Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Redclaw's Eyes of the Lich Queen RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 4303489" data-attributes="member: 3087"><p><strong>Kil'x (AKA Kason Freeman)</strong></p><p></p><p>Status: spent 1 AP, 13 damage from fall into dragon lair</p><p></p><p>[sblock=Apparent Background]</p><p>Kason Freeman is a burly rough looking fellow. He's go the scars from a half dozen bar fights, and is missing a chunk of one ear. Agreeable and likable in general, he shows a hard edge during business. </p><p>Named after the "brilliant Brelish thinker King Kason" his opinions on political matters are extreme and he's a member if several "Breland first" political movements. </p><p></p><p>[sblock=Background] </p><p>Kil'x grew up in a Cyrian monastery dedicated to the silver flame. Before that he has vague, unpleasant memories of a black walled temple and fighting. His parents were cultists he was told "some strange mix of the dragon below and the shadow". The order had wiped them out; the boy hated the monks and his life but had no reason to doubt them. </p><p>He ran away from the monastery in his teens and lived on the streets of Metrol for several years before catching a case of patriotism and enlisting (under the name of someone else of course). He was quickly selected for an elite scouting unit where he served with distinction (something he is excessively proud of now -- which is difficult for him since he can't tell anyone about it--, but thought was annoying then).</p><p>He made lieutenant, grew disillusioned with the prosecution of the war and gave up that identity after a disastrous raid into Karrnath. </p><p>He moved to Thronehold operated as a mercenary, met Sur'kil, did several unpleasant jobs for him, became a spy, and rediscovered his patriotism (he loved his country, he just hated taking orders). He was mugging a Karrn diplomat for some papers when the Mourning hit. </p><p>In shock and on the run from the emerald claw he lost himself for a few years before turning up in Sharn. He adopted a temporary identity of an agreeable, typically Brelish patriot, named, ironically for their (idiotic to Kil'x's mind) grandfather of the (overrated to Kil'x's mind) current king.</p><p>Angered by his country's fortunes and the terrible poverty endured by the masses while certain (unpatriotic in his mind) nobles lived lives of luxury he started a mini-crimewave, targeting noble Cyrian families. The seventh house he hit, that of a minor line of nobles, one of a handful of elvin nobles in Cyre, already looked like it had been "hit" by someone else. The sight of a beautiful young woman arguing by candlelight with a banker for a larger loan to fund an orphanage moved the changeling; she'd sold everything down to the furniture in her efforts already and was attempted to get more based on a claim of land in the Mournland. Some digging about ensured that the girl, Aya ir'Greenbreaze was sincere and had a tragic story of her own as the only survivor among her family; a day or two pretending to be an orphan at the orphanage she was founding was an all too painful reminder of his own past. Mindful, as well, that he had no real idea how to actually spend the money he was rapidly accumulating,Kil'x developed a new identity, that of a wealthy Cyrian elf. Kil'x put a lot of effort into this new identity, and was confident it would achieve the desired effect.</p><p>Kil'x had difficulty admitting to himself that he was as interested in the woman's affections as he was in helping other Cyrians, which almost certainly compounded what would become a troublesome situation. His deception came off perfectly, at least in so far as he was able to convince Aya that he was boorish self-important noble of dubious character with a fortune whose origins were equally dubious and whose attentions toward her were manifestly poorly hidden. She took his money, but only for the cause (very much to Kil'x's irritation, after a fainting spell during one of their meetings he found himself making periodic nighttime excursions to her villa to surreptitiously replenish the larder) and saw him only so much as she had to to ensure the gold kept flowing.