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Redclaw's The Sinister Secret of Whiterock OOC
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<blockquote data-quote="covaithe" data-source="post: 4126667" data-attributes="member: 46559"><p>[SBLOCK=Elwyn Bluefoot, Lvl 2 Cleric]</p><p>[SBLOCK=Background]</p><p>When Elwyn was a child, his village was surrounded and attacked by a large pack of zombies. The villagers erected barricades and lit fires, but it was only a matter of time before the mindless hunger of the undead drove them through the flames and flimsy barriers. In desperation, Elwyn's parents lowered him to the bottom of the village well and weighted the cover with stones. During the several days Elwyn spent shivering in the dark before rescuers found him, in addition to some very cold feet he developed a lifelong hatred of darkness and the undead. To that end, he joined the service of Pelor and set out adventuring as soon as he took his final vows.</p><p>[/SBLOCK]</p><p></p><p>Name: Elwyn Bluefoot</p><p>Race: Human</p><p>Gender: Male</p><p>Class: Cleric</p><p>Level: 2</p><p>Alignment: Neutral Good</p><p>Skin: Pale white</p><p>Height: 5'9"</p><p>Eyes: Pale blue</p><p>Hair: Black</p><p>Build: Sturdy and solid</p><p></p><p>HP: 18 2d8+4</p><p>AC: 18, Touch: 10 Flat: 18</p><p>BAB: +1</p><p>Size: medium</p><p>Speed: 20' (30' base)</p><p>Init: +0</p><p>Armor Check Penalty: -8</p><p>Loads: Light 0-58, Medium 59-116, Heavy 117-175</p><p></p><p>Str: 14 (6 pts)</p><p>Dex: 10 (2 pts)</p><p>Con: 14 (6 pts)</p><p>Int: 08 (0 pts)</p><p>Wis: 16 (10 pts)</p><p>Cha: 14 (6 pts)</p><p></p><p><strong><u>Saves</u></strong></p><p>Fort: +5, Refl: +0, Will: +6.</p><p></p><p><strong><u>Skills</u></strong></p><p>skill ranks: (2 (cleric) +1 (human) -1 (int)) x 5 = 10</p><p>Appraise.....................-1 (0 Ranks, -1 Int)</p><p>Balance.......................0 (0 Ranks, +0 Dex)</p><p>Bluff..........................+2 (0 Ranks, +2 Cha)</p><p>Climb.........................+2 (0 Ranks, +2 Str)</p><p>Concentration..............+7 (5 Ranks, +2 Con) (+11 for defensive casting)</p><p>Diplomacy...................+2 (0 Ranks, +2 Cha)</p><p>Disguise.....................+2 (0 Ranks, +2 Cha)</p><p>Escape Artist................0 (0 Ranks, +0 Dex)</p><p>Forgery......................-1 (0 Ranks, -1 Int)</p><p>Gather Information.......+2 (0 Ranks, +2 Cha)</p><p>Heal..........................+3 (0 Ranks, +3 Wis)</p><p>Hide............................0 (0 Ranks, +0 Dex)</p><p>Intimidate..................+2 (0 Ranks, +2 Cha)</p><p>Jump.........................+2 (0 Ranks, +2 Str)</p><p>Listen........................+3 (0 Ranks, +3 Wis)</p><p>Knowledge (religion).....+4 (5 Ranks, -1 Int)</p><p>Move Silently................0 (0 Ranks, +0 Dex)</p><p>Ride............................0 (0 Ranks, +0 Dex)</p><p>Search.......................-1 (0 Ranks, -1 Int)</p><p>Sense Motive..............+3 (0 Ranks, +3 Wis)</p><p>Spot..........................+3 (0 Ranks, +3 Wis)</p><p>Survival......................+3 (0 Ranks, +3 Wis)</p><p>Swim.........................+2 (0 Ranks, +2 Str)</p><p>Tumble........................0 (0 Ranks, +0 Dex)</p><p>Use Rope.....................0 (0 Ranks, +0 Dex)</p><p></p><p><strong><u>Spells</u></strong></p><p>Deity: Pelor</p><p>Domains: Strength, Sun</p><p>Spells per day: 4/2+1</p><p>Spells prepared: (Save DC 13+spell level)</p><p>0: Detect Magic, Light, Light, Create Water</p><p>1: Enlarge person (D), Prot from Evil, Bless</p><p></p><p><strong><u>Feats</u></strong></p><p>Improved Turning</p><p>Combat Casting</p><p></p><p><strong><u>Class and domain abilities</u></strong></p><p>Cleric: <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead" target="_blank">Turn undead</a> 5/day. Turning check: 1d20+4 (+2 cha, +2 for 5 ranks kn(relig)), HD turned: 2d6+4 (+2 cleric levels, +2 cha).</p><p>Strength domain: add cleric level to str for 1 round as a free action 1/day</p><p>Sun domain: Greater turning 1/day: undead are destroyed instead of turned</p><p></p><p><strong><u>Languages Known</u></strong></p><p>Common</p><p></p><p>Melee Attack Bonus: +3 (+1 BAB, +2 Str)</p><p>Ranged Attack Bonus: +1 (+1 BAB)</p><p></p><p><strong><u>Attacks</u></strong></p><p>MW Heavy Mace: +4, damage 1d8+2 /x2 bludgeoning</p><p></p><p><strong><u>Gear</u></strong></p><p>Banded mail (250 gp, 35 lb, ACP -6)</p><p>Heavy wooden shield (7 gp, 10 lb, ACP -2)</p><p>MW Heavy mace (312 gp, 8 lb)</p><p>Holy water, 2 flasks (50 gp, 2 lb)</p><p>Holy symbol, silver (25 gp, 1 lb)</p><p>Backpack (2 gp, 2 lb)</p><p>+Bedroll (1 sp, 5 lb)</p><p>+Waterskin (1 gp, 4 lb)</p><p>+Rations, 5 days (2.5 gp, 5 lb)</p><p></p><p>Weight carried: 72 lb</p><p>Remaining Funds: 250 gp, 4sp.</p><p>[/SBLOCK]</p><p></p><p>I've kept some money back in case the group wants to pitch in for a wand of CLW. If we decide not to, or don't have a chance to do so, I'll probably want to spend it on potions and whatnot</p></blockquote><p></p>
