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Redbadge's Solo Skull and Shackles (IC)
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<blockquote data-quote="Redbadge" data-source="post: 6019368" data-attributes="member: 61463"><p><em>Toilday, 24 Desnus, 4712 AR (18:19:20)</em></p><p> <em>Lower Hold, The Wormwood</em>, <em>Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion</em></p><p><em></em></p><p><em></em>You find what you are looking for in the lower hold. Dungrin, Giffer, Samms, and Tilly have gathered around for a bluffing dice game called Deceit.</p><p></p><p>Once you inquire about the game, they invite you into the group, explaining the rules. After a round of ante, everyone rolls a pair of dice beneath a cup. After each person secretly looks at their result, play moves around the table with each person declaring their total, either lying or telling the truth. The trick is that you are frequently required to declare numbers other than the total you have. Dungrin carefully explains the rules of play, and you can tell that this game will mostly come down to bluffing skills. One person is eliminated each round, followed by another round of ante, until only one person is left who wins the entire pot.</p><p></p><p>[GM]We will resolve this game using the following rules:</p><p>1. All five players ante 10 gold into the pot.</p><p>2. All players make opposed Bluff checks; the lowest result is eliminated from the game.</p><p>3. The remaining players ante again; they make opposed Bluff checks and the lowest result is eliminated.</p><p>4. Repeat until only 1 player remains; that person wins the entire pot (likely 150 gp).</p><p>5. If you would be eliminated, you may make a Slight of Hand check opposed by the Perception of each remaining player to alter your dice to match your last declaration, thus remaining in the game at the expense of the next worse bluffer. However, being caught may entail significant repercussions.[/GM]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 6019368, member: 61463"] [I]Toilday, 24 Desnus, 4712 AR (18:19:20)[/I] [I]Lower Hold, The Wormwood[/I], [I]Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion [/I]You find what you are looking for in the lower hold. Dungrin, Giffer, Samms, and Tilly have gathered around for a bluffing dice game called Deceit. Once you inquire about the game, they invite you into the group, explaining the rules. After a round of ante, everyone rolls a pair of dice beneath a cup. After each person secretly looks at their result, play moves around the table with each person declaring their total, either lying or telling the truth. The trick is that you are frequently required to declare numbers other than the total you have. Dungrin carefully explains the rules of play, and you can tell that this game will mostly come down to bluffing skills. One person is eliminated each round, followed by another round of ante, until only one person is left who wins the entire pot. [GM]We will resolve this game using the following rules: 1. All five players ante 10 gold into the pot. 2. All players make opposed Bluff checks; the lowest result is eliminated from the game. 3. The remaining players ante again; they make opposed Bluff checks and the lowest result is eliminated. 4. Repeat until only 1 player remains; that person wins the entire pot (likely 150 gp). 5. If you would be eliminated, you may make a Slight of Hand check opposed by the Perception of each remaining player to alter your dice to match your last declaration, thus remaining in the game at the expense of the next worse bluffer. However, being caught may entail significant repercussions.[/GM] [/QUOTE]
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