</p><p></p><p>Around this time, annoyed by the Brelish treatment of Cyrians he pushed his Kason identity, always meant to be temporary anyway to a further extreme. Embroiling himself in extreme Breland First and Anti-Cyrian groups. Kason, always ready to start a fight (ideally one the Brelish would lose, badly) and fearlessly ready to cause trouble (anything rash that would make the movement look like a bunch of thugs) quickly found himself popular within the growing movement.</p><p></p><p>The popularity of Kason with Brelish extremists seemed to be inversely linked to Aya's feelings about his elvin identity. During a particularly awkward "date" with his elvin persona the woman simply left (almost leaping from the sky carriage Kil'x had arranged). The irritated changeling was certainly going to leave her, but wound up doubling back in his Kason persona "just to check on the brat". She had, in fact, gotten herself into serious trouble and "Kason" wound up saving her from a pack of thugs on an isolated bridge. After he got the bruised girl home safely he found her behavior toward him (not that she knew it was him of course) vastly changed. A quick followup visit the next day by Kason confirmed it, it seemed to him that she vastly preferred the boorish Brel to the refined Cyrian he'd spent months developing.</p><p>Finding this development to be beyond his capacity to tolerate Kil'x simply deposited his stolen wealth in a bank under the woman's name (save for a small trust to be doled out in small enough increments that she'd have trouble donating it and would hopefully use it to buy food), arranged for his elvin identity to take a long hunting trip to Q'barra and went looking for some sort of unpleasant nasty job miles from civilization.</p><p></p><p>Back in Thronehold Sur'kil had been known for always having dangerously extreme jobs that nobody wanted to take. Kil'x had picked up word that he was in Sharn and looking for people. Showing up at his door and revealing that he was, in fact, the same dwarf who'd worked for the man all those years ago in Thronehold, was enough to get the now broke "Kason" a job. Days later he was sweating his way through a steamy jungle in the middle of no-where.[/sblock][/sblock]</p><p></p><p>[sblock=Personality]</p><p>Kil'x fancies himself a cunning rationalist. The reality is that he's painfully detached from his own emotions the way that a shapechanger brought up in a restrictive monestary might be. Negative emotions he experiences are invariably the result of "irritating or annoying" people/events. He unabashedly loved Cyre (unlike his parents, or his teachers at the monastery he thought it would always be there for him) and it's destruction has left him rudderless and emotionally vulnerable (not that he shows people, he just comes off as prickly and unpleasant).</p><p></p><p>The Kason persona is much more agreeable and pleasant; "Kason" isn't burdened with Kil'x constant paranoia that people will abandon or betray him.</p><p>Kil'x isn't introspective enough to see the extremities of Kason's political views mirror his own; only the target is different.[/sblock]</p><p></p><p>[sblock=Tactics]</p><p>Kil'x never found a fair fight he liked. He just doesn't have the staying power (->hit points) to stand around taking hits.</p><p>His preference is to take out any sort of serious opposition by finding out where it lives and killing it in it's sleep.