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<blockquote data-quote="Zurai" data-source="post: 4291013" data-attributes="member: 52324"><p>I think the Cleric point is the most telling. It uses the same language - "You possess a ritual book" - and it is impossible to buy a ritual book, any kind of armor, a weapon, a holy symbol, and an adventuring kit with 100g. They cost 50 + 25 minimum + 1 minimum + 10 + 15 = 101 minimum (and that's for leather armor and a club, whereas they're proficient with chainmail and a morningstar which cost 25g more).</p><p></p><p>Furthermore, it's in a class feature. When a class feature tells you that you have something or can do something, that's (to me) telling you that it's an assumed part of the class. Fighter class features don't mention anything about owning a weapon. You get bonuses if you do, but they don't say "you possess a longsword" or even "you possess a weapon". You can make a brawler fighter if you want and just use improvised weapons.</p><p></p><p>You really can't make a wizard without a spellbook, though. They're part and parcel of the class. That's why I believe it's intended for them to get their spellbook for free.</p><p></p><p>EDIT:</p><p>Why should the wizard and the cleric be forced to spend <em>half of their starting gold</em> to gain any benefit at all from a <em>class feature</em> that is universal to all paths of the class, and in the wizard's case, to even use daily powers? That's saying they're worth 50% <em>less</em> than any other character, because they HAVE to have that piece of equipment to even function. It'd be like telling a Ranger, "Yeah, you get +1d6 damage once a round, but only if you take half of your starting cash and burn it as an offering to the Gods!" - and note that spellbooks are a much bigger deal to Wizards than Hunter's Quarry is to Rangers.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4291013, member: 52324"] I think the Cleric point is the most telling. It uses the same language - "You possess a ritual book" - and it is impossible to buy a ritual book, any kind of armor, a weapon, a holy symbol, and an adventuring kit with 100g. They cost 50 + 25 minimum + 1 minimum + 10 + 15 = 101 minimum (and that's for leather armor and a club, whereas they're proficient with chainmail and a morningstar which cost 25g more). Furthermore, it's in a class feature. When a class feature tells you that you have something or can do something, that's (to me) telling you that it's an assumed part of the class. Fighter class features don't mention anything about owning a weapon. You get bonuses if you do, but they don't say "you possess a longsword" or even "you possess a weapon". You can make a brawler fighter if you want and just use improvised weapons. You really can't make a wizard without a spellbook, though. They're part and parcel of the class. That's why I believe it's intended for them to get their spellbook for free. EDIT: Why should the wizard and the cleric be forced to spend [i]half of their starting gold[/i] to gain any benefit at all from a [i]class feature[/i] that is universal to all paths of the class, and in the wizard's case, to even use daily powers? That's saying they're worth 50% [i]less[/i] than any other character, because they HAVE to have that piece of equipment to even function. It'd be like telling a Ranger, "Yeah, you get +1d6 damage once a round, but only if you take half of your starting cash and burn it as an offering to the Gods!" - and note that spellbooks are a much bigger deal to Wizards than Hunter's Quarry is to Rangers. [/QUOTE]
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