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<blockquote data-quote="EvolutionKB" data-source="post: 4289126" data-attributes="member: 47833"><p>[sblock=Character Sheet]Valamir</p><p>Human Male Warlock(Star Pact) 1</p><p>Alignment: Good</p><p>Deity: Pelor</p><p>Region: Evenfall</p><p>Height: 6'2"</p><p>Weight: 190lbs</p><p>Hair: Blonde, short and wavy</p><p>Skin: Tan</p><p>Eyes: Sky Blue</p><p>Age: 20</p><p>Exp: 0</p><p></p><p>Str: 13(+1)</p><p>Con: 14(+2)</p><p>Dex: 12(+1)</p><p>Int: 11(+0)</p><p>Wis: 10(+0)</p><p>Chr: 18(+4)</p><p></p><p>HP: 26 Bloodied: 13</p><p>Healing Surges per day/HP healed per surge: 8/6</p><p></p><p>Initiative: +1</p><p>Speed: 5</p><p>Passive Senses: Perception/Insight: 10/15</p><p>AP: 1</p><p></p><p>AC: 16 Fortitude: 13 Reflex: 13 Will: 16</p><p></p><p>Basic Melee attack: +4 vs AC, Dagger, 1d4+1</p><p>Basic Ranged attack: +4 vs Reflex, Star Blast, 1d10+4</p><p></p><p>Arcana +5 (Trained +5, +0 Int)</p><p>Bluff +9 (Trained +5, +4 Chr)</p><p>Diplomacy +9 (Trained +5, +4 Chr) (Bonus from Soldier of the Faith)</p><p>Intimidate +9 (Trained +5, +4 Chr)</p><p>Insight +5 (Trained +5, +0 Wis) (Bonus from Human class feature)</p><p>Religion +5 (Trained +5, +0 Int)</p><p></p><p>Feats:</p><p>Soldier of the Faith</p><p>Armor Proficiency: Chainmail</p><p></p><p>Languages:</p><p>Common, Elven</p><p></p><p>Racial Abilities:</p><p>Extra Trained Skill(already included)</p><p>Extra At-Will Power(already included)</p><p>Bonus Feat(already included)</p><p>Human Defense Bonus(already included)</p><p></p><p>Class Abilities:</p><p></p><p>Warlock's Curse: Minor action once per turn, place on enemy nearest than can be seen. Lasts until end of encounter. Once per round after damaging a cursed enemy, an extra 1d6 damage can be applied. Upon a cursed enemy being reduced to 0 hp, Valamir gains a cumulative +1 bonus to a d20 roll made on his next turn. If this bonus is not used it is lost.</p><p></p><p>Prime Shot: If Valamir is closer to an opponent than any of his allies, he gains +1 on ranged attack rolls against that target.</p><p></p><p>Shadow Walk: If Valamir moves more than 3 squares on his turn, he gain concealment(+2 AC) until the end of his next turn.</p><p></p><p>Powers:</p><p></p><p>At-Will:</p><p>Dire Radiance: +2 vs Fort; Range 10; 1d6+2 Radiant Damage. Target takes an additional 1d6+2 damage if moving nearer to Valamir</p><p>Eldritch Blast: +4 vs Reflex; Range 10; 1d10+4 damage.</p><p>Eyebite: +4 vs Will; Range 10; 1d6+4 Psychic Damage and Valamir is invisible to target until the start of his next turn.</p><p></p><p>Encounter:</p><p>Dreadful Word: +4 vs Will; Range 5; 2d8+4 Psychic Damage and the target takes a -1 to Will defense until the end of Valamir's next turn.</p><p>Divine Challenge: Minor Action; Close Burst 5; Target takes a -2 to attack rolls that doesn't include Valamir as a target. If the target attacks somebody other than Valamir, the target takes 7 Radiant Damage.</p><p></p><p>Daily:</p><p>Curse of The Dark Dream: +4 vs Will; Range 10 3d8+4 Psychic Damage and you slide the target 3 squares. Valamir can sustain as a minor action, whether hit or miss, sliding the target 1 square, with a save ending the effect.</p><p></p><p>Equipment:</p><p></p><p>Chainmail</p><p>Dagger</p><p>Holy Symbol of Pelor</p><p>Adventurer's Kit(backpack, bedroll, flint/steel, belt pouch, two sunrods, ten days of trail rations, 50' of hemp rope, waterskin)</p><p>34gp[/sblock]</p><p></p><p>[sblock=Appearance]Valamir is relatively tall and solidly built from a childhood spent swimming and rowing in the river from which his family made their living. His wavy blonde hair and warm blue eyes are the least of his handsome features. Even in a small town of Evenfall, his has no shortage of admirers. His only mark is the unsightly black burn mark on the palm of his left hand, where he grabbed the Silver Star.