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<blockquote data-quote="Zurai" data-source="post: 4279224" data-attributes="member: 52324"><p>Well, that was somewhat of a surprise - a pleasant one, though!</p><p></p><p>Immeral isn't likely to have had extensive contact with any of this group, but he is likely to at least know of some of them. Mirna, for example, is hard <em>not</em> to know. I also seem to recall from her background that she's done some things out in the wilderness; it's possible that Immeral has shadowed her some of those times to make sure she didn't get into more trouble than she could handle, but I'll leave that up to her player in case he wants that to be a true secret.</p><p></p><p>Here's Immeral's working statblock:[sblock=Immeral nar Rayya]<strong>Immeral nar Rayya</strong></p><p><strong>Male Eladrin Ranger 1</strong> </p><p><strong>Alignment:</strong> Unaligned</p><p><strong>Deity:</strong> Sehanine</p><p><strong>Region:</strong> Evenfall</p><p><strong>Height:</strong> 6'0"</p><p><strong>Weight:</strong> 165 lbs</p><p><strong>Hair:</strong> Silver, worn in an intricate braid interwoven with colorful scraps of fabric, strips of fur, and beads</p><p><strong>Eyes:</strong> Pale jade green</p><p><strong>Skin:</strong> Fair</p><p><strong>Age:</strong> ~60</p><p><strong>XP:</strong> 0</p><p></p><p><strong>Str:</strong> 11 (+0)</p><p><strong>Dex:</strong> 18 (+4)</p><p><strong>Con:</strong> 13 (+1)</p><p><strong>Int:</strong> 12 (+1)</p><p><strong>Wis:</strong> 14 (+2)</p><p><strong>Cha:</strong> 12 (+1)</p><p></p><p><strong>Hit Points:</strong> 25 <strong>Bloodied:</strong> 12</p><p><strong>Healing Surge:</strong> 6 <strong>Surges per day:</strong> 7</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 6</p><p><strong>Perception:</strong> 19 <strong>Insight:</strong> 12</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 16 <strong>Fortitude</strong> 12 <strong>Reflex</strong> 14 <strong>Will</strong> 13</p><p></p><p><strong>Basic Melee Attack:</strong> +3 (Longsword) <strong>Damage:</strong> 1d8 or 1d8+1</p><p><strong>Basic Ranged Attack:</strong> +6 (Longbow) <strong>Damage:</strong> 1d10+4</p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p>Arcana +8 (+5 Trained, +1 Int, +2 Racial)</p><p>Athletics +5 (+5 Trained, +0 Str)</p><p>Endurance +6 (+5 Trained, +1 Con)</p><p>Nature +7 (+5 Trained, +2 Wis)</p><p>Perception +9 (+5 Trained, +2 Wis, +2 Feat)</p><p>Stealth +9 (+5 Trained, +4 Dex)</p><p>[/code]</p><p></p><p><strong>Feats:</strong></p><p>Defensive Mobility</p><p>Alertness</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p>+5 Racial bonus to saving throws vs Charm effects</p><p>Considered a Fey creature</p><p>Trance</p><p>Hunter's Quarry</p><p>Prime Shot</p><p></p><p><strong>Powers:</strong></p><p>Fey Step (Encounter, Move, 5 square teleport)</p><p>Nimble Strike (At-Will, Standard, Ranged attack + shift)</p><p>Twin Strike (At-Will, Standard, Two weaker ranged attacks)</p><p>Fox's Cunning (Encounter, Immediate Reaction, Shift + strong ranged attack)</p><p>Hunter's Bear Trap (Daily, Standard, Strong ranged attack + ongoing damage and slow)</p><p></p><p><strong>Equipment:</strong></p><p>Leather Armor, 25g, 15 lbs</p><p>Longbow, 30g, 3 lbs</p><p>60 arrows, 2g, 6 lbs</p><p>Longsword, 15g, 4 lbs</p><p>Standard adventuring kit, 15g, 33 lbs</p><p>Climber's kit, 2g, 11 lbs</p><p></p><p><strong>Money:</strong></p><p>11 g[/sblock]</p><p>I'm still not set on his 1st level feat. There are several other decent alternatives (Quick Draw, Weapon Focus: Bows, Far Shot is possible, Improved Initiative is always nice...) and I'm even considering picking up Ritual Casting, though that's doubtful since there's 2 other strong ritual casters in the group.