</p><p></p><p>His Kason Freeman persona likes brawling and bar fights but Kil'x prefers to engineer those fights some place where no one will notice a few low blows (he's willing to take a roughing up at Cyrian hands as the Brelish Kason but the prickly changeling has limits).</p><p>He carries around a huge sword specifically to avoid fighting (of course, with no intimidate skill it mostly seems to get him into trouble).[/sblock]</p><p></p><p>"Kason" Freeman (CL 5) -- Brelish Human Rogue</p><p>[sblock=Stat Block]Changeling Rogue 5 Lawful Neutral (with "practical" tendencies)</p><p><strong>Init </strong>+2; <strong>Senses </strong>Spot +8 Listen +8 Search +10 </p><p>Languages Common</p><p>************************************************************</p><p><strong>AC </strong>16 (armor4/dex2/ring0) [+1 vs traps]; touch: 12 ; flat-footed: 16</p><p><strong>hp </strong>32 (5 HD)</p><p><em>uncanny dodge</em> (dex to AC if flat footed), Trap sense +1 (included)</p><p><strong>Fort </strong>+4 (con2/class2) <strong>Ref </strong>+6 [+1 vs traps] <em><u>[Evasion]</u></em> (dex4/class4) <strong>Will </strong>+2 [+2 vs sleep/charm] (wis0/class2)</p><p>******************************************************************</p><p><strong>Speed </strong>30 ft (6 squares)</p><p><strong>Attack Melee</strong> <em>+1 Falchon</em> +6 2d4+4 (18-20)<p style="margin-left: 20px">Sneak Attack <em>+1 Falchon</em> +8 2d4+4 +3d6 (18-20)</p><p><strong>Attack Ranged</strong> Throwing Dagger +5 1d4+2<p style="margin-left: 20px"><strong>Ranged Sneak Attack</strong> Throwing Dagger +7 1d4+2 +3d6 </p><p><strong>Base Attack</strong> +3 <strong>Grapple </strong>+5 </p><p><strong>Attack Options</strong> sneak attack +3d6</p><p><strong>Combat Gear</strong> Flash Pellet <s>x5</s>x4 (DC 15 or blinded then dazzled), Eternal Wand of <em>Shield </em>, Healing Belt, <em>CLW</em> potion x2</p><p><strong>Action Points</strong> 7ish (?)</p><p>****************************** ************************************</p><p><strong>Attributes </strong>Str 14 Dex 15* Con 14 Int 14 Wis 10 Cha 10</p><p>* received improvement for level</p><p><strong>SQ </strong> <em>change self</em>, Natural Linguist, Shapechanger subtype</p><p><strong>Feats </strong> EWP (Falchon), Sly Fortune</p><p><strong>Skills </strong> Balance +2<em>u</em><em>bs</em>/+8<em>a</em> Bluff +4** Climb +2s Diplomacy +0<em>u</em> Disguise +10<em>u</em># Disable Device +10<em>git</em> Escape Artist +0<em>su</em> Hide +13<em>sc</em><em>l</em> Intimidate +2** Jump +2<em>s</em>/+4<em>sa</em> Listen +8/10<em>n</em> Move Silently +8<em>sl</em> Listen +8 Open Locks +10<em>gt</em> Search +10 Sleight of Hand +2<em>sg</em> Sense Motive +4** Spot +8 Swim +2<em>u</em> Tumble +8<em>ls</em> Use Magic Device +8</p><p>[sblock=Skills detail]<em>u</em>=untrained</p><p>**=changing racial bonus</p><p>#=change self bonus</p><p><em>b</em> = balance pole</p><p><em>l</em>= potential luck reroll (sly fortune)</p><p><em>i</em>= potential item reroll (chronocharm)</p><p><em>g</em>= potential bonus from gloves</p><p><em>c</em>=cloak of elvinkind</p><p><em>t[/t] = masterwork longspoon theives tools (can do it from one square over, too! that sounds vague disgusting doesn't it...?)</em></p><p><em><em>n</em>=listening cone (what do you want from me, I've already got an l, i and a c.... just say coNNNe)</em></p><p><em><em>a</em>=alchemical pellet bonus (remember it's not drugs... it's <em>alchemy</em>!)