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<blockquote data-quote="pathfinderq1" data-source="post: 4030768" data-attributes="member: 48394"><p>Name: Chevri Brightleaf</p><p>Race: Shifter (Wild hunt); Age 23</p><p>Gender: female</p><p>Class/level: Druid 5 (with shifter druid substitution levels at 1, 4, and 5)</p><p>Size: medium (5'1"; 110 lbs)</p><p>XP: 10000</p><p>AP: 6/7</p><p>Current status: [sblock] STR 9/10; HP 27/37; as of 6/11/08[/sblock]</p><p></p><p>HP: 37 (8+4d8+5 CON)</p><p>AC: 15 (t 12/ff13; armor +2, DEX +2, shield +1)/or 16 (t13/ff13 with DEX boost from Beast spirit)</p><p>Alignment: NG</p><p>Religion: Druid</p><p>Region of origin: Eldeen Reaches</p><p>Senses: Listen +8/+10; Search +1; Spot +7/+9; Low light vision, Scent (only while shifting)</p><p>Movement: 30 feet (6 squares)</p><p>Initiative: +6 (or +7); +2 or 3 DEX, +2 Reckless nature, +2 shifter instincts</p><p></p><p>STR 10 (+0; 2 pts)</p><p>DEX 14 (+2; 4 pts, +2 racial) (usually 16, +3; includes bonus from Beast spirit trait)</p><p>CON 12 (+1; 4 pts)(14, +2 while shifting)</p><p>INT 12 (+1; 6 pts, -2 racial)</p><p>WIS 16 (+3; 8 pts, +1 at level 4)</p><p>CHA 10 (+0; 4 pts, -2 racial)</p><p></p><p>Feats: Shifter instincts (level 1); Augment healing (level 3); Alertness (free, from beast spirit)</p><p></p><p>Racial abilities: +2 DEX, -2 INT, -2 CHA; shapechanger subtype; low light vision; +2 bonus to Climb, Jump, and Balance skills; size medium; move 30 feet; Shifting (2x per day, lasts 8 rounds, grants +2 CON and Scent special ability)</p><p></p><p>Class abilities (including substitution levels): Beast spirit (sub; grants Alertness, Extend shifting, Feral empathy, Will of the spirit); Nature sense; Wild empathy (+9 to roll); Woodland stride; Trackless step; Reckless nature (sub); Wild shifting (sub)</p><p></p><p>Skills (total/skill//points/ranks/bonuses):</p><p>+2/Concentration//1 pt/1 rank/+1 CON</p><p>+5/Handle animal//1 pt/1 rank/+0 CHA, +4 feral empathy</p><p>+11/Heal//8 pts/8 ranks/+3 WIS (add +2 with kit, +13 total)</p><p>+2/Knowledge-geography//2 pts cc/1 rank/+1 INT</p><p>+13/Knowledge-nature//8 pts/8 ranks/+1 INT, +2 nature sense, +2 synergy</p><p>+5/Knowledge- religion//8 pts cc/4 ranks/+1 INT</p><p>+8/Listen//2 pts/2 ranks/+3 WIS, +2 alertness, +1 shifter instincts (add +2 if Wild Instincts is memorized, total +10 until spell is cast)</p><p>+2/Spellcraft//1 pt/1 rank/+1 INT</p><p>+7/Spot//1 pt/1 rank/+3 WIS, +2 alertness, +1 shifter instincts (add +2 if Wild Instincts is memorized, +9 total until spell is cast)</p><p>+15/Survival//8 pts/8 ranks/+3 WIS, +2 class, +2 wild hunt (add +2 synergy in natural aboveground terrain, +17 total)</p><p>+2/Climb//0 pts/0 ranks/+0 STR, +2 racial</p><p>+2/Jump//0 pts/0 ranks/+0 STR, +2 racial</p><p>+4/Sense motive//0 pts/0 ranks/+3 WIS, +1 shifter instincts</p><p>+1/Search//0 pts/0 ranks/+1 INT</p><p></p><p>Languages: Common, Sylvan, Druidic</p><p></p><p>BAB: +3 (melee +3/missile +5 or +6/Grapple +3)</p><p>FORT +5 (4 base, +1 CON)</p><p>REF +5 (or +6)(1 base, +2 DEX (or +3), +2 Reckless nature trait)</p><p>WILL +5 (4 base, +3 WIS, -2 Reckless nature)</p><p></p><p>Spells memorized:</p><p>Level 0 (5): cure minor wounds, cure minor wounds, guidance, guidance, light</p><p>Level 1 (4; DC 14): Cure light wounds, cure light wounds, cure light wounds, entangle</p><p>Level 2 (3; DC 15): flaming sphere, restoration (lesser); wild instincts (RoE)</p><p>Level 3 (2; DC 16): call lightning, cure moderate wounds</p><p></p><p>non-core spells approved: Wild Instincts (RoE); Vigor, lesser (and other Vigor spells)</p><p></p><p>Equipment (6000 gp initial; 7gp, 6 sp left):</p><p>Ring of sustenance (2500 gp)</p><p>Hewards handy haversack (2000 gp; holds most mundane gear)</p><p>Wand of cure light wounds (CL 1; 39/50 charges, 750 gp)</p><p>MW leather armor (160 gp)</p><p>small wooden shield (3 gp)</p><p>cold iron shortspear (2 gp; +3, 1d6+0)</p><p>dagger (x2; 4 gp)</p><p>sling with 20 bullets (2 sp; +5, 1d4+0, RI 50 feet)</p><p>explorer's outfit (x2; 10 gp +free)</p><p>druidic ritual garb (5 gp)</p><p>healers kit (x2, 20 uses; 100 gp)</p><p>holly/mistletoe/component pouch (x3, 15 gp)</p><p>waterskin (1 gp)</p><p>tinderbox/flint and steel (1 gp)</p><p>whetstone (2 cp)</p><p>small steel mirror (10 gp)</p><p>chalk (8 sticks, various colors; 8 cp)</p><p>sack (x2; 2 sp)</p><p>signal whistle (8 sp)</p><p>torches (x10; 10 cp)</p><p>identification papers (standard; 2 gp)</p><p>belt pouch (1 gp)</p><p>scroll case (x2; 2 gp)</p><p>scroll: Remove disease (375 gp)</p><p>scroll: Faerie fire, Faerie fire (50 gp)</p><p>Circlet of Solace (campaign bonus)</p><p>Boots of landing (campaign bonus)</p><p>Wand of Cure Moderate Wounds (Loot; 30 charges)</p><p></p><p></p><p>Description: Chevri is a small and slender young shifter, just barely into her adulthood. She has chestnut hair, more red than brown, which she wears in a simple braid just past shoulder length. Her skin is deeply tanned, from a life lived almost entirely outdoors, and her eyes are a very faint grey-green- contrasted with her dark skin, this gives her eyes a distant, almost vacant look, as if she were constantly staring far off into space. She rarely speaks any more than absolutely necessary, and her normal voice is little more than a whisper- it is only when invoking her spells that she speaks loudly or firmly. She prefers to dress in simple, durable clothing- stout walking boots, loose sturdy shirt and trousers, and cured leather armor; she wears a cloak only in the worst weather (it serves more often as a crude bedroll than as an outer garment). A heavy leather satchel hangs over one shoulder, and a light wooden shield over the other- her spear is most often employed as a walking stick (for combat she prefers the sling).</p><p></p><p>Personality: Chevri is an optimist and an idealist at heart- she tends to focus on the positive or cheerful aspects of a given situation, though she is perfectly capable of recognizing danger when it arises. In addition, she usually tries to be a helpful or beneficial influence on those she encounters- she tries to focus on tasks of healing or helpful magic, while leaving combat or vengeance to those better suited or trained in such endeavors. She genuinely enjoys nature, though she is more interested in plants and weather than in animals. She is also interested in the myths and religions of other folk, and in exploring new places. For the most part, this is because she really does miss her home and since she has accepted that she had to leave there, she is trying to put the best possible face on the situation by embracing all the new environments that her nomadic lifestyle will expose her to.</p><p></p><p>Background: Chevri is a shifter, from deep in the Eldeen Reaches. From a small village, and a rather isolated one, she had little contact with the outside world while she was growing up- some rare travelers sought ought the local elders for their wisdom and advice, but that was all. Chevri was noticed at an early age for her magical gifts and for the strength of her spirit, and she was apprenticed to one of the local elder druids. She would have been content to stay within the friendly and familiar trees of her home for her entire life, serving the needs of nature and her own tiny community- but that was not to be. As she approached adulthood, both Chevri and her mentor were plagued by recurring dreams- while the details varied, the central message was clear. Chevri was meant to be a druid, of course, but she was not meant to stay in the friendly confines of the Reaches- in fact, if she did stay, it would mean disaster. She was marked, meant to wander the world at large, to study and experience the power and majesty of nature in all its guises. Only after years of wandering and study would she find her way home. And so it was that she left that tiny village in the Reaches- first to Aundair, then out into the wider world. Years have passed since that day, and she has developed powerful gifts, especially as a healer- and she has wandered far. Only recently has she traveled into the jungles of Q'Barra, and the experience has not been a pleasant one- for the lizardfolk have been less than welcoming.