[QUOTE="covaithe, post: 4126667, member: 46559"] [SBLOCK=Elwyn Bluefoot, Lvl 2 Cleric] [SBLOCK=Background] When Elwyn was a child, his village was surrounded and attacked by a large pack of zombies. The villagers erected barricades and lit fires, but it was only a matter of time before the mindless hunger of the undead drove them through the flames and flimsy barriers. In desperation, Elwyn's parents lowered him to the bottom of the village well and weighted the cover with stones. During the several days Elwyn spent shivering in the dark before rescuers found him, in addition to some very cold feet he developed a lifelong hatred of darkness and the undead. To that end, he joined the service of Pelor and set out adventuring as soon as he took his final vows. [/SBLOCK] Name: Elwyn Bluefoot Race: Human Gender: Male Class: Cleric Level: 2 Alignment: Neutral Good Skin: Pale white Height: 5'9" Eyes: Pale blue Hair: Black Build: Sturdy and solid HP: 18 2d8+4 AC: 18, Touch: 10 Flat: 18 BAB: +1 Size: medium Speed: 20' (30' base) Init: +0 Armor Check Penalty: -8 Loads: Light 0-58, Medium 59-116, Heavy 117-175 Str: 14 (6 pts) Dex: 10 (2 pts) Con: 14 (6 pts) Int: 08 (0 pts) Wis: 16 (10 pts) Cha: 14 (6 pts) [B][U]Saves[/U][/B] Fort: +5, Refl: +0, Will: +6. [B][U]Skills[/U][/B] skill ranks: (2 (cleric) +1 (human) -1 (int)) x 5 = 10 Appraise.....................-1 (0 Ranks, -1 Int) Balance.......................0 (0 Ranks, +0 Dex) Bluff..........................+2 (0 Ranks, +2 Cha) Climb.........................+2 (0 Ranks, +2 Str) Concentration..............+7 (5 Ranks, +2 Con) (+11 for defensive casting) Diplomacy...................+2 (0 Ranks, +2 Cha) Disguise.....................+2 (0 Ranks, +2 Cha) Escape Artist................0 (0 Ranks, +0 Dex) Forgery......................-1 (0 Ranks, -1 Int) Gather Information.......+2 (0 Ranks, +2 Cha) Heal..........................+3 (0 Ranks, +3 Wis) Hide............................0 (0 Ranks, +0 Dex) Intimidate..................+2 (0 Ranks, +2 Cha) Jump.........................+2 (0 Ranks, +2 Str) Listen........................+3 (0 Ranks, +3 Wis) Knowledge (religion).....+4 (5 Ranks, -1 Int) Move Silently................0 (0 Ranks, +0 Dex) Ride............................0 (0 Ranks, +0 Dex) Search.......................-1 (0 Ranks, -1 Int) Sense Motive..............+3 (0 Ranks, +3 Wis) Spot..........................+3 (0 Ranks, +3 Wis) Survival......................+3 (0 Ranks, +3 Wis) Swim.........................+2 (0 Ranks, +2 Str) Tumble........................0 (0 Ranks, +0 Dex) Use Rope.....................0 (0 Ranks, +0 Dex) [B][U]Spells[/U][/B] Deity: Pelor Domains: Strength, Sun Spells per day: 4/2+1 Spells prepared: (Save DC 13+spell level) 0: Detect Magic, Light, Light, Create Water 1: Enlarge person (D), Prot from Evil, Bless [B][U]Feats[/U][/B] Improved Turning Combat Casting [B][U]Class and domain abilities[/U][/B] Cleric: [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead]Turn undead[/url] 5/day. Turning check: 1d20+4 (+2 cha, +2 for 5 ranks kn(relig)), HD turned: 2d6+4 (+2 cleric levels, +2 cha). Strength domain: add cleric level to str for 1 round as a free action 1/day Sun domain: Greater turning 1/day: undead are destroyed instead of turned [B][U]Languages Known[/U][/B] Common Melee Attack Bonus: +3 (+1 BAB, +2 Str) Ranged Attack Bonus: +1 (+1 BAB) [B][U]Attacks[/U][/B] MW Heavy Mace: +4, damage 1d8+2 /x2 bludgeoning [B][U]Gear[/U][/B] Banded mail (250 gp, 35 lb, ACP -6) Heavy wooden shield (7 gp, 10 lb, ACP -2) MW Heavy mace (312 gp, 8 lb) Holy water, 2 flasks (50 gp, 2 lb) Holy symbol, silver (25 gp, 1 lb) Backpack (2 gp, 2 lb) +Bedroll (1 sp, 5 lb) +Waterskin (1 gp, 4 lb) +Rations, 5 days (2.5 gp, 5 lb) Weight carried: 72 lb Remaining Funds: 250 gp, 4sp. [/SBLOCK] I've kept some money back in case the group wants to pitch in for a wand of CLW. If we decide not to, or don't have a chance to do so, I'll probably want to spend it on potions and whatnot [/QUOTE]
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