating the symbiotic relationship between the tribe and Jottkurn. Travath is enjoying his newfound freedom immensely. He finds the rest of the world fascinating if uncomfortably warm. Wherever he goes, people tend to treat him with the usual distrust and disdain afforded half-orcs. Travath chalks this up to being suspicious of strangers; he is vaguely aware that his home is unusual but doesn’t make the connection that people would distrust him because of what he looks like. He is often hired as extra muscle, and employers are usually shocked when they learn he can wield magic. Travath is charismatic and friendly, so he tends to overcome a person’s initial misgivings quickly.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Redbadge's Rise of the Runelords Campaign
Top