</em></p><p><em><em>s</em>=includes chain Shirt armor penality</em></p><p><em>Ranks<p style="margin-left: 20px">Balance Bluff 2 Climb 2 Diplomacy 0 Disable Device 8 Escape Artist 0 Hide 8 Jump 2 Listen 8 Knowledge (x) 0 Knowledge (x) 0 Move Silently 8 Open Locks 6 8 Search 8 Sense Motive 2 Sleight of Hand 2 Spot 8 Swim 0 Tumble 8 Use Magic Device 8</p><p>[/sblock]</em></p><p><em><strong>Possessions </strong>combat gear + <em>The Pitted Blade</em> (+1 falchon WoL), Scroll <em>Detect Magic </em>x4, Chronocharm of the Laughing Rogue (MIC 86) , Gloves of Manual Prowess (MIC 106), Cloak of elvinkind , Listening Cone (CAd 123), Balancing Pole (CAd 122) </em></p><p><em>Thieves’ Tools, Longspoon: Masterwork (CAd 123), Eternal Wand of Shield, Scroll: <em>Detect Magic</em> x4, Alchemical: Flash Pellet (CAd 118) x5, Alchemical: Leap Capsule (CAd 121) x2, Alchemical: Stability Capsule (CAd 121)x5, Daggers x8 (belt), Daggers x2 (each boot), Travel Documents (multiple identities Aundair, Karrnath, Breland/Stormreach, Q'barra, Talenta Plains) masterwork thieves tools (backup set), collapsible 10'ft pole, and traveling gear.</em></p><p><em>[sblock=Traveling Gear]two sacks, 2 sunrods, 6 torches, bed roll, backpack, 2 weeks of trail rations, several spare set of clothing, 20 steel spikes, hammer, 200' of silken rope (knotted for easy climbing), chalk (red, white), 4 waterskins, 2 grappling hooks, [/sblock]</em></p><p><em></em></p><p><em>As always <a href="http://spreadsheets.google.com/pub?key=pNNbkNdUDj3N2IOSUAUkyFQ" target="_blank">spreadsheet</a> has details.</em></p><p><em></em></p><p><em>[sblock=Old rejected Equipment block]</em></p><p><em>[sblock=The Pitted Blade]<em>+1 Falchon</em></em></p><p><em>Kil'x's prized possession discovered during a disastrous battle with Karrnathi forces that ended his military career. This +1 byeshk falchon is twisted and pitted as if it were dipped in a powerful acid. In the right hands the weapon, which supposedly dates back to the hobgoblin empire, will supposedly drip acid, increase damage from sneak attacks (deadly precision), improve his chances of getting a lucky shot (improved crit) and even return when thrown.</em></p><p><em>The fact that the right hands are apparently not Kil'x's is a source of no little irritation to the changeling. He stubbornly totes it around anyway (though he stopped trying to throw the damn thing after he took off a chunk of his ear). He doesn't like to think about the possibility that the gnomish sage was just having him on.[/sblock]</em></p><p><em>[sblock=The Cloak of Shadows]Grants darkvision 30'. Also for five non-consecutive rounds a day the user can hide in plain sight, provided they aren't in natural daylight, the effects of the <em>daylight </em>spell, etc[/sblock]</em></p><p><em>[sblock=The Centipede Gauntlet]</em></p><p><em>The Centipede Gauntlet. Kil'x won this gauntlet from a warforged assassin named Leaper during a particularly intense game of cards in Thronehold. (Leaper foolishly bet "his left arm"... Kil'x let him bargain him down to the component he was wearing on it). Kil'x had warforged component modified to allow a human sized creature to wear it. The gauntlet is constructed of a night black metal and features dozen of small wires and jointed legs. When worn it allows the user to extend their senses into the gauntlet; the limbs and legs of the gauntlet are extremely sensitive almost self-aware, and help the user find and disable traps and open locks.</em></p><p><em>When worn the gauntlet provides a +5 tool bonus to search (traps only), and +5 to disable traps and open locks.</em></p><p><em>The two-fingered gauntlet is poorly suited to other activities that require fine control (slight of hand, etc) and Kil'x avoids wearing it when he's not doing B&E or Tombraiding.</em></p><p><em><em>Leaper was killed by a trap a few weeks after the game. (Kil'x felt a certain amount of relief, he wasn't known as being the sort to lose gracefully) When he's dealing with a particularly tricky trap or lock Kil'x sometimes finds himself talking to the dead warforged.