</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4030768, member: 48394"] Name: Chevri Brightleaf Race: Shifter (Wild hunt); Age 23 Gender: female Class/level: Druid 5 (with shifter druid substitution levels at 1, 4, and 5) Size: medium (5'1"; 110 lbs) XP: 10000 AP: 6/7 Current status: [sblock] STR 9/10; HP 27/37; as of 6/11/08[/sblock] HP: 37 (8+4d8+5 CON) AC: 15 (t 12/ff13; armor +2, DEX +2, shield +1)/or 16 (t13/ff13 with DEX boost from Beast spirit) Alignment: NG Religion: Druid Region of origin: Eldeen Reaches Senses: Listen +8/+10; Search +1; Spot +7/+9; Low light vision, Scent (only while shifting) Movement: 30 feet (6 squares) Initiative: +6 (or +7); +2 or 3 DEX, +2 Reckless nature, +2 shifter instincts STR 10 (+0; 2 pts) DEX 14 (+2; 4 pts, +2 racial) (usually 16, +3; includes bonus from Beast spirit trait) CON 12 (+1; 4 pts)(14, +2 while shifting) INT 12 (+1; 6 pts, -2 racial) WIS 16 (+3; 8 pts, +1 at level 4) CHA 10 (+0; 4 pts, -2 racial) Feats: Shifter instincts (level 1); Augment healing (level 3); Alertness (free, from beast spirit) Racial abilities: +2 DEX, -2 INT, -2 CHA; shapechanger subtype; low light vision; +2 bonus to Climb, Jump, and Balance skills; size medium; move 30 feet; Shifting (2x per day, lasts 8 rounds, grants +2 CON and Scent special ability) Class abilities (including substitution levels): Beast spirit (sub; grants Alertness, Extend shifting, Feral empathy, Will of the spirit); Nature sense; Wild empathy (+9 to roll); Woodland stride; Trackless step; Reckless nature (sub); Wild shifting (sub) Skills (total/skill//points/ranks/bonuses): +2/Concentration//1 pt/1 rank/+1 CON +5/Handle animal//1 pt/1 rank/+0 CHA, +4 feral empathy +11/Heal//8 pts/8 ranks/+3 WIS (add +2 with kit, +13 total) +2/Knowledge-geography//2 pts cc/1 rank/+1 INT +13/Knowledge-nature//8 pts/8 ranks/+1 INT, +2 nature sense, +2 synergy +5/Knowledge- religion//8 pts cc/4 ranks/+1 INT +8/Listen//2 pts/2 ranks/+3 WIS, +2 alertness, +1 shifter instincts (add +2 if Wild Instincts is memorized, total +10 until spell is cast) +2/Spellcraft//1 pt/1 rank/+1 INT +7/Spot//1 pt/1 rank/+3 WIS, +2 alertness, +1 shifter instincts (add +2 if Wild Instincts is memorized, +9 total until spell is cast) +15/Survival//8 pts/8 ranks/+3 WIS, +2 class, +2 wild hunt (add +2 synergy in natural aboveground terrain, +17 total) +2/Climb//0 pts/0 ranks/+0 STR, +2 racial +2/Jump//0 pts/0 ranks/+0 STR, +2 racial +4/Sense motive//0 pts/0 ranks/+3 WIS, +1 shifter instincts +1/Search//0 pts/0 ranks/+1 INT Languages: Common, Sylvan, Druidic BAB: +3 (melee +3/missile +5 or +6/Grapple +3) FORT +5 (4 base, +1 CON) REF +5 (or +6)(1 base, +2 DEX (or +3), +2 Reckless nature trait) WILL +5 (4 base, +3 WIS, -2 Reckless nature) Spells memorized: Level 0 (5): cure minor wounds, cure minor wounds, guidance, guidance, light Level 1 (4; DC 14): Cure light wounds, cure light wounds, cure light wounds, entangle Level 2 (3; DC 15): flaming sphere, restoration (lesser); wild instincts (RoE) Level 3 (2; DC 16): call lightning, cure moderate wounds non-core spells approved: Wild Instincts (RoE); Vigor, lesser (and other Vigor spells) Equipment (6000 gp initial; 7gp, 6 sp left): Ring of sustenance (2500 gp) Hewards handy haversack (2000 gp; holds most mundane gear) Wand of cure light wounds (CL 1; 39/50 charges, 750 gp) MW leather armor (160 gp) small wooden shield (3 gp) cold iron shortspear (2 gp; +3, 1d6+0) dagger (x2; 4 gp) sling with 20 bullets (2 sp; +5, 1d4+0, RI 50 feet) explorer's outfit (x2; 10 gp +free) druidic ritual garb (5 gp) healers kit (x2, 20 uses; 100 gp) holly/mistletoe/component pouch (x3, 15 gp) waterskin (1 gp) tinderbox/flint