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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5996054" data-attributes="member: 61463"><p><em>Moonday, 23 Desnus, 4712 AR (06:01:01)</em></p><p> <em>Main Deck, The Wormwood</em>, <em>Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion</em></p><p> </p><p>Day 6 begins...</p><p></p><p>You walk on deck to find a dark and humid morning. Black and heavy clouds hang in the sky, foreshadowing the rains to come later in the day. The wind has picked up a bit, slowing the <em>Wormwood</em> as she sails into the coming storm, and causing the ship to rock about in the choppy waters as the sails flutter and snap distinctively. Fortunately, your turtle meal was not forgotten, and you are assigned the easiest of the storm preparation tasks.</p><p></p><p>[sblock=Rope Work]You handle the ship's ropes to prepare for the coming weather, including unstowing them, coiling them, and securing them to cleats and single and double bollards. You are working with Maheem today. Your Profession (sailor) check determines how long it takes to get all the rope set up:[code]</p><p>[B]Sailor Result Time</p><p>[/B]5 or less 3d4 hours</p><p>6 to 10 2d4+1 hours</p><p>11 to 15 2d4 hours</p><p>16 to 20 1d4+1 hours</p><p>21 or higher 1d4 hours</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5996054, member: 61463"] [I]Moonday, 23 Desnus, 4712 AR (06:01:01)[/I] [I]Main Deck, The Wormwood[/I], [I]Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion[/I] Day 6 begins... You walk on deck to find a dark and humid morning. Black and heavy clouds hang in the sky, foreshadowing the rains to come later in the day. The wind has picked up a bit, slowing the [I]Wormwood[/I] as she sails into the coming storm, and causing the ship to rock about in the choppy waters as the sails flutter and snap distinctively. Fortunately, your turtle meal was not forgotten, and you are assigned the easiest of the storm preparation tasks. [sblock=Rope Work]You handle the ship's ropes to prepare for the coming weather, including unstowing them, coiling them, and securing them to cleats and single and double bollards. You are working with Maheem today. Your Profession (sailor) check determines how long it takes to get all the rope set up:[code] [B]Sailor Result Time [/B]5 or less 3d4 hours 6 to 10 2d4+1 hours 11 to 15 2d4 hours 16 to 20 1d4+1 hours 21 or higher 1d4 hours [/code][/sblock] [/QUOTE]
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