</em>[/sblock][/sblock][sblock=Build Details]</em></p><p><em>Hit points 6 (Rog1) + 4x4 (Rog2-5) + 10 (con) = 32</em></p><p><em></em></p><p><em>[sblock=Skill Points spent per Level]</em></p><p><em>8 ranks in Hide, ms, listen, spot, tumble, Search, Disable, UMD, </em></p><p><em>6 ranks in Open Locks</em></p><p><em>2 ranks in Climb, Jump, Sense Motive, Sleight of Hand, Bluff</em></p><p><em>no ranks in disguise, intimidate, escape artist :/</em></p><p><em>[/sblock]</em></p><p><em></em></p><p><em>[sblock=Class and Effect Breakdown]</em></p><p><em>rogue 5 requires no explanation I think</em></p><p><em>[/sblock]</em></p><p><em></em></p><p><em>[sblock=Feat Progression]</em></p><p><em>1st: Sly Fortune (1 luck reroll)</em></p><p><em>3rd: Exotic Weapon Proficiency: Falchon</em></p><p><em>4th: Dex +1</em></p><p><em><s>6th: unbelievable luck (+2 rerolls)</s></em></p><p><em><s>8th: Dex +1</s></em></p><p><em>[/sblock][/sblock]</em></p><p><em>[/sblock]</em></p></blockquote><p></p>
[QUOTE="Graf, post: 4303489, member: 3087"] [b]Kil'x (AKA Kason Freeman)[/b] Status: spent 1 AP, 13 damage from fall into dragon lair [sblock=Apparent Background] Kason Freeman is a burly rough looking fellow. He's go the scars from a half dozen bar fights, and is missing a chunk of one ear. Agreeable and likable in general, he shows a hard edge during business. Named after the "brilliant Brelish thinker King Kason" his opinions on political matters are extreme and he's a member if several "Breland first" political movements. [sblock=Background] Kil'x grew up in a Cyrian monastery dedicated to the silver flame. Before that he has vague, unpleasant memories of a black walled temple and fighting. His parents were cultists he was told "some strange mix of the dragon below and the shadow". The order had wiped them out; the boy hated the monks and his life but had no reason to doubt them. He ran away from the monastery in his teens and lived on the streets of Metrol for several years before catching a case of patriotism and enlisting (under the name of someone else of course). He was quickly selected for an elite scouting unit where he served with distinction (something he is excessively proud of now -- which is difficult for him since he can't tell anyone about it--, but thought was annoying then). He made lieutenant, grew disillusioned with the prosecution of the war and gave up that identity after a disastrous raid into Karrnath. He moved to Thronehold operated as a mercenary, met Sur'kil, did several unpleasant jobs for him, became a spy, and rediscovered his patriotism (he loved his country, he just hated taking orders). He was mugging a Karrn diplomat for some papers when the Mourning hit. In shock and on the run from the emerald claw he lost himself for a few years before turning up in Sharn. He adopted a temporary identity of an agreeable, typically Brelish patriot, named, ironically for their (idiotic to Kil'x's mind) grandfather of the (overrated to Kil'x's mind) current king. Angered by his country's fortunes and the terrible poverty endured by the masses while certain (unpatriotic in his mind) nobles lived lives of luxury he started a mini-crimewave, targeting noble Cyrian families. The seventh house he hit, that of a minor line of nobles, one of a handful of elvin nobles in Cyre, already looked like it had been "hit" by someone else. The sight of a beautiful young woman arguing by candlelight with a banker for a larger loan to fund an orphanage moved the changeling; she'd sold everything down to the furniture in her efforts already and was attempted to get more based on a claim of land in the Mournland. Some digging about ensured that the girl, Aya ir'Greenbreaze was sincere and had a tragic story of her own as the only survivor among her family; a day or two pretending to be an orphan at the orphanage she was founding was an all too painful reminder of his own past. Mindful, as well, that he had no real idea how to actually spend the money he was rapidly accumulating,Kil'x developed a new identity, that of a wealthy Cyrian elf. Kil'x put a lot