[/sblock]</p><p></p><p>[sblock=Personality]Valamir is easygoing and a hard worker. Trying to do the best he can at everything he does. Valamir is good at deceiving people, though he does so only to spare their feelings, and is good at reading people. The death of his family is not something he likes to talk about, he believes somehow he was the cause. When angry, his blue eyes turn completely black as he draws upon the power of the stars to menace his foes. He feels he is in debt to Immeral, the Eladrin saved him from drowning, and will defend the ranger at all costs.[/sblock]</p><p></p><p>[sblock=Background]Valamir was the son of a fisherman, who lived in a house on the banks of the Thornwash. Valamir's father plied his trade on the waters in a small canoe, hooking and netting his catch for later drying and salting. He traded his bounty in Evenfall. </p><p></p><p>Valamir's mother assisted his father in preparing the fish for drying as well as doing paintings. She was well known in Evenfall for her watercolors. Her work varied from the beautiful sunsets paintings of the river and it's landscape, to the horrific, a realistic portrait of a recently gutted trout. </p><p></p><p>Valamir had two siblings, a brother and sister, twins. They were four years younger than Valamir. They were adept and repairing the nets their father used as well as helping their mother clean the fish. Valamir spent his days carving fishhooks from bits of bone, or collecting crusteaceans from traps laid near shore.</p><p></p><p>Valamir, as the oldest child had his room in the loft area of their small house. A skylight in the ceiling allowed most of the light in during the day, as well as an outlet for the smoke from their cooking fire. It also provided the family with drinking water. An invention from Phillian, Evenfall's wizard, helped collect rainwater and channel it into storage containers, all the while keeping it relatively dry inside.</p><p></p><p>When it was cold on clear nights, Valamir often slept beneath the skylight looking at the stars. His father told stories of the constellations, stories of the characters that they represent. Heroes of ages long past.</p><p></p><p>However, on balmy summer nights, Valamir often snuck outdoors, rowing the canoe out to the middle of the Thornwash. He'd throw a weight down into the water and sleep under the full of sky of stars, dreaming of being a hero like those in the constellations.</p><p></p><p>On one such fateful night, Valamir slept fitfully, perhaps he was getting to big to lay in the canoe or maybe he was just restless. He passed the night, staring up into the heavens, counting the stars. All of a sudden a shooting star, low and bright, trailed by white flame crossed over the constellation of Hevelka, Slayer of Dragons. It arced towards the horizon, and struck a hill with an loud crash.</p><p></p><p>Valamir started, he was certain his parents would come to investigate the noise, and find him lounging about in the canoe. But they never came. Valamir looked around nervously, then rowed the canoe towards the opposite shore. He walked for what seemed like hours until he saw the hill, where the fallen star smoked against the coming dawn. As he strode over to it, he saw a small crater had formed around it. The fallen star itself was broken up into pieces. Several black chunks of rock lay around a shiny, perfectly round silver piece of what seemed like metal.</p><p></p><p>When Valamir picked up the silver piece, it burned his palm, leaving an oddly shaped black mark the size of his palm. It caused him no pain, though at the time it smelled horrible. Valamir shoved the silver star into his pocket and returned home.</p><p></p><p>Neither parents noticed his absence, for he quickly got to work. When they questioned the burn, he said he had touched the pot in the cooking fire. They seemed satisfied that the burn caused him no discomfort and was not leaking puss or anything of the sort.</p><p></p><p>In the weeks afterward, things began to change for the child, he discovered when he was angry he could project a silver beam of energy from his burnt hand. He discovered this while gathering crawfish traps. He encountered a nasty snapping turtle that decided to challenge him for taking his meal away. After blasting the shelled one into oblivion, Valamir decided that this ablity could be related to the silver star he carried with him whereever he went. The star blast was only the least of his abilities.