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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5987230" data-attributes="member: 61463"><p><em>Starday, 21 Desnus, 4712 AR (08:45:40)</em></p><p> <em>Galley, The Wormwood</em>, <em>Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golario</em>n</p><p></p><p>You enter the galley about 20 minutes after having left the bilges. What you find is a pleasant surprise. Fishguts is completely sober, and the day's meal has already been prepared, the chef having decided to cook instead of drink. <span style="color: Lime"><em><strong><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px">“I done figured I done ya wrong yesterday, so I worked extra hard this mornin'. Seein' as how I'm done, we can just sit and talk a bit."</span></span></strong></em></span></p><p><span style="color: Lime"><em><strong><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"></span></span></strong></em></span></p><p><span style="color: Lime"><em><strong><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"></span></span></strong></em></span>[sblock=Bull Session]You drink with Ambrose Kroop and listen to his stories. He tends to drone on a bit, so a Diplomacy check will help temper how long he keeps you from other, more productive activities. Fishguts loves a drinking partner, and if you join in, he tires of talking all the quicker. Drinking at least one rum ration during the bull session gives you a +10 on the check. Your Diplomacy result determines how long the bull session lasts and how detailed the information is that you learn from Fishguts[code]</p><p>[B]Diplomacy Result Time</p><p>[/B]10 or less 2d4 hours</p><p>11 to 20 1d4+1 hours</p><p>21 to 29 1d4 hours</p><p>30 or higher 10d12 minutes</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5987230, member: 61463"] [I]Starday, 21 Desnus, 4712 AR (08:45:40)[/I] [I]Galley, The Wormwood[/I], [I]Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golario[/I]n You enter the galley about 20 minutes after having left the bilges. What you find is a pleasant surprise. Fishguts is completely sober, and the day's meal has already been prepared, the chef having decided to cook instead of drink. [COLOR=Lime][I][B][FONT=Book Antiqua][SIZE=3]“I done figured I done ya wrong yesterday, so I worked extra hard this mornin'. Seein' as how I'm done, we can just sit and talk a bit." [/SIZE][/FONT][/B][/I][/COLOR][sblock=Bull Session]You drink with Ambrose Kroop and listen to his stories. He tends to drone on a bit, so a Diplomacy check will help temper how long he keeps you from other, more productive activities. Fishguts loves a drinking partner, and if you join in, he tires of talking all the quicker. Drinking at least one rum ration during the bull session gives you a +10 on the check. Your Diplomacy result determines how long the bull session lasts and how detailed the information is that you learn from Fishguts[code] [B]Diplomacy Result Time [/B]10 or less 2d4 hours 11 to 20 1d4+1 hours 21 to 29 1d4 hours 30 or higher 10d12 minutes [/code][/sblock] [/QUOTE]
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