of effort into this new identity, and was confident it would achieve the desired effect. Kil'x had difficulty admitting to himself that he was as interested in the woman's affections as he was in helping other Cyrians, which almost certainly compounded what would become a troublesome situation. His deception came off perfectly, at least in so far as he was able to convince Aya that he was boorish self-important noble of dubious character with a fortune whose origins were equally dubious and whose attentions toward her were manifestly poorly hidden. She took his money, but only for the cause (very much to Kil'x's irritation, after a fainting spell during one of their meetings he found himself making periodic nighttime excursions to her villa to surreptitiously replenish the larder) and saw him only so much as she had to to ensure the gold kept flowing. Around this time, annoyed by the Brelish treatment of Cyrians he pushed his Kason identity, always meant to be temporary anyway to a further extreme. Embroiling himself in extreme Breland First and Anti-Cyrian groups. Kason, always ready to start a fight (ideally one the Brelish would lose, badly) and fearlessly ready to cause trouble (anything rash that would make the movement look like a bunch of thugs) quickly found himself popular within the growing movement. The popularity of Kason with Brelish extremists seemed to be inversely linked to Aya's feelings about his elvin identity. During a particularly awkward "date" with his elvin persona the woman simply left (almost leaping from the sky carriage Kil'x had arranged). The irritated changeling was certainly going to leave her, but wound up doubling back in his Kason persona "just to check on the brat". She had, in fact, gotten herself into serious trouble and "Kason" wound up saving her from a pack of thugs on an isolated bridge. After he got the bruised girl home safely he found her behavior toward him (not that she knew it was him of course) vastly changed. A quick followup visit the next day by Kason confirmed it, it seemed to him that she vastly preferred the boorish Brel to the refined Cyrian he'd spent months developing. Finding this development to be beyond his capacity to tolerate Kil'x simply deposited his stolen wealth in a bank under the woman's name (save for a small trust to be doled out in small enough increments that she'd have trouble donating it and would hopefully use it to buy food), arranged for his elvin identity to take a long hunting trip to Q'barra and went looking for some sort of unpleasant nasty job miles from civilization. Back in Thronehold Sur'kil had been known for always having dangerously extreme jobs that nobody wanted to take. Kil'x had picked up word that he was in Sharn and looking for people. Showing up at his door and revealing that he was, in fact, the same dwarf who'd worked for the man all those years ago in Thronehold, was enough to get the now broke "Kason" a job. Days later he was sweating his way through a steamy jungle in the middle of no-where.[/sblock][/sblock] [sblock=Personality] Kil'x fancies himself a cunning rationalist. The reality is that he's painfully detached from his own emotions the way that a shapechanger brought up in a restrictive monestary might be. Negative emotions he experiences are invariably the result of "irritating or annoying" people/events. He unabashedly loved Cyre (unlike his parents, or his teachers at the monastery he thought it would always be there for him) and it's destruction has left him rudderless and emotionally vulnerable (not that he shows people, he just comes off as prickly and unpleasant). The Kason persona is much more agreeable and pleasant; "Kason" isn't burdened with Kil'x constant paranoia that people will abandon or betray him. Kil'x isn't introspective enough to see the extremities of Kason's political views mirror his own; only the target is different.