</p><p></p><p>Things then took a turn for the worse. Valamir doesn't remember much of anything from the night, but what he does is horrible. He awoke in his loft to a strange gurgling sound. He rolled to the edge of his bed, to find water a mere few inches lower than his bed. His entire house was flooded! He panicked, and in the process, the silver star fell from his pocket. Valamir dove for the object, and his hand clenched around it, just as it fell beneath the surface of the water. That is all that he remembers.</p><p></p><p>The next thing he knows, he is being tended to by a young girl in what appeared to be a large room. She said he was found floatingin the river by one of fey. An elf appears, announces himself as Phillian and that they are in his tower in Evenfall. Valamir demands to know where his family is. Phillian states that once his father stopped coming with fish, they investigated. What they found astounded even Phillian. The grass around the family's home was brown and dead. The entire house was waterlogged, as if it had been submerged underwater. Even stranger was that area around the homestead was untouched. His family could not be found</p><p></p><p>The second thing Valamir asks is where his silver star is. The elf denies knowing of the object(the wizard actually took the object for further study, he recognized magic within it). Valamir, once healthy, returns to the place he called home. He found the stories the elf told were true, and searched the home for his silver star. With his search fruitless, Valamir goes into a rage, nearly bringing the house down around him with his magic, until he realized he didn't need the star to power his magic after all.</p><p></p><p>After going back to Evenfall, for that was the only place he could go, he found himself adopted by several families. He soon proved his worth, as he brought home game from the surrounding areas, using his ability to fire star light at his targets.</p><p></p><p>A decade has passed since then, and although only Phillian and his adopted daughter know of his powers, he thinks that others are beginning to catch on, especially the one that saved him from drowning in the river. Valamir is beginning to wear on the day to day activities in Evenfall. They are getting to be boring and he secretly wishes something unexpected would happen. Perhaps then he could be a hero.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4289126, member: 47833"] [sblock=Character Sheet]Valamir Human Male Warlock(Star Pact) 1 Alignment: Good Deity: Pelor Region: Evenfall Height: 6'2" Weight: 190lbs Hair: Blonde, short and wavy Skin: Tan Eyes: Sky Blue Age: 20 Exp: 0 Str: 13(+1) Con: 14(+2) Dex: 12(+1) Int: 11(+0) Wis: 10(+0) Chr: 18(+4) HP: 26 Bloodied: 13 Healing Surges per day/HP healed per surge: 8/6 Initiative: +1 Speed: 5 Passive Senses: Perception/Insight: 10/15 AP: 1 AC: 16 Fortitude: 13 Reflex: 13 Will: 16 Basic Melee attack: +4 vs AC, Dagger, 1d4+1 Basic Ranged attack: +4 vs Reflex, Star Blast, 1d10+4 Arcana +5 (Trained +5, +0 Int) Bluff +9 (Trained +5, +4 Chr) Diplomacy +9 (Trained +5, +4 Chr) (Bonus from Soldier of the Faith) Intimidate +9 (Trained +5, +4 Chr) Insight +5 (Trained +5, +0 Wis) (Bonus from Human class feature) Religion +5 (Trained +5, +0 Int) Feats: Soldier of the Faith Armor Proficiency: Chainmail Languages: Common, Elven Racial Abilities: Extra Trained Skill(already included) Extra At-Will Power(already included) Bonus Feat(already included) Human Defense Bonus(already included) Class Abilities: Warlock's Curse: Minor action once per turn, place on enemy nearest than can be seen. Lasts until end of encounter. Once per round after damaging a cursed enemy, an extra 1d6 damage can be applied. Upon a cursed enemy being reduced to 0 hp, Valamir gains a cumulative +1 bonus to a d20 roll made on his next turn. If this bonus is not used it is lost. Prime Shot: If Valamir is closer to an opponent than any of his allies, he gains +1 on ranged attack rolls against that target. Shadow Walk: If Valamir moves more than 3 squares on his turn, he