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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5981308" data-attributes="member: 61463"><p>Let's see... Bloody Hour started at 5:42 PM and lasted about 30 minutes. If you started soliciting information about Maheem right as rum and rations started, the the sum total of your Gather Information check and a full 8 hours of sleep afterwards (to recover from fatigue) comes to a little over 12 hours, or until about 6:15 AM in the morning. The fact that you had to cut short your research, combined with your generally poor Diplomacy check, means that you will have gathered the minimal information (provided in the next update).</p><p></p><p></p><p>Her current status is fine, and probably more appropriate.</p><p></p><p></p><p></p><p>Elias, Marina, and Queepod automatically started at friendly. However, you will have to have <em>some</em> sort of interaction with them before they can be raised to helpful. In general, these characters are working on their own to get their gear back, but if you can recover some of their more important items (blunderbuss, axe, etc.), you can automatically improve their attitude to helpful.</p><p></p><p></p><p></p><p>If you can get Grok to helpful, you'll be able to use Diplomacy in place of Bluff to recover gear (as well as get loans).</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5981308, member: 61463"] Let's see... Bloody Hour started at 5:42 PM and lasted about 30 minutes. If you started soliciting information about Maheem right as rum and rations started, the the sum total of your Gather Information check and a full 8 hours of sleep afterwards (to recover from fatigue) comes to a little over 12 hours, or until about 6:15 AM in the morning. The fact that you had to cut short your research, combined with your generally poor Diplomacy check, means that you will have gathered the minimal information (provided in the next update). Her current status is fine, and probably more appropriate. Elias, Marina, and Queepod automatically started at friendly. However, you will have to have [I]some[/I] sort of interaction with them before they can be raised to helpful. In general, these characters are working on their own to get their gear back, but if you can recover some of their more important items (blunderbuss, axe, etc.), you can automatically improve their attitude to helpful. If you can get Grok to helpful, you'll be able to use Diplomacy in place of Bluff to recover gear (as well as get loans). [/QUOTE]
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