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Redclaw's The Sinister Secret of Whiterock OOC
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<blockquote data-quote="bedford" data-source="post: 4126550" data-attributes="member: 54773"><p>Here is my character. I will complete the skills and so on later. just let me know if something else needs changing. </p><p></p><p></p><p>Rungner grew up with his tribe of felow goliaths. when Rungner killed the chieftains son in a fight, he was exiled for the rest of his life. the young goliath then made a living of traveling with a circus as a strongman/freak. the work easy and lasted for a couple of years, but once again rungners temper caused problems when he killed two taunting spectators in a rage. with a little help from his friends at the circus he escaped and headed south..</p><p></p><p></p><p></p><p></p><p>Rungner</p><p>Male goliath bear totem barbarian 1 </p><p>chaotic good</p><p></p><p></p><p></p><p>Strength 20 (+5)</p><p>Dexterity 10 (+0)</p><p>Constitution 20 (+5)</p><p>Intelligence 8 (-1)</p><p>Wisdom 8 (-1)</p><p>Charisma 8 (-1)</p><p>Size: Medium/Large (powerfull build)</p><p>Height: 7.4</p><p>Weight: 540 lb</p><p>Skin: grey</p><p>Eyes: green</p><p></p><p>Total Hit Points: 20</p><p></p><p>Speed: 20 feet </p><p></p><p>Armor Class: 15=(base10)+(dex+0) +(armor+5) </p><p>Touch AC: 10</p><p>Flat-footed: 15</p><p>Initiative modifier: +0 = +0 [dexterity]</p><p>Fortitude save: +7 = 2 [base] +5 [constitution]</p><p>Reflex save: +0 = 0 [base] +0 [dexterity]</p><p>Will save:0</p><p>Attack (handheld): +6 = 1 [base] +5 [strength]</p><p>Attack (unarmed): +6 = 1 [base] +5 [strength]</p><p>Attack (missile): +1 = 1 [base] +0 [dexterity]</p><p>Grapple check: +10 = 1 [base] +5 [strength] +4 size</p><p></p><p>Skills:</p><p>climb +5 bonus from str</p><p>jump +5 bonus from str</p><p>survival +1 used 1 point</p><p>spot +1 used 1 point</p><p>intimidate +2 used 2 points</p><p>swim +5 bonus from str</p><p>sense motive + 2 racial bonus</p><p></p><p>Light load: 266 lb. or less</p><p>Medium load: 267-532 lb.</p><p>Heavy load: 533-800 lb.</p><p>Lift over head: 800 lb.</p><p>Lift off ground: 1600 lb.</p><p>Push or drag: 8000 lb.</p><p>Languages: Common , gol kaa</p><p></p><p>masterwork goliath greathammer [3d6, crit x4, 60 lb,two-handed, bludgeoning]</p><p>+7 to hit 3d6+7 damage </p><p>30 gp</p><p></p><p>chainmail 150 gp</p><p></p><p>2 potions of cure light wounds 100 gp</p><p></p><p>2 potions of mage armor 100 gp</p><p></p><p>gold: 420 </p><p></p><p>Feats:</p><p></p><p>roll with it</p><p>Type: General</p><p>Source: savage spechies</p><p>Prerequisite: con 20, toughness feat</p><p>Benefit: Damagae reduction 2 </p><p>Special: You can take this feat multiple times. Its effects stack.</p><p></p><p>bear totem barbaian bonus feat: toughness</p><p></p><p></p><p></p><p>Rage (Ex)</p><p>A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).</p><p>A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.</p><p></p><p></p><p></p><p></p><p></p><p>Equipment:</p><p>chainmail, goliath greathammer.</p></blockquote><p></p>
[QUOTE="bedford, post: 4126550, member: 54773"] Here is my character. I will complete the skills and so on later. just let me know if something else needs changing. Rungner grew up with his tribe of felow goliaths. when Rungner killed the chieftains son in a fight, he was exiled for the rest of his life. the young goliath then made a living of traveling with a circus as a strongman/freak. the work easy and lasted for a couple of years, but once again rungners temper caused problems when he killed two taunting spectators in a rage. with a little help from his friends at the circus he escaped and headed south.. Rungner Male goliath bear totem barbarian 1 chaotic good Strength 20 (+5) Dexterity 10 (+0) Constitution 20 (+5) Intelligence 8 (-1) Wisdom 8 (-1) Charisma 8 (-1) Size: Medium/Large (powerfull build) Height: 7.4 Weight: 540 lb Skin: grey Eyes: green Total Hit Points: 20 Speed: 20 feet Armor Class: 15=(base10)+(dex+0) +(armor+5) Touch AC: 10 Flat-footed: 15 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +7 = 2 [base] +5 [constitution] Reflex save: +0 = 0 [base] +0 [dexterity] Will save:0 Attack (handheld): +6 = 1 [base] +5 [strength] Attack (unarmed): +6 = 1 [base] +5 [strength] Attack (missile): +1 = 1 [base] +0 [dexterity] Grapple check: +10 = 1 [base] +5 [strength] +4 size Skills: climb +5 bonus from str jump +5 bonus from str survival +1 used 1 point spot +1 used 1 point intimidate +2 used 2 points swim +5 bonus from str sense motive + 2 racial bonus Light load: 266 lb. or less Medium load: 267-532 lb. Heavy load: 533-800 lb. Lift over head: 800 lb. Lift off ground: 1600 lb. Push or drag: 8000 lb. Languages: Common , gol kaa masterwork goliath greathammer [3d6, crit x4, 60 lb,two-handed, bludgeoning] +7 to hit 3d6+7 damage 30 gp chainmail 150 gp 2 potions of cure light wounds 100 gp 2 potions of mage armor 100 gp gold: 420 Feats: roll with it Type: General Source: savage spechies Prerequisite: con 20, toughness feat Benefit: Damagae reduction 2 Special: You can take this feat multiple times. Its effects stack. bear totem barbaian bonus feat: toughness Rage (Ex) A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies). A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. Equipment: chainmail, goliath greathammer. [/QUOTE]
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