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Redclaws Protectors OOC
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<blockquote data-quote="pathfinderq1" data-source="post: 4278517" data-attributes="member: 48394"><p><strong>Osric Vonheim- first work-up (in progress)</strong></p><p></p><p>Name: Osric Vonheim</p><p>Race: Dwarf</p><p>Class: Fighter (great weapon build)</p><p>Alignment: Good</p><p>Deity: Kord</p><p></p><p>STR 16</p><p>DEX 12</p><p>CON 16 (14+2 racial)</p><p>INT 11</p><p>WIS 15 (13 +2 racial)</p><p>CHA 10</p><p></p><p>Level: 1</p><p>HP: 31 (15 class +16 CON)/Bloodied 15</p><p>Healing surges per day: 12 (9 class +3 CON); 7 HP per surge</p><p>Armor class: 16 (10 +6 chainmail)</p><p>Fortitude: 15 (10 +3 CON +2 Fighter)</p><p>Reflex: 11 (10 +1 DEX)</p><p>Will: 12 (10 +2 WIS)</p><p>(Note: add +5 to saves vs. poison)</p><p></p><p>Size: medium</p><p>Speed: 5 (even while armored/encumbered)</p><p>Vision: low-light</p><p></p><p>Armor: chainmail (will be looking to upgrade to scale when possible)</p><p>Primary weapon: halberd (1d10, reach, +6 to-hit for basic STR attacks)</p><p>Secondary weapons: sling, hand ax (may buy a bow later)</p><p></p><p>Feat: Warrior of the wild (multiclass ranger)</p><p>Trained skills: Athletics +7, Endurance +9, Healing +7, +Dungeoneering +9;</p><p>Other skills: Insight +2, Perception +2 </p><p>Passive Perception: 12</p><p>Passive Insight: 12</p><p></p><p>Racial traits (dwarf):</p><p>Cast-iron stomach: +5 to saves vs. poison</p><p>Dwarven resilience: Use second wind as a minor action, not standard</p><p>Dwarven weapon proficiency: proficient with throwing hammer and warhammer</p><p>Encumbered speed: No speed penalty for armor or heavy load</p><p>Stand your ground: Forced move 1 less space (if desired), immediate saving throw to resist being knocked prone</p><p></p><p>Class traits (Fighter):</p><p>Combat challenge- Mark target with attack (hit or miss); Marked target has -2 to hit if the attack does not include Osric; Adjacent Marked targets that shift or attack other targets are subject to immediate attack</p><p>Combat superiority- +2 to hit with Opportunity attacks, an opponent hit by an Opportunity attack stops moving (if the attack was triggered by movement)</p><p>Fighter weapon talent- +1 to hit with two-handed weapons</p><p></p><p></p><p>At-will: Cleave (+6 vs. AC, 1d10+3 and adjacent enemy takes 3 HP)</p><p>At-will: Reaping strike (+6 vs. AC, 1d10+3; miss deals 3 HP)</p><p>Encounter: Covering strike (+6 vs. AC, 2d10+3 and ally adjacent to target may shift 2 squares)</p><p>(+Encounter: Hunter's Quarry, lasts 1 round; choose nearest enemy as quarry, deal +1d6 damage on one attack)</p><p>Daily: Villain's menace (+6 vs. AC; hit = 2d10+3 and gain +2 bonus to hit and +4 bonus to damage against target for remainder of encounter; miss= +1 bonus to hit and +2 bonus to damage against target for the rest of the encounter)</p><p></p><p>At level 2: Feat (Potent challenge), Utility power (Boundless Endurance)</p><p>At level 3: Encounter power (Sweeping Blow)</p><p>At level 4: +1 STR and WIS, Feat (Toughness)</p><p></p><p><u>Equipment (105 lb)</u>:</p><p>Chain mail armor (40 gp, 40 lb)</p><p>Halberd (25 gp, 12 lb)</p><p>Sling (1 gp, 0 lb)</p><p>20 bullets (1 gp, 5 lb)</p><p>Hand ax (x2; 10 gp, 6 lb)</p><p>Dagger (1 gp, 1 lb)</p><p>Basic adventurers kit (15 gp, 33 lb)</p><p>Basic clothing (2 sets- 1 worn, 1 spare; 2 gp, 8 lb)</p><p></p><p>Spare cash: 4 gp, 10 sp</p><p></p><p>Basic Background: [sblock]Osric never really knew his father- the older dwarf worked as a guardsman for Evenfall, and he died fighting orcs (Or whatever?) that had been raiding the outlying farms which supported the town. Osric's mother raised him herself- she worked as a healer, midwife, and herbalist- as such Osric grew up seeing a lot of children around the house, and soon developed a protective instinct to those who were younger or weaker than he was. And even from a fairly early point, lots of people were younger and weaker than he was- he took an apprenticeship with the local smith early on, and quickly turned into a burly lad, even for a dwarf. His apprenticeship didn't work out terribly well, though- he was always more interested in wielding weapons than in making them, and he often practiced for hours after his normal chores were done. What spare time he had was often spend hanging around with the towns guardsmen- at least until a few years ago. With only a few professional enforcers in town, competition for the spots was fierce, and some of the men who took the job were less than completely honorable. Recently, Osric became disillusioned with the local guardsmen, and he has hired out as an independent guard for some of the gold panners who wanted to venture a bit farther out along the river, into dangerous territory. Just last week, Osric very nearly got himself arrested when he stepped into a dispute between one of the guardsmen and a young woman who was not interested in the man's "attention". Only the fact that several reputable townsfolk, (including one of the local clergy) witnessed the incident kept things from getting ugly. Osric has continued to practice with a few other locals about his own age, but he seems quieter and more sullen- obviously the atmosphere in town is wearing on him.