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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5976425" data-attributes="member: 61463"><p><em>Wealday, 18 Desnus, 4712 AR (07:05:00) </em>[Round 1]</p><p><em>Main Deck, The Wormwood</em>, <em>Jeopardy Bay, 10 Miles Offshore from Port Peril, The Shackles, Garund, Inner Sea Region, Golarion</em></p><p><em></em></p><p><em></em>The gnome, halfling, dwarf, and woman in tattered clothes hit the rigging with vigor, but it is apparent that in their eagerness to win the race, they are being a bit too reckless. The gnome slips the first time before regaining his footing and deciding to proceed at a much more cautious pace, while the dwarf and human actually become entangled in the rigging on their first attempt, and must take time freeing themselves. Only the halfling seems to have any real affinity for the ropes, and she begins shooting up them like a monkey, much faster than you thought halflings could be.</p><p>[sblock=Race Rules]Everyone starts at the very bottom of the rigging, and the finish line is 60' up. As normal, you get a move and a standard action on your turn, which will primarily be used to make climb checks (you could also theoretically seek to hinder the other climbers). The DC to climb the rigging is DC 10. If you succeed you climb 1/4 your speed for that action. Alternatively, you can make an accelerated climb at DC 15 to move half your speed.</p><p></p><p>If you fail by 4 or less, you make no progress. Narrate accordingly.</p><p></p><p>If you fail by 5 or more, you must make a DC 20 Reflex save or fall. If you are already on the ground, you instead become entangled in the rigging. Narrate accordingly.</p><p></p><p>You must use one of the two actions on your turn to stand up from prone or to untangle yourself from the rigging.[/sblock][sblock=Race Status][code]</p><p>Init Character Ft.Up HP</p><p>19 Conchobar 5' 14/14</p><p>13 Rosie 25' 17/17</p><p>13 Marina 0' 7/7</p><p>07 Elias 0' 11/11</p><p>06 Jhiv 0' 8/8</p><p>06 Queepod 0' 15/15</p><p>04 Cog 0' 19/19</p><p>04 Sandara 0' 20/20</p><p>[/code][/sblock]</p><p></p><p>[GM]Jhiv is up. Let's see what he can do![/GM]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5976425, member: 61463"] [I]Wealday, 18 Desnus, 4712 AR (07:05:00) [/I][Round 1] [I]Main Deck, The Wormwood[/I], [I]Jeopardy Bay, 10 Miles Offshore from Port Peril, The Shackles, Garund, Inner Sea Region, Golarion [/I]The gnome, halfling, dwarf, and woman in tattered clothes hit the rigging with vigor, but it is apparent that in their eagerness to win the race, they are being a bit too reckless. The gnome slips the first time before regaining his footing and deciding to proceed at a much more cautious pace, while the dwarf and human actually become entangled in the rigging on their first attempt, and must take time freeing themselves. Only the halfling seems to have any real affinity for the ropes, and she begins shooting up them like a monkey, much faster than you thought halflings could be. [sblock=Race Rules]Everyone starts at the very bottom of the rigging, and the finish line is 60' up. As normal, you get a move and a standard action on your turn, which will primarily be used to make climb checks (you could also theoretically seek to hinder the other climbers). The DC to climb the rigging is DC 10. If you succeed you climb 1/4 your speed for that action. Alternatively, you can make an accelerated climb at DC 15 to move half your speed. If you fail by 4 or less, you make no progress. Narrate accordingly. If you fail by 5 or more, you must make a DC 20 Reflex save or fall. If you are already on the ground, you instead become entangled in the rigging. Narrate accordingly. You must use one of the two actions on your turn to stand up from prone or to untangle yourself from the rigging.[/sblock][sblock=Race Status][code] Init Character Ft.Up HP 19 Conchobar 5' 14/14 13 Rosie 25' 17/17 13 Marina 0' 7/7 07 Elias 0' 11/11 06 Jhiv 0' 8/8 06 Queepod 0' 15/15 04 Cog 0' 19/19 04 Sandara 0' 20/20 [/code][/sblock] [GM]Jhiv is up. Let's see what he can do![/GM] [/QUOTE]
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