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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5978035" data-attributes="member: 61463"><p>Despite the cook's sorry condition, he stands up to meet you anyways, setting his bottle down with a thud in one of the few empty spaces available on the table. Right now, it appears that he is drunk, but not insensibly so. You might call it <em>"sober enough."</em></p><p></p><p>He starts pulling down pots and pans, grabbing cooking utensils, and making room for the day's work, all while talking you through what will amount to your second job.</p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime">"Basically, you'll be helpin' me prepare meals everyday. We make new food every afternoon, which the crew'll eat after the 'bloody hour'. There'll be leftovers, as well, there always is. We use those for breakfast and lunch the next day. Some days, I may ask you to acquire some more food, fishin' 'n such.</span></span></span></span></span></em></strong></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime"></span></span></span></span></span></em></strong></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime"></span></span></span></span></span></em></strong></span></span></span>Fishguts looks towards you, <span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime">"Well that's it. Ready to get started?"</span></span></span></span></span></em></strong></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime"></span></span></span></span></span></em></strong></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: Red"><strong><em><span style="color: Sienna"><span style="color: Olive"><span style="color: DarkRed"><span style="color: Orange"><span style="color: Lime"></span></span></span></span></span></em></strong></span></span></span>[sblock=Cooking]You assist Kroop in preparing the day's meal, requiring a Profession (cooking) or intelligence check. If Kroop is sober enough, you gain a +10 bonus on the roll (this replaces the +3 total bonus that you can get from the kitchen and cookbook). Otherwise, you must make do by yourself. How well you roll determines how long the task will take and how well the food is prepared:[code]</p><p>[B]Cooking Result Time Food Quality</p><p>[/B]5 or less Until "Bloody Hour" Very Poor</p><p>6 to 10 3d4+1 hours Poor</p><p>11 to 15 2d4+1 hours Average</p><p>16 to 20 2d4 hours Good</p><p>20 or higher 1d4+1 hours Very Good</p><p>[/code]After you know your Cooking results, consult the chart and make a roll to determine how long you spent cooking. Whether or not you finish entirely, the food will be served during the "bloody hour" and the food quality automatically counts as two steps lower than your roll would have normally qualified for.[/sblock]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5978035, member: 61463"] Despite the cook's sorry condition, he stands up to meet you anyways, setting his bottle down with a thud in one of the few empty spaces available on the table. Right now, it appears that he is drunk, but not insensibly so. You might call it [I]"sober enough."[/I] He starts pulling down pots and pans, grabbing cooking utensils, and making room for the day's work, all while talking you through what will amount to your second job. [FONT=Book Antiqua][SIZE=3][COLOR=Red][B][I][COLOR=Sienna][COLOR=Olive][COLOR=DarkRed][COLOR=Orange][COLOR=Lime]"Basically, you'll be helpin' me prepare meals everyday. We make new food every afternoon, which the crew'll eat after the 'bloody hour'. There'll be leftovers, as well, there always is. We use those for breakfast and lunch the next day. Some days, I may ask you to acquire some more food, fishin' 'n such. [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/I][/B][/COLOR][/SIZE][/FONT]Fishguts looks towards you, [FONT=Book Antiqua][SIZE=3][COLOR=Red][B][I][COLOR=Sienna][COLOR=Olive][COLOR=DarkRed][COLOR=Orange][COLOR=Lime]"Well that's it. Ready to get started?" [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/I][/B][/COLOR][/SIZE][/FONT][sblock=Cooking]You assist Kroop in preparing the day's meal, requiring a Profession (cooking) or intelligence check. If Kroop is sober enough, you gain a +10 bonus on the roll (this replaces the +3 total bonus that you can get from the kitchen and cookbook). Otherwise, you must make do by yourself. How well you roll determines how long the task will take and how well the food is prepared:[code] [B]Cooking Result Time Food Quality [/B]5 or less Until "Bloody Hour" Very Poor 6 to 10 3d4+1 hours Poor 11 to 15 2d4+1 hours Average 16 to 20 2d4 hours Good 20 or higher 1d4+1 hours Very Good [/code]After you know your Cooking results, consult the chart and make a roll to determine how long you spent cooking. Whether or not you finish entirely, the food will be served during the "bloody hour" and the food quality automatically counts as two steps lower than your roll would have normally qualified for.[/sblock] [/QUOTE]
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