[/sblock]</p><p></p><p>Personality: Osric is a good-hearted fellow- he is hard-working and brave, though a bit gruff, at least around those he doesn't know well. Behind his stone-faced exterior, he is nice enough, but he is much better at listening than at speaking. He loves heroic tales, and when among friends he can laugh and tell stories as well as anyone. He has a strong protective instinct around those who are less able to defend themselves.</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4278517, member: 48394"] [b]Osric Vonheim- first work-up (in progress)[/b] Name: Osric Vonheim Race: Dwarf Class: Fighter (great weapon build) Alignment: Good Deity: Kord STR 16 DEX 12 CON 16 (14+2 racial) INT 11 WIS 15 (13 +2 racial) CHA 10 Level: 1 HP: 31 (15 class +16 CON)/Bloodied 15 Healing surges per day: 12 (9 class +3 CON); 7 HP per surge Armor class: 16 (10 +6 chainmail) Fortitude: 15 (10 +3 CON +2 Fighter) Reflex: 11 (10 +1 DEX) Will: 12 (10 +2 WIS) (Note: add +5 to saves vs. poison) Size: medium Speed: 5 (even while armored/encumbered) Vision: low-light Armor: chainmail (will be looking to upgrade to scale when possible) Primary weapon: halberd (1d10, reach, +6 to-hit for basic STR attacks) Secondary weapons: sling, hand ax (may buy a bow later) Feat: Warrior of the wild (multiclass ranger) Trained skills: Athletics +7, Endurance +9, Healing +7, +Dungeoneering +9; Other skills: Insight +2, Perception +2 Passive Perception: 12 Passive Insight: 12 Racial traits (dwarf): Cast-iron stomach: +5 to saves vs. poison Dwarven resilience: Use second wind as a minor action, not standard Dwarven weapon proficiency: proficient with throwing hammer and warhammer Encumbered speed: No speed penalty for armor or heavy load Stand your ground: Forced move 1 less space (if desired), immediate saving throw to resist being knocked prone Class traits (Fighter): Combat challenge- Mark target with attack (hit or miss); Marked target has -2 to hit if the attack does not include Osric; Adjacent Marked targets that shift or attack other targets are subject to immediate attack Combat superiority- +2 to hit with Opportunity attacks, an opponent hit by an Opportunity attack stops moving (if the attack was triggered by movement) Fighter weapon talent- +1 to hit with two-handed weapons At-will: Cleave (+6 vs. AC, 1d10+3 and adjacent enemy takes 3 HP) At-will: Reaping strike (+6 vs. AC, 1d10+3; miss deals 3 HP) Encounter: Covering strike (+6 vs. AC, 2d10+3 and ally adjacent to target may shift 2 squares) (+Encounter: Hunter's Quarry, lasts 1 round; choose nearest enemy as quarry, deal +1d6 damage on one attack) Daily: Villain's menace (+6 vs. AC; hit = 2d10+3 and gain +2 bonus to hit and +4 bonus to damage against target for remainder of encounter; miss= +1 bonus to hit and +2 bonus to damage against target for the rest of the encounter) At level 2: Feat (Potent challenge), Utility power (Boundless Endurance) At level 3: Encounter power (Sweeping Blow) At level 4: +1 STR and WIS, Feat (Toughness) [U]Equipment (105 lb)[/U]: Chain mail armor (40 gp, 40 lb) Halberd (25 gp, 12 lb) Sling (1 gp, 0 lb) 20 bullets (1 gp, 5 lb) Hand ax (x2; 10 gp, 6 lb) Dagger (1 gp, 1 lb) Basic adventurers kit (15 gp, 33 lb) Basic clothing (2 sets- 1 worn, 1 spare; 2 gp, 8 lb) Spare cash: 4 gp, 10 sp Basic Background: [sblock]Osric never really knew his father- the older dwarf worked as a guardsman for Evenfall, and he died fighting orcs (Or whatever?) that had been raiding the outlying farms which supported the town. Osric's mother raised him herself- she worked as a healer, midwife, and herbalist- as such Osric grew up seeing a lot of children around the house, and soon developed a protective instinct to those who were younger or weaker than he was. And even from a fairly early point, lots of people were younger and weaker than he was- he took an apprenticeship with the local smith early on, and quickly turned into a burly lad, even for a dwarf. His apprenticeship didn't work out terribly well, though- he was always more interested in wielding weapons than in making them, and he often practiced for hours after his normal chores were done. What spare time he had was often spend hanging around with the towns guardsmen- at least until a few years ago. With only a few professional enforcers in town, competition for the spots was fierce, and some of the men who took the job were less than completely honorable. Recently, Osric became disillusioned with the local guardsmen, and he has hired out as an independent guard for some of the gold panners who wanted to venture a bit farther out along the river, into dangerous territory. Just last week, Osric very nearly got himself arrested when he stepped into a dispute between one of the guardsmen and a young woman who was not interested in the man's "attention". Only the fact that several reputable townsfolk, (including one of the local clergy) witnessed the incident kept things from getting ugly. Osric has continued to practice with a few other locals about his own age, but he seems quieter and more sullen- obviously the atmosphere in town is wearing on him.[/sblock] Personality: Osric is a good-hearted fellow- he is hard-working and brave, though a bit gruff, at least around those he doesn't know well. Behind his stone-faced exterior, he is nice enough, but he is much better at listening than at speaking. He loves heroic tales, and when among friends he can laugh and tell stories as well as anyone. He has a strong protective instinct around those who are less able to defend themselves. [/QUOTE]
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