and steel (1 gp) whetstone (2 cp) small steel mirror (10 gp) chalk (8 sticks, various colors; 8 cp) sack (x2; 2 sp) signal whistle (8 sp) torches (x10; 10 cp) identification papers (standard; 2 gp) belt pouch (1 gp) scroll case (x2; 2 gp) scroll: Remove disease (375 gp) scroll: Faerie fire, Faerie fire (50 gp) Circlet of Solace (campaign bonus) Boots of landing (campaign bonus) Wand of Cure Moderate Wounds (Loot; 30 charges) Description: Chevri is a small and slender young shifter, just barely into her adulthood. She has chestnut hair, more red than brown, which she wears in a simple braid just past shoulder length. Her skin is deeply tanned, from a life lived almost entirely outdoors, and her eyes are a very faint grey-green- contrasted with her dark skin, this gives her eyes a distant, almost vacant look, as if she were constantly staring far off into space. She rarely speaks any more than absolutely necessary, and her normal voice is little more than a whisper- it is only when invoking her spells that she speaks loudly or firmly. She prefers to dress in simple, durable clothing- stout walking boots, loose sturdy shirt and trousers, and cured leather armor; she wears a cloak only in the worst weather (it serves more often as a crude bedroll than as an outer garment). A heavy leather satchel hangs over one shoulder, and a light wooden shield over the other- her spear is most often employed as a walking stick (for combat she prefers the sling). Personality: Chevri is an optimist and an idealist at heart- she tends to focus on the positive or cheerful aspects of a given situation, though she is perfectly capable of recognizing danger when it arises. In addition, she usually tries to be a helpful or beneficial influence on those she encounters- she tries to focus on tasks of healing or helpful magic, while leaving combat or vengeance to those better suited or trained in such endeavors. She genuinely enjoys nature, though she is more interested in plants and weather than in animals. She is also interested in the myths and religions of other folk, and in exploring new places. For the most part, this is because she really does miss her home and since she has accepted that she had to leave there, she is trying to put the best possible face on the situation by embracing all the new environments that her nomadic lifestyle will expose her to. Background: Chevri is a shifter, from deep in the Eldeen Reaches. From a small village, and a rather isolated one, she had little contact with the outside world while she was growing up- some rare travelers sought ought the local elders for their wisdom and advice, but that was all. Chevri was noticed at an early age for her magical gifts and for the strength of her spirit, and she was apprenticed to one of the local elder druids. She would have been content to stay within the friendly and familiar trees of her home for her entire life, serving the needs of nature and her own tiny community- but that was not to be. As she approached adulthood, both Chevri and her mentor were plagued by recurring dreams- while the details varied, the central message was clear. Chevri was meant to be a druid, of course, but she was not meant to stay in the friendly confines of the Reaches- in fact, if she did stay, it would mean disaster. She was marked, meant to wander the world at large, to study and experience the power and majesty of nature in all its guises. Only after years of wandering and study would she find her way home. And so it was that she left that tiny village in the Reaches- first to Aundair, then out into the wider world. Years have passed since that day, and she has developed powerful gifts, especially as a healer- and she has wandered far. Only recently has she traveled into the jungles of Q'Barra, and the experience has not been a pleasant one- for the lizardfolk have been less than welcoming. [/QUOTE]
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