gain concealment(+2 AC) until the end of his next turn. Powers: At-Will: Dire Radiance: +2 vs Fort; Range 10; 1d6+2 Radiant Damage. Target takes an additional 1d6+2 damage if moving nearer to Valamir Eldritch Blast: +4 vs Reflex; Range 10; 1d10+4 damage. Eyebite: +4 vs Will; Range 10; 1d6+4 Psychic Damage and Valamir is invisible to target until the start of his next turn. Encounter: Dreadful Word: +4 vs Will; Range 5; 2d8+4 Psychic Damage and the target takes a -1 to Will defense until the end of Valamir's next turn. Divine Challenge: Minor Action; Close Burst 5; Target takes a -2 to attack rolls that doesn't include Valamir as a target. If the target attacks somebody other than Valamir, the target takes 7 Radiant Damage. Daily: Curse of The Dark Dream: +4 vs Will; Range 10 3d8+4 Psychic Damage and you slide the target 3 squares. Valamir can sustain as a minor action, whether hit or miss, sliding the target 1 square, with a save ending the effect. Equipment: Chainmail Dagger Holy Symbol of Pelor Adventurer's Kit(backpack, bedroll, flint/steel, belt pouch, two sunrods, ten days of trail rations, 50' of hemp rope, waterskin) 34gp[/sblock] [sblock=Appearance]Valamir is relatively tall and solidly built from a childhood spent swimming and rowing in the river from which his family made their living. His wavy blonde hair and warm blue eyes are the least of his handsome features. Even in a small town of Evenfall, his has no shortage of admirers. His only mark is the unsightly black burn mark on the palm of his left hand, where he grabbed the Silver Star.[/sblock] [sblock=Personality]Valamir is easygoing and a hard worker. Trying to do the best he can at everything he does. Valamir is good at deceiving people, though he does so only to spare their feelings, and is good at reading people. The death of his family is not something he likes to talk about, he believes somehow he was the cause. When angry, his blue eyes turn completely black as he draws upon the power of the stars to menace his foes. He feels he is in debt to Immeral, the Eladrin saved him from drowning, and will defend the ranger at all costs.[/sblock] [sblock=Background]Valamir was the son of a fisherman, who lived in a house on the banks of the Thornwash. Valamir's father plied his trade on the waters in a small canoe, hooking and netting his catch for later drying and salting. He traded his bounty in Evenfall. Valamir's mother assisted his father in preparing the fish for drying as well as doing paintings. She was well known in Evenfall for her watercolors. Her work varied from the beautiful sunsets paintings of the river and it's landscape, to the horrific, a realistic portrait of a recently gutted trout. Valamir had two siblings, a brother and sister, twins. They were four years younger than Valamir. They were adept and repairing the nets their father used as well as helping their mother clean the fish. Valamir spent his days carving fishhooks from bits of bone, or collecting crusteaceans from traps laid near shore. Valamir, as the oldest child had his room in the loft area of their small house. A skylight in the ceiling allowed most of the light in during the day, as well as an outlet for the smoke from their cooking fire. It also provided the family with drinking water. An invention from Phillian, Evenfall's wizard, helped collect rainwater and channel it into storage containers, all the while keeping it relatively dry inside. When it was cold on clear nights, Valamir often slept beneath the skylight looking at the stars. His father told stories of the constellations, stories of the characters that they represent. Heroes of ages long past. However, on balmy summer nights, Valamir often snuck outdoors, rowing the canoe out to the middle of the Thornwash. He'd throw a weight down into the water and sleep under the full of sky of stars, dreaming of being a hero like those in the constellations. On one such fateful night, Valamir slept fitfully, perhaps he was getting to big to lay in the canoe or maybe he was just restless. He passed the night, staring up into the heavens, counting the stars. All of a sudden a