[/sblock] [sblock=Tactics] Kil'x never found a fair fight he liked. He just doesn't have the staying power (->hit points) to stand around taking hits. His preference is to take out any sort of serious opposition by finding out where it lives and killing it in it's sleep. His Kason Freeman persona likes brawling and bar fights but Kil'x prefers to engineer those fights some place where no one will notice a few low blows (he's willing to take a roughing up at Cyrian hands as the Brelish Kason but the prickly changeling has limits). He carries around a huge sword specifically to avoid fighting (of course, with no intimidate skill it mostly seems to get him into trouble).[/sblock] "Kason" Freeman (CL 5) -- Brelish Human Rogue [sblock=Stat Block]Changeling Rogue 5 Lawful Neutral (with "practical" tendencies) [B]Init [/B]+2; [B]Senses [/B]Spot +8 Listen +8 Search +10 Languages Common ************************************************************ [B]AC [/B]16 (armor4/dex2/ring0) [+1 vs traps]; touch: 12 ; flat-footed: 16 [B]hp [/B]32 (5 HD) [I]uncanny dodge[/I] (dex to AC if flat footed), Trap sense +1 (included) [B]Fort [/B]+4 (con2/class2) [B]Ref [/B]+6 [+1 vs traps] [I][U][Evasion][/U][/I] (dex4/class4) [B]Will [/B]+2 [+2 vs sleep/charm] (wis0/class2) ****************************************************************** [B]Speed [/B]30 ft (6 squares) [B]Attack Melee[/B] [I]+1 Falchon[/I] +6 2d4+4 (18-20)[INDENT]Sneak Attack [I]+1 Falchon[/I] +8 2d4+4 +3d6 (18-20)[/INDENT][B]Attack Ranged[/B] Throwing Dagger +5 1d4+2[INDENT][B]Ranged Sneak Attack[/B] Throwing Dagger +7 1d4+2 +3d6 [/INDENT][B]Base Attack[/B] +3 [B]Grapple [/B]+5 [B]Attack Options[/B] sneak attack +3d6 [B]Combat Gear[/B] Flash Pellet [s]x5[/s]x4 (DC 15 or blinded then dazzled), Eternal Wand of [I]Shield [/I], Healing Belt, [I]CLW[/I] potion x2 [B]Action Points[/B] 7ish (?) ****************************** ************************************ [B]Attributes [/B]Str 14 Dex 15* Con 14 Int 14 Wis 10 Cha 10 * received improvement for level [B]SQ [/B] [I]change self[/I], Natural Linguist, Shapechanger subtype [B]Feats [/B] EWP (Falchon), Sly Fortune [B]Skills [/B] Balance +2[I]u[/I][I]bs[/I]/+8[I]a[/I] Bluff +4** Climb +2s Diplomacy +0[I]u[/I] Disguise +10[I]u[/I]# Disable Device +10[I]git[/I] Escape Artist +0[I]su[/I] Hide +13[I]sc[/I][I]l[/I] Intimidate +2** Jump +2[I]s[/I]/+4[I]sa[/I] Listen +8/10[I]n[/I] Move Silently +8[I]sl[/I] Listen +8 Open Locks +10[I]gt[/I] Search +10 Sleight of Hand +2[I]sg[/I] Sense Motive +4** Spot +8 Swim +2[I]u[/I] Tumble +8[I]ls[/I] Use Magic Device +8 [sblock=Skills detail][I]u[/I]=untrained **=changing racial bonus #=change self bonus [I]b[/I] = balance pole [I]l[/I]= potential luck reroll (sly fortune) [I]i[/I]= potential item reroll (chronocharm) [I]g[/I]= potential bonus from gloves [I]c[/I]=cloak of elvinkind [i]t[/t] = masterwork longspoon theives tools (can do it from one square over, too! that sounds vague disgusting doesn't it...?) [I]n[/I]=listening cone (what do you want from me, I've already got an l, i and a c.... just say coNNNe) [I]a[/I]=alchemical pellet bonus (remember it's not drugs... it's [I]alchemy[/I]!) [I]s[/I]=includes chain Shirt armor penality Ranks[INDENT]Balance Bluff 2 Climb 2 Diplomacy 0 Disable Device 8 Escape Artist 0 Hide 8 Jump 2 Listen 8 Knowledge (x) 0 Knowledge (x) 0 Move Silently 8 Open Locks 6 8 Search 8 Sense Motive 2 Sleight of Hand 2 Spot 8 Swim 0 Tumble 8 Use Magic Device 8[/INDENT][/sblock] [B]Possessions [/B]combat gear + [I]The Pitted Blade[/I] (+1 falchon WoL), Scroll [I]Detect Magic [/I]x4, Chronocharm of the Laughing Rogue (MIC 86) , Gloves of Manual Prowess (MIC 106), Cloak of elvinkind , Listening Cone (CAd 123), Balancing Pole (CAd 122) Thieves’ Tools, Longspoon: Masterwork (CAd 123), Eternal