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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5982826" data-attributes="member: 61463"><p><em>Starday, 21 Desnus, 4712 AR (06:05:29)</em></p><p> <em>Main Deck, The Wormwood</em>, <em>Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golario</em>n</p><p></p><p>Day 4 begins...</p><p></p><p>The first part of the morning is uneventful, but once you reach the deck, a stifling and humid morning hits you. Already hot, the day will eventually grow to almost 90 degrees.</p><p></p><p>[OOC]Though not quite at the level of "very hot" (Core Rulebook 444), you still receive a -1 penalty to all work checks, Constitution checks, and Fortitude saves, due to the nature of your work today.[/OOC]</p><p></p><p>Once you see Plugg, you see that he once again has that look he gets so often, filling you with a bit of dread. <em><strong><span style="color: DarkOrchid"><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px">"Ah, here you are Fish-man. You did so well at line work the other day... why don't you keep at it today?"</span></span></span></strong></em></p><p><em><strong><span style="color: DarkOrchid"><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"></span></span></span></strong></em></p><p><em><strong><span style="color: DarkOrchid"><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"></span></span></span></strong></em>[sblock=Line Work]Generally considered one of the hardest jobs on the ship (next to mainsail duties and bilge work), line work involves hard work hoisting and lowering sails. The job requires a Profession (sailor) check. At the end of your shift you must make a Constitution check to avoid becoming fatigued (DC 5 + 1 for each hour worked). Today, you notice that you are working alone, making the job tougher (-2 to checks). Your result determines how long the task will take:[code]</p><p></p><p>[B]Sailor Result Time</p><p>[/B]5 or less 3d6+2 hours</p><p>6 to 10 3d4+2 hours</p><p>11 to 15 2d4+2 hours</p><p>16 to 20 1d4+2 hours</p><p>20 or higher 1d4 hours[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5982826, member: 61463"] [I]Starday, 21 Desnus, 4712 AR (06:05:29)[/I] [I]Main Deck, The Wormwood[/I], [I]Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golario[/I]n Day 4 begins... The first part of the morning is uneventful, but once you reach the deck, a stifling and humid morning hits you. Already hot, the day will eventually grow to almost 90 degrees. [OOC]Though not quite at the level of "very hot" (Core Rulebook 444), you still receive a -1 penalty to all work checks, Constitution checks, and Fortitude saves, due to the nature of your work today.[/OOC] Once you see Plugg, you see that he once again has that look he gets so often, filling you with a bit of dread. [I][B][COLOR=DarkOrchid][FONT=Book Antiqua][SIZE=3]"Ah, here you are Fish-man. You did so well at line work the other day... why don't you keep at it today?" [/SIZE][/FONT][/COLOR][/B][/I][sblock=Line Work]Generally considered one of the hardest jobs on the ship (next to mainsail duties and bilge work), line work involves hard work hoisting and lowering sails. The job requires a Profession (sailor) check. At the end of your shift you must make a Constitution check to avoid becoming fatigued (DC 5 + 1 for each hour worked). Today, you notice that you are working alone, making the job tougher (-2 to checks). Your result determines how long the task will take:[code] [B]Sailor Result Time [/B]5 or less 3d6+2 hours 6 to 10 3d4+2 hours 11 to 15 2d4+2 hours 16 to 20 1d4+2 hours 20 or higher 1d4 hours[/code][/sblock] [/QUOTE]
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