shooting star, low and bright, trailed by white flame crossed over the constellation of Hevelka, Slayer of Dragons. It arced towards the horizon, and struck a hill with an loud crash. Valamir started, he was certain his parents would come to investigate the noise, and find him lounging about in the canoe. But they never came. Valamir looked around nervously, then rowed the canoe towards the opposite shore. He walked for what seemed like hours until he saw the hill, where the fallen star smoked against the coming dawn. As he strode over to it, he saw a small crater had formed around it. The fallen star itself was broken up into pieces. Several black chunks of rock lay around a shiny, perfectly round silver piece of what seemed like metal. When Valamir picked up the silver piece, it burned his palm, leaving an oddly shaped black mark the size of his palm. It caused him no pain, though at the time it smelled horrible. Valamir shoved the silver star into his pocket and returned home. Neither parents noticed his absence, for he quickly got to work. When they questioned the burn, he said he had touched the pot in the cooking fire. They seemed satisfied that the burn caused him no discomfort and was not leaking puss or anything of the sort. In the weeks afterward, things began to change for the child, he discovered when he was angry he could project a silver beam of energy from his burnt hand. He discovered this while gathering crawfish traps. He encountered a nasty snapping turtle that decided to challenge him for taking his meal away. After blasting the shelled one into oblivion, Valamir decided that this ablity could be related to the silver star he carried with him whereever he went. The star blast was only the least of his abilities. Things then took a turn for the worse. Valamir doesn't remember much of anything from the night, but what he does is horrible. He awoke in his loft to a strange gurgling sound. He rolled to the edge of his bed, to find water a mere few inches lower than his bed. His entire house was flooded! He panicked, and in the process, the silver star fell from his pocket. Valamir dove for the object, and his hand clenched around it, just as it fell beneath the surface of the water. That is all that he remembers. The next thing he knows, he is being tended to by a young girl in what appeared to be a large room. She said he was found floatingin the river by one of fey. An elf appears, announces himself as Phillian and that they are in his tower in Evenfall. Valamir demands to know where his family is. Phillian states that once his father stopped coming with fish, they investigated. What they found astounded even Phillian. The grass around the family's home was brown and dead. The entire house was waterlogged, as if it had been submerged underwater. Even stranger was that area around the homestead was untouched. His family could not be found The second thing Valamir asks is where his silver star is. The elf denies knowing of the object(the wizard actually took the object for further study, he recognized magic within it). Valamir, once healthy, returns to the place he called home. He found the stories the elf told were true, and searched the home for his silver star. With his search fruitless, Valamir goes into a rage, nearly bringing the house down around him with his magic, until he realized he didn't need the star to power his magic after all. After going back to Evenfall, for that was the only place he could go, he found himself adopted by several families. He soon proved his worth, as he brought home game from the surrounding areas, using his ability to fire star light at his targets. A decade has passed since then, and although only Phillian and his adopted daughter know of his powers, he thinks that others are beginning to catch on, especially the one that saved him from drowning in the river. Valamir is beginning to wear on the day to day activities in Evenfall. They are getting to be boring and he secretly wishes something unexpected would happen. Perhaps then he could be a hero.[/sblock] [/QUOTE]
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