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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 6007139" data-attributes="member: 61463"><p><em>Toilday, 24 Desnus, 4712 AR (06:00:00)</em></p><p> <em>Main Deck, The Wormwood</em>, <em>Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion</em></p><p><em></em></p><p><em></em>You walk out into heavy rains accompanied by heavy winds. The deck rolls up and down, and the wood floor is slick with the rain. The thick, dark clouds block out the sun, but the <em>Wormwood's</em> spellcasteres have already placed <em>lights</em> at spots all along the ship. Scourge and Plugg are already out, directing the crew with shouts and insults. <span style="font-family: 'Book Antiqua'"><span style="color: DarkOrange"><span style="font-size: 12px"><em><strong></strong></em></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkOrange"><span style="font-size: 12px"><em><strong></strong></em></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkOrange"><span style="font-size: 12px"><em><strong>“Get ter work, ye scallywags,"</strong></em></span></span></span> yells Scourge over the wind.</p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkOrchid"><span style="font-size: 12px"><em><strong>“Aye," </strong></em></span></span></span>agrees Plugg, <span style="font-family: 'Book Antiqua'"><span style="color: DarkOrchid"><span style="font-size: 12px"><em><strong>“We've alot of work to do today. You, Fishman, and you, halfling monkey, go ahead and start on the rope work."</strong></em></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkOrchid"><span style="font-size: 12px"><em><strong></strong></em></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkOrchid"><span style="font-size: 12px"><em><strong></strong></em></span></span></span>[sblock=Rope Work]You handle the ship's ropes to account for the weather, including double-checking them, coiling them, and securing them to cleats and single and double bollards. You make sure ropes of all types and lengths are at hand and ready for a moment's notice. You are working with Rosie today, which reduces your penalty for working in heavy weather to -2, though you are still considered distracted. Your Profession (sailor) check determines how long it takes to finish the rope work:[code]</p><p>[B]Sailor Result Time</p><p>[/B]5 or less 3d4 hours</p><p>6 to 10 2d4+1 hours</p><p>11 to 15 2d4 hours</p><p>16 to 20 1d4+1 hours</p><p>21 or higher 1d4 hours</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 6007139, member: 61463"] [I]Toilday, 24 Desnus, 4712 AR (06:00:00)[/I] [I]Main Deck, The Wormwood[/I], [I]Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion [/I]You walk out into heavy rains accompanied by heavy winds. The deck rolls up and down, and the wood floor is slick with the rain. The thick, dark clouds block out the sun, but the [I]Wormwood's[/I] spellcasteres have already placed [I]lights[/I] at spots all along the ship. Scourge and Plugg are already out, directing the crew with shouts and insults. [FONT=Book Antiqua][COLOR=DarkOrange][SIZE=3][I][B] “Get ter work, ye scallywags,"[/B][/I][/SIZE][/COLOR][/FONT] yells Scourge over the wind. [FONT=Book Antiqua][COLOR=DarkOrchid][SIZE=3][I][B]“Aye," [/B][/I][/SIZE][/COLOR][/FONT]agrees Plugg, [FONT=Book Antiqua][COLOR=DarkOrchid][SIZE=3][I][B]“We've alot of work to do today. You, Fishman, and you, halfling monkey, go ahead and start on the rope work." [/B][/I][/SIZE][/COLOR][/FONT][sblock=Rope Work]You handle the ship's ropes to account for the weather, including double-checking them, coiling them, and securing them to cleats and single and double bollards. You make sure ropes of all types and lengths are at hand and ready for a moment's notice. You are working with Rosie today, which reduces your penalty for working in heavy weather to -2, though you are still considered distracted. Your Profession (sailor) check determines how long it takes to finish the rope work:[code] [B]Sailor Result Time [/B]5 or less 3d4 hours 6 to 10 2d4+1 hours 11 to 15 2d4 hours 16 to 20 1d4+1 hours 21 or higher 1d4 hours [/code][/sblock] [/QUOTE]
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