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<blockquote data-quote="Zurai" data-source="post: 4280229" data-attributes="member: 52324"><p>It occurs to me that Immeral <em>is</em> trained in Arcana and, furthermore, is a member of a race famed for being arcane scholars. While he's not a spellcaster himself, he's quite familiar with magical theory and (should he take the feat) he'd actually be pretty proficient with Arcane and Nature Rituals. Mirna, being raised by an elven (eladrin?) wizard and raised with encyclopedic knowledge of the history of the elves, might even be one of the people Immeral would talk to if he came across her (or she, him).</p><p></p><p>Another possible link within the party is Osric's connections with the town apothecaries/herbalists. I would imagine that Immeral could just as easily "hunt" for rare plants and healing substances as he could for beautiful pelts. It's a friend-of-a-friend association, but it's at least a link.</p><p></p><p>I can't say much about links to Penance or Valamir until I read their backstories again.</p><p></p><p></p><p></p><p>Tacticswise, since we have a dual-striker party, I'm considering working Immeral's continued advancement towards a hybrid ranged striker/controller set, with lots of status effects and movement. He really shouldn't be much of a worry for Osric to protect given the extremely mobile nature of the Ranger powers combined with Fey Step; I envision him as a sort of wild card in the battles, sniping from the edges of the battlefield, taking out key enemies, harassing enemies that break free from Osric, and imobilizing/slowing/pushing enemies that threaten Mirna, Valamir, and Penance. He'll also have good multi-target potential with all the 2 and 3 attack powers Rangers get.</p><p></p><p></p><p></p><p>On a related note, Redclaw: It occurs to me that I'm going to be going through <em>a lot</em> of arrows. Do we really need to keep track of them, especially considering the PHB's "you don't need to keep track of encumbrance unless you're sure you're going to go over" stance? I could easily spend the last 11 gold on arrows and have ~400 without going over into heavy burden, but that just seems silly and metagamish. The problem is that in any kind of lengthy trip out of town he's going to come real close to running out of a "reasonable" amount of arrows; that 60 may last him 10 fights or so, if I'm lucky.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4280229, member: 52324"] It occurs to me that Immeral [i]is[/i] trained in Arcana and, furthermore, is a member of a race famed for being arcane scholars. While he's not a spellcaster himself, he's quite familiar with magical theory and (should he take the feat) he'd actually be pretty proficient with Arcane and Nature Rituals. Mirna, being raised by an elven (eladrin?) wizard and raised with encyclopedic knowledge of the history of the elves, might even be one of the people Immeral would talk to if he came across her (or she, him). Another possible link within the party is Osric's connections with the town apothecaries/herbalists. I would imagine that Immeral could just as easily "hunt" for rare plants and healing substances as he could for beautiful pelts. It's a friend-of-a-friend association, but it's at least a link. I can't say much about links to Penance or Valamir until I read their backstories again. Tacticswise, since we have a dual-striker party, I'm considering working Immeral's continued advancement towards a hybrid ranged striker/controller set, with lots of status effects and movement. He really shouldn't be much of a worry for Osric to protect given the extremely mobile nature of the Ranger powers combined with Fey Step; I envision him as a sort of wild card in the battles, sniping from the edges of the battlefield, taking out key enemies, harassing enemies that break free from Osric, and imobilizing/slowing/pushing enemies that threaten Mirna, Valamir, and Penance. He'll also have good multi-target potential with all the 2 and 3 attack powers Rangers get. On a related note, Redclaw: It occurs to me that I'm going to be going through [i]a lot[/i] of arrows. Do we really need to keep track of them, especially considering the PHB's "you don't need to keep track of encumbrance unless you're sure you're going to go over" stance? I could easily spend the last 11 gold on arrows and have ~400 without going over into heavy burden, but that just seems silly and metagamish. The problem is that in any kind of lengthy trip out of town he's going to come real close to running out of a "reasonable" amount of arrows; that 60 may last him 10 fights or so, if I'm lucky. [/QUOTE]
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