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4279224, member: 52324"] Well, that was somewhat of a surprise - a pleasant one, though! Immeral isn't likely to have had extensive contact with any of this group, but he is likely to at least know of some of them. Mirna, for example, is hard [i]not[/i] to know. I also seem to recall from her background that she's done some things out in the wilderness; it's possible that Immeral has shadowed her some of those times to make sure she didn't get into more trouble than she could handle, but I'll leave that up to her player in case he wants that to be a true secret. Here's Immeral's working statblock:[sblock=Immeral nar Rayya][b]Immeral nar Rayya[/b] [b]Male Eladrin Ranger 1[/b] [b]Alignment:[/b] Unaligned [b]Deity:[/b] Sehanine [b]Region:[/b] Evenfall [b]Height:[/b] 6'0" [b]Weight:[/b] 165 lbs [b]Hair:[/b] Silver, worn in an intricate braid interwoven with colorful scraps of fabric, strips of fur, and beads [b]Eyes:[/b] Pale jade green [b]Skin:[/b] Fair [b]Age:[/b] ~60 [b]XP:[/b] 0 [b]Str:[/b] 11 (+0) [b]Dex:[/b] 18 (+4) [b]Con:[/b] 13 (+1) [b]Int:[/b] 12 (+1) [b]Wis:[/b] 14 (+2) [b]Cha:[/b] 12 (+1) [b]Hit Points:[/b] 25 [b]Bloodied:[/b] 12 [b]Healing Surge:[/b] 6 [b]Surges per day:[/b] 7 [b]Initiative:[/b] +4 [b]Speed:[/b] 6 [b]Perception:[/b] 19 [b]Insight:[/b] 12 [b]Action Points:[/b] 1 [b]AC[/b] 16 [b]Fortitude[/b] 12 [b]Reflex[/b] 14 [b]Will[/b] 13 [b]Basic Melee Attack:[/b] +3 (Longsword) [b]Damage:[/b] 1d8 or 1d8+1 [b]Basic Ranged Attack:[/b] +6 (Longbow) [b]Damage:[/b] 1d10+4 [b]Skills:[/b] [code] Arcana +8 (+5 Trained, +1 Int, +2 Racial) Athletics +5 (+5 Trained, +0 Str) Endurance +6 (+5 Trained, +1 Con) Nature +7 (+5 Trained, +2 Wis) Perception +9 (+5 Trained, +2 Wis, +2 Feat) Stealth +9 (+5 Trained, +4 Dex) [/code] [b]Feats:[/b] Defensive Mobility Alertness [b]Languages:[/b] Common Elven [b]Class and Racial abilities:[/b] +5 Racial bonus to saving throws vs Charm effects Considered a Fey creature Trance Hunter's Quarry Prime Shot [b]Powers:[/b] Fey Step (Encounter, Move, 5 square teleport) Nimble Strike (At-Will, Standard, Ranged attack + shift) Twin Strike (At-Will, Standard, Two weaker ranged attacks) Fox's Cunning (Encounter, Immediate Reaction, Shift + strong ranged attack) Hunter's Bear Trap (Daily, Standard, Strong ranged attack + ongoing damage and slow) [B]Equipment:[/B] Leather Armor, 25g, 15 lbs Longbow, 30g, 3 lbs 60 arrows, 2g, 6 lbs Longsword, 15g, 4 lbs Standard adventuring kit, 15g, 33 lbs Climber's kit, 2g, 11 lbs [b]Money:[/b] 11 g[/sblock] I'm still not set on his 1st level feat. There are several other decent alternatives (Quick Draw, Weapon Focus: Bows, Far Shot is possible, Improved Initiative is always nice...) and I'm even considering picking up Ritual Casting, though that's doubtful since there's 2 other strong ritual casters in the group. [/QUOTE]
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