Wand of Shield, Scroll: [I]Detect Magic[/I] x4, Alchemical: Flash Pellet (CAd 118) x5, Alchemical: Leap Capsule (CAd 121) x2, Alchemical: Stability Capsule (CAd 121)x5, Daggers x8 (belt), Daggers x2 (each boot), Travel Documents (multiple identities Aundair, Karrnath, Breland/Stormreach, Q'barra, Talenta Plains) masterwork thieves tools (backup set), collapsible 10'ft pole, and traveling gear. [sblock=Traveling Gear]two sacks, 2 sunrods, 6 torches, bed roll, backpack, 2 weeks of trail rations, several spare set of clothing, 20 steel spikes, hammer, 200' of silken rope (knotted for easy climbing), chalk (red, white), 4 waterskins, 2 grappling hooks, [/sblock] As always [URL="http://spreadsheets.google.com/pub?key=pNNbkNdUDj3N2IOSUAUkyFQ"]spreadsheet[/URL] has details. [sblock=Old rejected Equipment block] [sblock=The Pitted Blade][I]+1 Falchon[/I] Kil'x's prized possession discovered during a disastrous battle with Karrnathi forces that ended his military career. This +1 byeshk falchon is twisted and pitted as if it were dipped in a powerful acid. In the right hands the weapon, which supposedly dates back to the hobgoblin empire, will supposedly drip acid, increase damage from sneak attacks (deadly precision), improve his chances of getting a lucky shot (improved crit) and even return when thrown. The fact that the right hands are apparently not Kil'x's is a source of no little irritation to the changeling. He stubbornly totes it around anyway (though he stopped trying to throw the damn thing after he took off a chunk of his ear). He doesn't like to think about the possibility that the gnomish sage was just having him on.[/sblock] [sblock=The Cloak of Shadows]Grants darkvision 30'. Also for five non-consecutive rounds a day the user can hide in plain sight, provided they aren't in natural daylight, the effects of the [I]daylight [/I]spell, etc[/sblock] [sblock=The Centipede Gauntlet] The Centipede Gauntlet. Kil'x won this gauntlet from a warforged assassin named Leaper during a particularly intense game of cards in Thronehold. (Leaper foolishly bet "his left arm"... Kil'x let him bargain him down to the component he was wearing on it). Kil'x had warforged component modified to allow a human sized creature to wear it. The gauntlet is constructed of a night black metal and features dozen of small wires and jointed legs. When worn it allows the user to extend their senses into the gauntlet; the limbs and legs of the gauntlet are extremely sensitive almost self-aware, and help the user find and disable traps and open locks. When worn the gauntlet provides a +5 tool bonus to search (traps only), and +5 to disable traps and open locks. The two-fingered gauntlet is poorly suited to other activities that require fine control (slight of hand, etc) and Kil'x avoids wearing it when he's not doing B&E or Tombraiding. [I]Leaper was killed by a trap a few weeks after the game. (Kil'x felt a certain amount of relief, he wasn't known as being the sort to lose gracefully) When he's dealing with a particularly tricky trap or lock Kil'x sometimes finds himself talking to the dead warforged.[/I][/sblock][/sblock][sblock=Build Details] Hit points 6 (Rog1) + 4x4 (Rog2-5) + 10 (con) = 32 [sblock=Skill Points spent per Level] 8 ranks in Hide, ms, listen, spot, tumble, Search, Disable, UMD, 6 ranks in Open Locks 2 ranks in Climb, Jump, Sense Motive, Sleight of Hand, Bluff no ranks in disguise, intimidate, escape artist :/ [/sblock] [sblock=Class and Effect Breakdown] rogue 5 requires no explanation I think [/sblock] [sblock=Feat Progression] 1st: Sly Fortune (1 luck reroll) 3rd: Exotic Weapon Proficiency: Falchon 4th: Dex +1 [s]6th: unbelievable luck (+2 rerolls)[/s] [s]8th: Dex +1[/s] [/sblock][/sblock] [/sblock][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Redclaw's Eyes of the Lich Queen RG
Top